Gamers Dream job

RavenSoft has a couple of job postings for those wanting to throw some creative work into Quake 4

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7/8/2004
User Interface ( UI ) Designer
This person will be responsible for both creating in-world UI’s ( control panels, consoles, information panels, etc) as well as player interface menus for a Doom3 based product. UIs will be written in a custom language that is part of the Doom3 engine. Raven has constructed an integrated visual tool which assists the user in creating most UI functionality.

Qualified applicants should be familiar with / demonstrate:
* Adobe Photoshop 7.0
* Adobe Illustrator
* Quake3 / Doom3 style shaders / materials
* Quake3 UI ( .menu scripting format a plus )
* Strong visual layout and design skills, both in terms of visual appearance as well as functionality
* HTML, DHTML, ASP, JSP, Java Script, PHP, or Flash experience is desirable

Responsibilities will include:
* Fully concept out, draw, and implement UI’s
* Balance the visual appearance vs. rendering cost
* Script in functionality based on user input or other events

Applications should either email or mail resumes / portfolios to:
Raven Software
C/O Kevin Long
3 Point Place
Suite 1
Madison, WI 53719

[email protected]

Portfolios will not be returned.

5/28/2004
Technical Artist Position for Quake 4:
Raven Software is looking for a Technical Artist for the Quake 4 PC title. We prefer a person with a strong understanding of the technical side of creating art assets, such as creating textures and world models, generating shaders, and proficient in scripting. We also prefer a candidate with strong drawing and painting skills and an ability to model hi and lo-poly models in Maya and/or Lightwave. Programming experience is a plus. A background with Quake 3 shaders, a familiarity with the Quake 3 Editor, and experience in animation and effects are also a definite plus, but not required.

Responsibilities:
– Create art assets, scripts, animations, shaders, and effects for Quake 4.

Requirements:
– 2D drawing and painting skills.
– Experience using Photoshop.
– Experience creating textures and world models for games.
– Experience building hi-poly and lo-poly 3D models in Lightwave or Maya or has experience with another 3D package and a willingness to switch.
– Experience with shaders and proficient in scripting.
– Self-motivated, with a strong artistic vision that allows them to complete tasks without supervision.

Candidates should either email their resume and sample works to
Kevin Long [email protected]
or Mail
Raven Software
C/O Kevin Long
3 Point Place Suite 1
Madison, WI 53719

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