Battlefield 2 1.4 Patch Delayed 24 Hours

The rumor going round the net is there was a last minute bug found and they pulled the release to take care of it and test before releasing to the public. I can live with that. I would rather it be fixed now than to wait months for the fix to be released.

Read on for a rundown of the BF2 1.4 Patch Details:
1.4 Patch – New content

· New level: Road to Jalalabaad (Conquest 16-32-64, Singleplayer, Co-op)
· New Server Option: No Vehicles mode

1.4 Patch – Fix List

Front End:

· Front end – Fixed server browser issues with updating info
· Front End – Multiplayer & Co-op – Players on server list can include Bots instead of human players
· Multiplayer Server filter “maps size” will now work
· Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box

Game Server

· Increased server stability
· All levels – Co-op – Fixed a crash after reviving player without a kit- 1st attempt
· Server – Linux 32 Dedicated – Fixed the server crash when trying to rotate maps in Special Forces Co- op Mode (fixed on SUSE only. Still present in Red Hat and Fedora)
· Adjusted the minimum number of players to start the round. The new values for 16, 32 and 64 players are 6, 6 and 8 respectively.
· Unlocks are once available on unranked servers.
· Ranked server have to have unlocks activated.
· Fixed Issue with the local coop server – If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point.
· Fixed a dedicated server crash which was occurring when the user held “CTRL” and “SHIFT” while selecting a map.
· Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps.
· Fixed a Vehicle drop crash related bug (missing icon).
· Co-Op bot console commands do not function on local servers.

Client / Gameplay:

· Increased client stability
· Red/Blue nametag bug – Fix to the issue where players would show up with the wrong color name tag
· Introduced a delay from proning to standing to help reduce exploiting
· Adjusted C4 to make throwing more difficult
· Fixed the issue where a red distance marker appears on the ground
· Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items
· Made adjustments to reduce the damage taken by vehicles when driving
· Commander options will no longer available whilst dead.
· Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round
· Fixed the issue that would cause infantry players to be revived with no kit.
· Fixed several rare graphics crashes.
· Fixed issue with players crashing while clicking “Join Game” in the front end
· Car-Drop: Made adjustments to the car drop feature to help prevent players from exploiting into buildings.
· Fixed an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps).
· Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu
· Transport Helicopters – Increased the armor of all transport helicopters

– The DICE Battlefield Team

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