Serious Sam HD: The First Encounter Update Released

Updates to Serious Sam HD: The First Encounter have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Fixed crashing on cut scene with the Ugh Zan boss on some machines.
  • Fixed not storing keyboard and mouse bindings on some machines.
  • Sound system through XAudio2 API now correctly supports various speakers setups (mono, stereo, stereo LFE 2.1, quadraphonic 4.0, surround 5.0, surround LFE 5.1, 6.1 and 7.1).
  • Fixed problem when sound system (XAudio2 API) cannot be initialized on audio configs that support and use sample rate higher than 48KHz.
  • Added sfx_iAudioDevice cvar, used to select sound device used by the game (0=default device, 1=2nd device and so on).
  • Maximum allowed sample rate used by XAudio2 mixer can now be set with ‘xad_iMaxSampleRate’ cvar (0=unlimited, use what’s set by system).
  • Improved dynamic texture upload control, which should lessen stuttering when entering new scenes.
  • Updated autodetection for Radeon HD4600 series boards.
  • Completely reworked the chat console. It now uses a larger font, scales with the HUD, supports word wrap, limits line length, etc.
  • Player name in short list limited to 25 characters.
  • Added cvars hud_bShowShortPlayerList and hud_fShortPlayerListScale.
  • Added plr_bAllowPlayerAutoJump cvar.
  • Added hud_bFixedCroshair cvar.
  • Fixed cases where player names would show up as [unknown] in coop games.
  • Removed tooltip which collides with the refresh button on join game menu.
  • Improved error logging when crashing.
  • Updated string input menu to allow menu exit via Num Enter key.

Source Updates to Serious Sam HD: The First Encounter have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Fixed crashing on cut scene with the Ugh Zan boss on some machines.
  • Fixed not storing keyboard and mouse bindings on some machines.
  • Sound system through XAudio2 API now correctly supports various speakers setups (mono, stereo, stereo LFE 2.1, quadraphonic 4.0, surround 5.0, surround LFE 5.1, 6.1 and 7.1).
  • Fixed problem when sound system (XAudio2 API) cannot be initialized on audio configs that support and use sample rate higher than 48KHz.
  • Added sfx_iAudioDevice cvar, used to select sound device used by the game (0=default device, 1=2nd device and so on).
  • Maximum allowed sample rate used by XAudio2 mixer can now be set with ‘xad_iMaxSampleRate’ cvar (0=unlimited, use what’s set by system).
  • Improved dynamic texture upload control, which should lessen stuttering when entering new scenes.
  • Updated autodetection for Radeon HD4600 series boards.
  • Completely reworked the chat console. It now uses a larger font, scales with the HUD, supports word wrap, limits line length, etc.
  • Player name in short list limited to 25 characters.
  • Added cvars hud_bShowShortPlayerList and hud_fShortPlayerListScale.
  • Added plr_bAllowPlayerAutoJump cvar.
  • Added hud_bFixedCroshair cvar.
  • Fixed cases where player names would show up as [unknown] in coop games.
  • Removed tooltip which collides with the refresh button on join game menu.
  • Improved error logging when crashing.
  • Updated string input menu to allow menu exit via Num Enter key.

Source

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