Sarge wrote:How's the infantry play in the game?
It's great - a well-coordinated squad is the best weapon in the game. A good squad is hard to stop. Like I said, it's much better without Jets. There are also no claymores, which in my opinion totally slowed down infantry combat in BF2.
Sarge wrote:It looks as if with the destructible environment, that infantry has even fewer places to hide from rampaging vehicles than in BF2. Is that the case or can you find reasonable cover?
The map doesn't start off that way. It takes a while for the destruction to accumulate. Even then, it's often time to move to a new part of the map anyways. It's very dynamic, making the map more exciting and less mundane. In rush mode it almost feels like each new set of objectives is a new map.
All of the fighting is very concentrated and very intense in rush mode because of only 2 objectives in relatively close proximity to each other. Often there are just too many enemies around to bother spending time trying to take cover - you've just got to fight your ass off and try to make sure at least one guy in your squad survives so you can respawn on them.
Your best cover from enemy armor is friendly armor, friendly choppers, armed UAVs, mounted rocket emplacements, and squadmates with C4, mines and AT rockets. An enemy tank is dead meat if you know what you're doing and are working with teammates. The key is to spot them for your teammates.
Duck wrote:43 rounds from a belt fed machine gun to kill an opponent and a pistol that kills in 4 rounds.
And Duck, I wouldn't worry about it taking too long to kill anyone. As in most other FPS games headshots still rule - being able to score quick headshots gives you a huge advantage over opponents who aim for the torso. If you think the weapons damage is too weak/lame, then try it in hardcore mode, similar to what COD4 had. We've play in HC mode a few times and death is much quicker.
As far as the animations go, I haven't noticed anything in-game. There are some occasional stutters because they are testing out multiple net-code protocols to see which one is optimal. The game feels relatively smooth and polished for a closed BETA and we've been having a blast playing it. We just wish it had more maps.