There is no death; there is simply a failure to show up

Raph Koster, a game designer who was a large part of the success of Ultima Online, and who currently works for Sony Online Entertainment, has recently posted a piece in his blog titled “What are the Lessons of MMORPGs today?”. This is at times extremely funny and also kind of sad, and makes you think about why you game. In that same vein, he also has a presentation that he gave to an Austin Game Conference in 2003 about gaming, fun, and the human brain. It is an excellent and quick read and can be found here: “A Theory of Fun” Presentation