Looks interesting, and hey, if it's free, even better.
http://www.rockpapershotgun.com/?p=958#more-958
http://www.rockpapershotgun.com/?p=958#more-958
Sarge wrote:Looks interesting, and hey, if it's free, even better.
http://www.rockpapershotgun.com/?p=958#more-958
Pick one character and you level him up through the game.
3rd person rather than 1st person
Vehicles in the game unlike Team Fortress 2
Historical war setting
Much simpler than Team Fortress 2
Abilities:
Each solider class has this
Sort of like spells (not like fireballs)
Achievements:
Mission system
Choose a badge you want to get and go out on a mission to get that badge
You can get new weapons
As you play the game you get experience points
As your level increases you get access to better clothing items etc
Advertising:
Advertising on the website, press button on website to play, website has stats
In-game menus have advertising
They expect 95% of people never to buy items
Selling convenience items
Example of an item being sold: item ups the multiplayer on your score for increased experience points
[+/-] Read More
Customizable solider:
# 15 parts to customize - gloves, hats, trousers, bags. Distinctive items.
# Items are not focus of the game
# Never pay to compete
Match Making:
# New players separated from hardcore players.
# Mentions levels as high as 40 or 50
Character classes:
# 3 classes
# Classes are about war heroes
# Light, medium, heavy genre classes
Commando (Light Class)
# Sneaks around, hidden, high damage.
# Weapons: sniper rifle, knife.
Abilities
# Can lay traps
# Cloak
# Increased damage on enemies
Other Notes:
# Spy type character
# Has low health
Solider (Medium Class)
# Good all arounder
# Weapons: SMG gun
Abilities
# Can see enemy soldiers behind walls
# Throw multiple grenades
Gunner (Heavy Class)
# Uses big weapons
Abilities
# Pick up grenades and lob it back, shovel all grenades at once and throw them back.
Development Status:
# In development for a year
# 25-30 people on team
# Open beta in the Summer. Shoulden't be full of bugs, mostly fully feature game, anyone can play.
# No micro-transaction items in beta.
# Ability to make a character and transfer character when they actually launch the game.
PeeBeeEfff wrote:Update: After reading through the article again I pulled some more information I missed the first time around.
# Runs on a computer with specs as low as 1Ghz CPU, 512 MB Ram, 64 MB Video Card, 500 MB HDD Space
# "Dolphin Diving" ability does not exist in BFH
# Crouching does not provided added accuracy
# Each team starts with a certain number of lives, fragging an enemy causes them to lose a life. Capping points increases the amount of lives you take for each kill
# The website will be a "social hub" with friends lists, item store, character customization, forums, community news, leaderboards and more. Think of it as a Battlefield Myspace
# Planes are slow moving and take damage from all weapons
# Advertisements will appear on the games login and "community webpages"
General Information:
# Community management team a lot larger than any other Battlefield game
# Game has "telemetry technology" that gives feedback on items people buy and how characters are setup
# Entire game is 3rd person so you can see the customizations your player has. Also allows you to see your player blown into the air. If 1st person is really wanted it can be changed over time.
# Assorted taunts and emotes
# Any abilities you have show at the bottom of the HUD
# No command rose like BF2
# Holding Q opens 6 panels each allows you to select a jeer, wisecrack, or suggestive body language. These can be bought with points just like abilities
# Players have a lot more health
# Weapons less lethal
# Spawn time shorter (5 seconds)
# Firefights last longer giving time to use unlockable abilities
# Vehicles spawn when you arrive at the point (no waiting)
# "Intelligent Spawn System" spawns players close to the action
# Both lone wolf and competitive clan play encouraged
# Cannot switch kits mid match
# Choose abilities before you start a game
# Idea to do a cartoon Battlefield dates back to Battlefield 1942, Lars Gustavsson envisioned something like BFH
Point System:
# Called "metagame" Just a temporary name not official
# You character picks what faction to play for and you fight for territorial position, all your points you gain go into your faction / army's pool. At the end of the week amount of area conquered by each faction is added up and each is awarded "money" depending on the percentage of conquered land.
Customizable Features: (in-game money will get you this)
# Heads, faces, necks, chests, hands, waists, legs, feet
Items:
# Eye patches, badges, hats, boots, helmets, goggles, belts, gloves
# Runs on a computer with specs as low as 1Ghz CPU, 512 MB Ram, 64 MB Video Card, 500 MB HDD Space
Atomm wrote:Man, there has to be something about this they are not telling us. 500MB is one map in BF2.....
I really think this is going to be some sort of new fangled web based game.