The rumor going round the net is there was a last minute bug found and they pulled the release to take care of it and test before releasing to the public. I can live with that. I would rather it be fixed now than to wait months for the fix to be released.
Read on for a rundown of the BF2 1.4 Patch Details:
1.4 Patch â€“ New content
Â· New level: Road to Jalalabaad (Conquest 16-32-64, Singleplayer, Co-op)
Â· New Server Option: No Vehicles mode
1.4 Patch â€“ Fix List
Â· Front end – Fixed server browser issues with updating info
Â· Front End – Multiplayer & Co-op – Players on server list can include Bots instead of human players
Â· Multiplayer Server filter â€œmaps sizeâ€ will now work
Â· Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box
Â· Increased server stability
Â· All levels – Co-op â€“ Fixed a crash after reviving player without a kit- 1st attempt
Â· Server – Linux 32 Dedicated â€“ Fixed the server crash when trying to rotate maps in Special Forces Co- op Mode (fixed on SUSE only. Still present in Red Hat and Fedora)
Â· Adjusted the minimum number of players to start the round. The new values for 16, 32 and 64 players are 6, 6 and 8 respectively.
Â· Unlocks are once available on unranked servers.
Â· Ranked server have to have unlocks activated.
Â· Fixed Issue with the local coop server – If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point.
Â· Fixed a dedicated server crash which was occurring when the user held “CTRL” and “SHIFT” while selecting a map.
Â· Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps.
Â· Fixed a Vehicle drop crash related bug (missing icon).
Â· Co-Op bot console commands do not function on local servers.
Client / Gameplay:
Â· Increased client stability
Â· Red/Blue nametag bug â€“ Fix to the issue where players would show up with the wrong color name tag
Â· Introduced a delay from proning to standing to help reduce exploiting
Â· Adjusted C4 to make throwing more difficult
Â· Fixed the issue where a red distance marker appears on the ground
Â· Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items
Â· Made adjustments to reduce the damage taken by vehicles when driving
Â· Commander options will no longer available whilst dead.
Â· Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round
Â· Fixed the issue that would cause infantry players to be revived with no kit.
Â· Fixed several rare graphics crashes.
Â· Fixed issue with players crashing while clicking “Join Game” in the front end
Â· Car-Drop: Made adjustments to the car drop feature to help prevent players from exploiting into buildings.
Â· Fixed an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps).
Â· Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu
Â· Transport Helicopters â€“ Increased the armor of all transport helicopters
– The DICE Battlefield Team