Eve of Destruction 2

Started by Sarge · 57 posts · 10,748 views

  1. #2
    And my Bday no less.....

    I think it would benefit us to set up a EOD server as soon as we can.

  2. #3
    Sarge wrote:
    Yes it's true. They are releasing on Friday!

    http://www.eodmod.com/forum/portal.php
    🤘


    NOT Thursday, but FRIIIIIIIIIIIIDAYYYYYYYYYYY

    🤦

    Guess that's it for the desert conflict mod already.
  3. #4
    Atomm wrote:
    And my Bday no less.....

    I think it would benefit us to set up a EOD server as soon as we can.


    I asked them if they will release the server early and they thought they would, Sarge and I will let you know
  4. #5
    Unfortunately I won't be around on Friday night to play anything. We are traveling for Easter weekend on Friday afternoon 🙁

    I did request that they not release on a Friday, but apparently no one listens to me there either.
  5. #6
    Atomm wrote:
    And my Bday no less.....

    I think it would benefit us to set up a EOD server as soon as we can.



    I have to ask, is this THAT good? is it better than DCON for example?
    Yes I know it is just different but is it GOOD??

    Good enough to change our ranked server to a non ranked for?
  6. #7
    Here's the deal. We've played this mod on BF42 and BFV. They are a top notch mod team that makes great maps. In fact, they were the 2nd most popular mod behind DC on BF42.

    Sarge and Bubba have been beta testing and said it is a blast to play.

    I love the jungle maps for BF2, but they don't play very well. There are tons of jungle on EOD. I'm sorry, but for Infantry combat, Desert maps don't cut it. Jungle maps do.

    Is it going to blow your socks off? Probably not because we have set your expectations too high.

  7. #8
    I haven't played much DCon yet, but I like EoD much better than what I have seen from DCon so far.

    EoD will be much more infantry focused initially but there are some vehicles.
    Much more varied terrain and atmosphere including a map that is in the mountains and one where it is raining.
    Period weapons - SKS, Mosin-Nagant, M-16 full auto, LAW, RPG-7, AK-47 to name a few.
    Cool skins for players. Anyone recognize these two guys?

    docingame.jpg

    animal.jpg

    This guy is just plain badass lookin'.
    sfmix.jpg

  8. #9
    Sarge wrote:
    I haven't played much DCon yet, but I like EoD much better than what I have seen from DCon so far.

    EoD will be much more infantry focused initially but there are some vehicles.
    Much more varied terrain and atmosphere including a map that is in the mountains and one where it is raining.
    Period weapons - SKS, Mosin-Nagant, M-16 full auto, LAW, RPG-7, AK-47 to name a few.
    Cool skins for players. Anyone recognize these two guys?

    docingame.jpg


    Not really. The guy with the knife kinda looks like Dennis' father from the "Dennis the Menace" comic strip and show. . .
  9. #10
    incidentally, Last night during beta testing for this, I sniped one of the developers out of the drivers seat of his helo.

    It'll be fun. It will co-exist with dcon, it's a different type fo game
  10. #11
    Sarge wrote:
    Anyone recognize these two guys?




    With the medicine man stamp on the helo all I could think of was images from Platoon and the guy looked like the Doc.. then the gunner could look like a wacked out Charlie Sheen if it was dark and my eyes were partially lcosed.. -blink-
  11. #12
    Close. The first guy is Doc Jay and the second guy is Animal Mother, both from Full Metal Jacket 😀
  12. #13
    Cool!

  13. #14
    Taichi wrote:Release Date Confirmation

    : taichi @ Mon Apr 02, 2007 7:50 am

    Thats right folks, the release date we gave yesterday was no joke, and you don't even need to be on our mailing list to get it!

    So barring any last minute hitches, the mod will be released to the public on Friday.

    This isn't a half mod, where you have some reskinned weapons the same old bf2 soldiers and vehicles, this is the real deal. All new weapons, all new soldiers, all new vehicles and all new maps. This is a full on total modification.

    First Impressions:
    We have created a new HUD look from the spawn interface colors all the way down to new Loading Screens and military topo style minimaps.

    This release will focus on infantry combat mainly, you will have the following weapons to play with....

    US Army

    CAR15
    Colt1911
    Bowie Knife
    Grease Gun
    M14
    M16
    M21
    M40
    M60
    M72
    M79 frag
    M79 smoke
    Remington Shotgun
    Thompson
    Remote Detonated Claymores
    M61 Grenade

    North Vietnamese / Vietcong

    AK47
    SVD Dragunov
    Mosin Nagant
    RPG
    MAS49\56
    Mosin Sniper
    Nambu
    PPSH41
    RPD
    SKS
    Tokarev TT33
    Type56
    RGD Grenade
    Bouncing Betty
    Remote Det Dynamite
    Machete

    Almost all of the other Kit items have been replaced as well. This includes new Med bags, ammo cans, and a syringe in place of the shock paddles.

    We also have several new Stationary Weapons in game.

    US Army

    Mounted M60
    Mounted 50Cal
    80MM Mortar
    M2A1 Artillary

    NVA\VC

    Mounted DSHK
    81MM Mortar
    M46 Artillary Gun
    ZPU4 AA Gun

    However, that doesn't mean there are no vehicles to play with. We have

    US Army

    M151A MUTT Jeep (several variations)
    M113 APC (several variants)
    M48 Tank
    V100
    M35 Deucenehalf
    M109 Arty
    M1A1 Tank
    M551 Tank
    Cobra
    Loach
    Huey Dustoff
    Huey Slick
    Huey Gunship

    North Vietnamese / Vietcong

    BRDM
    BTR60
    BTR50
    T72 Tank
    GAZ69 Jeep
    T34 Tank
    T54 Tank
    T62 Tank

    And then we have the

    Maps

    Stream (Conquest + Single Player/Coop)
    Closefire (Conquest)
    Dawn At The Rice Paddies (Conquest)
    Deep Jungle (Conquest)
    Lost in Vietnam (Conquest + Single Player/Coop)
    Lost in Vietnam Nights (Conquest + Single Player/Coop)
    OverRun (Assault)
    OverRun the Beggining (Conquest)
    Purple Haze (Conquest + Single Player/Coop)
    Radio Tower (Conquest)
    Radio Tower Night (Assault)
    River Run (Objective)
    River Run the Aftermath (Conquest)
    Truong Song Chasm (Conquest)
    We Were Soldiers Once and Young (Conquest)
    Who'll Stop the Rain (Conquest + Single Player/Coop)

    Map list is subject to change.

    As you notice, there are two new game modes! Assault, the defending team must defend their one and only flag. If it is greyed by the other team all is lost and the opposing team wins. If the flag is defended for the preset 20 minute durration of the round then the defending team wins the round.

    With Objective mode the gameplay is simple. There will be destructable objects scattered through the map that the defending team must defend\repair. Once those objects are destroyed the attacking team wins. If the objects are defended and held in tact for the duration of the round the defending team wins.

    Sounds:

    Don't stop reading now! Theres even more! In addition to all of the things listed above which you expect we have gone a bit farther. Almost all of the Dialogs have been replaced With new! This includes Rose Coms and any additional voices like "Throwing Frag" and death sounds. Thanks to a few talented voice actors this was accomplished for both USA and NVA\VC teams.

    We also have a completely new Soundtrack for all loading screens! There are somewhere around 30 new tracks Performed recorded and edited by Taichi! All of these songs are geared towards the Vietnam era Music Genre and do a very good job of setting up atmosphere.

    The new sounds however, do not stop here! Almost all of the weapons and vehicles have brand new sounds. In addition the maps as well have brand new ambient environment sounds.

    To Finish the expectations up please take into consideration that our mod team works with one concept in mind and that is GAMEPLAY. If you dont like our not so uber grafix or our lack of animations for most of the weapons, too bad! We mod solely for the gamer, as gameplay as our #1 objective at all times.


    The exact time of release will be decided and posted later in the week.

    We hope you are as excited as we are to get back to tearing up the jungles of South East Asia!

    And Lastly I would like to give a Super Special Thanks out to Trahn Lee Liao from the rest of the team! He has done a huge amount of all of the coding, and game tweaking to make the EoD experience a whole new one. He has also spent numerous hours debugging and compiling builds for our testers to play with. Thanks a heap Trahn! Without you there would be no EoD!

    We shall see you Friday!
  14. #15
    As you notice, there are two new game modes! Assault, the defending team must defend their one and only flag. If it is greyed by the other team all is lost and the opposing team wins. If the flag is defended for the preset 20 minute durration of the round then the defending team wins the round.

    With Objective mode the gameplay is simple. There will be destructable objects scattered through the map that the defending team must defend\repair. Once those objects are destroyed the attacking team wins. If the objects are defended and held in tact for the duration of the round the defending team wins.


    Oh man those sound awesome. That is the type of game play I really enjoy.
    You guys played them, are they as fun as they sound??

    This mod may have been made for me 😉

    Now I am excited for it. 😉
  15. #16
    I played objective with just a small group (3-4) on a side and it was fun. The assault mode also can be good but it is much tougher for the defenders as you have just the one flag and if it's lost, you are done. One testing issue that was found is that we didn't always realize that it was an "assault" game until it was too late and we were done 😀. They've implemented some changes though that should help clarify what type of map is being run.

    Mortars and Artillery are player controlled and are tough to get used to as once you pull the trigger to fire you are changed to a first-person view to see where the shell hits. Once you do get used to it, you can whallop the bejesus out of some areas although sitting still for any length of time also opens you up to getting knifed, sniped, or taken out in some other way.

    Once cool thing is that each kit has an "unlock" if it is enabled server side. So the support kit for instance has a choice of the M60 or the M16 for the US and the RPD or the AK47 for the VC side. This gives quite a bit of variety and depth to the game imo.

    There is no dedicated AT kit, but the "officer" kit has the LAW/RPG-7. The RPG is especially deadly against vehicles but doesn't seem to have a lot of splash damage so it doesn't work so well against infantry. With the RPG comes either the SKS which is an excellent semi-auto rifle or the bolt action Mosin-Nagant which is absolutely deadly at range. You can snipe with the thing without a scope but if they are up close you are better off switching to your pistol or knife.

  16. #17
    This is what I was trying to say earlier.....

    These guys do top notch work.....

    I guess that has been part of my problem with the stuff that has been released so far. There haven't really been mods. Everything that has been out for BF2 was more of a minimod. These guys take it all the way.

    I expect the same thing from Battlegroup Frontlines and Forgotten Hope.

    OT: Wouldn't it be cool if Frontlines: Fuel of War hired the BG guys and put out a WWII game? :-)

  17. #18
    I am not sure we are going to be able to have this up and running in time for Friday Night Fights. Let's stick with our SF IO maps for Friday and I'll see what I can do over the weekend to get this running.

    Cool?
  18. #19
    Atomm wrote:
    I am not sure we are going to be able to have this up and running in time for Friday Night Fights. Let's stick with our SF IO maps for Friday and I'll see what I can do over the weekend to get this running.

    Cool?


    See my reply in the BATTALION TALK section.
  19. #20
    Ok, I'll recant my statement. If this is released on time, I'll do everything I can to get it running.
  20. #22
    Eve of Destruction Client Files

    GRB members can check out Bubba's post in the Battalion Talk section, in the thread:
    "FNF 04-06-07, What's it gonna be?"
    for a fast DL link.

    A reminder, TELL BUBBA if you use that link, and DO NOT share that link. . .big BIG cash penalties if he goes over his allotted bandwidth.


    Here is a good FREE torrent client if you don't already have one(and shame on you if you haven't, this HAS been discussed before 🙂 )
    http://www.utorrent.com/download.php

    This is a BIG-ASS DOWNLOAD, 1.2 GIGS, but we've been talking about this for awhile, we knew it would be, and we made a commitment to make this MOD a big event in our server. PBF has a posting in 2 places about this, and Sarge posted in the (ICE) and (CAT) forums. Unless Atomm discovers issues he can't overcome with our server, I expect to be playing this 9 PM Eastern in our server. More DL links will be posted as the day goes on. PLEASE consider using a TORRENT. . .the longer you waited to get it, the more you need to use the torrent to get it, as it maximizes broadband DL speed.

    Here is the torrent file. I had to change the extension to get it to upload, so when you DL it, remove the ".txt" extension from the end of the name.

    Once again, the password to install it is
    lockheedc130gunship
    (Thanks Sarge)
  21. #23
    DocJon wrote:
    Eve of Destruction Client Files

    You can DL them now using your torrent client. The password to install it won't be available for awhile, BUT YOU CAN START DL'ING IMMEDIATELY, and we'll get you the password later.

    Here is a good FREE torrent client if you don't already have one(and shame on you if you haven't, this HAS been discussed before 🙂 )
    http://www.utorrent.com/download.php

    This is a BIG-ASS DOWNLOAD, 1.2 GIGS, but we've been talking about this for awhile, we knew it would be, and we made a commitment to make this MOD a big event in our server. PBF has a posting in 2 places about this, and Sarge posted in the (ICE) and (CAT) forums. Unless Atomm discovers issues he can't overcome with our server, I expect to be playing this 9 PM Eastern in our server. More DL links will be posted as the day goes on. PLEASE consider using a TORRENT. . .the longer you waited to get it, the more you need to use the torrent to get it, as it maximizes broadband DL speed.

    Here is the torrent file. I had to change the extension to get it to upload, so when you DL it, remove the ".txt" extension from the end of the name.




    Sweet!! man I love torrent files at times. I am getting this now at 1.7MB/sec 😉
    One less for Bubba to have to host. Thanks for doing that Bubba BTW....

    I think I should be able to play tonight. I probably won't talk in TS but if I can prop myself up I am going to try.


  22. #24
    Server still doesn't have EoD installed, but it's way early yet.

    Good luck with this tonight and have fun. 😒
  23. #25
    If you downloaded the torrent, the password = lockheedc130gunship
  24. #26
    Man I spoke to soon. I got to around 76% done and all of a sudden the torrent got really slow on me. It is creeping along but not as nice as it was. 😉
  25. #27
    Server was set up by our GSP. It's showing offline, so I sent in a ticket.

    Also, I am having problems connecting via BF2CC. Anyone have it handy in case I need you to modify stuff?

    Thanks!

  26. #28
    Paladin wrote:
    Man I spoke to soon. I got to around 76% done and all of a sudden the torrent got really slow on me. It is creeping along but not as nice as it was. 😉

    Dude, I started this last night around 1AM and I'm STILL DL'ing. I think I'm on the leading edge of the DL'ers and don't have many ppl to draw from - I've UPLOADED twice as much as I've DL'ed. I figure by 4pm or 5pm the torrent will be FLYING for most everybody.

    I'll be seeding right up until gametime.


    Bubbaspanky wrote:
    FYI I will have a GRB only mirror up soon just finishing the DL to it. Should be a rather fast DL. I can only allow 15 or so transfers though so please do NOT give it out.


    This will come in handy to the handful of ppl who haven't yet started. I KNOW there will be ppl around 6 or 7pm who haven't started DL'ing.
  27. #29
    Atomm wrote:
    Server was set up by our GSP. It's showing offline, so I sent in a ticket.

    Also, I am having problems connecting via BF2CC. Anyone have it handy in case I need you to modify stuff?

    Thanks!


    FWIW
    I can no longer connect with BCC man. it is giving me an invalid user name/password error.
  28. #30
    Ok, I show the gameserver is running and it shows EOD. The server monitor on GR is having some issues reading the map, so I believe we may have a maplist.con issue.

    I'll keep digging in.....

  29. #31
    Trahn Lee wrote:Upcoming Patch v1.1

    : Trahn_Lee_Liao @ Thu Apr 12, 2007 8:05 am

    Patch has been sorted out. It is currently in the test phase. We've listened to the community in regards to their concerns with certain classes of soldiers within EoD. We have strived to take into consideration both sides of the argument. The biggest complaint has been in regards to the Sniper Kit class.

    First, We have not employed kit limiting with this patch, nor employed pickup kits for the Sniper Classes. We may consider these options further, but to do these two options will require more time to implement. We will have to create the pickup kits or incorporate new coding. We feel that a patch is needed now to address these issues.

    Therefore, here are some of the things you will see in the upcoming v1.1 patch. Some people will like these changes and I am sure there will be some that do not.

    Soldier Classes

    1. Sniper Kit Classes, USAR, NVA and VC:
    * Tweaked all sniper rifles to have more recoil, bullet deviation and bullet drop. Reduced amount of ammo carried.
    * Removed cross hair on all sniper rifles.
    * Dropped number of ammo clips on secondary weapon to 2.
    * Removed hand grenades and replaced with smoke grenades for cover.
    * Dropped number of deployable ap mines to 1. 2 allowed in the world if resupplied.
    2. Medic Classes, USAR, NVA and VC:
    * Removed handgrenades and replaced with colored purple smoke for US medic. VC medic gets blue smoke.
    3. Point Man, USAR:
    * Added New Pointman Class. M79 is primary weapon, 5 HE 40mm grenades.
    * Car15 unlock weapon, Handgrenades and smoke grenades.
    * Dropped number of M79 smoke grenades to 2 and increased reload time to prevent smoke spamming.
    4. Point Man, NVA and VC:
    * Added additional smoke grenade, from 1 to 2.
    5. Updated CF, NVA and VC soldier mesh.
    6. Added New SF Soldier and Skin.
    7. Added in New Smoke Grenade for Sniper Class.
    8. Added silenced CAR-15, to SF Pointman Class as a unlockable.
    9. Reduced number of rounds in Colt 1911 pistol from 13 to 8.

    Map Tweaks

    1. Added SP and Co-Op support to several maps:
    * Close Fire, Dawn at the Rice Paddies, Radio Tower and Truong Son Chasm.
    2. Fixed Single Player and/or Co-Op support for:
    * Deep Jungle, Lost in Vietnam Day, Lost in Vietnam Night, Purple Haze and Who'll Stop the Rain.
    Above Singleplayer or Co-op fixes or additions thanks to our friends at: www.battlefieldsingleplayer.planetbattlefield.gamespy.com Thanks to several members there for their support. (soco11, Death Enforcer, M.Combat, Zinnstein)
    3. Replaced kits on Deep Jungle and Stream with proper SF Kit types.
    4. Updated Deep Jungle, lighting and added alternate paths up mountain.
    5. Updated Dawn at the Rice Paddies.
    6. Updated River Run.
    7. Updated River Run the Aftermath.
    8. Updated Overrun.
    9. Updated Overrun the Beginning.
    10. Updated We Were Soldiers Once to prevent Crashing, 32p and 64p.
    11. Updated Lost in Vietnam Night to prevent Crashing, 64p.
    12. Updated Lost in Vietnam Day.
    13. Updated Radio Tower to prevent Crashing, 32p and 64p.

    Weapon Tweaks

    1. Fixed mortar firing sound to not be heard throughout map.
    2. Tweaked mortar firing rate to reduce spamming.
    3. Updated vehicle mounted M60 hit power.
    4. Increased travel of mounted M60 on Helicopters.

    Vehicle Tweaks

    1. Fixed missing network code on M151A2 Jeeps.
    2. Fixed missing network code on Gaz69 Jeep Mounted DSHK.
    3. Tweaked Collision Mesh on M48 Tank Tracks to prevent sliding around.

    Vegitation Tweaks

    1. Fixed collision mesh issue with some custom vegitation (bushes) and projectiles. Projectiles now pass through all leaf areas.
    2. Fixed issue with Vine Tree.

    Above is just some of the fixes we are incorporating within the upcoming patch. We hope to have this patch out ASAP. Stay tuned for more information and updates.

    Trahn Lee.
  30. #32
    hrmm.. so lets nerf my fav type of kit because people get killed.. whats better than a sniper that has a rifle that kicks an inch up-screen? a sniper with a rifle that has the accuracy of a shotgun, or even better yet no snipers at all.


    The M79 looks like an interesting change.. though having only five shots means a nice death rate.
  31. #33
    I don't understand removing the crosshairs on sniper rifles. Don't scopes have crosshairs?

    Other than that, it looks good. They really got on the ball with this....

  32. #34
    I think he means the crosshairs that show up when the rifle isn't zoomed in using the scope.
  33. #35
    Sarge wrote:
    I think he means the crosshairs that show up when the rifle isn't zoomed in using the scope.



    That is lame. You do not have a descent weapon when playing close up and sometimes that can help you. It also does NOT help in any kind of super powerful kill them all way. It only helps when someone is sneaking up on you so why remove that???

    Why do they fix things this way. They simply need to make the sniper kit less accurate with more bullet drop and less power on the hit. Simple fixes, leave the rest alone.

    If you add even more recoil the weapon should do even more damage to compensate.
  34. #36
    Hey GRB!

    Well finally back and downloading EoD. How did the Friday night server fight go? I hope to be online this coming Friday for some EoD.

    BTW, I think snipers should be made to hop on one leg while singing "Doo wa didy didy dum didy doo" before they can shoot. 😛
  35. #37
    Varg wrote:
    Hey GRB!

    Well finally back and downloading EoD. How did the Friday night server fight go? I hope to be online this coming Friday for some EoD.

    BTW, I think snipers should be made to hop on one leg while singing "Doo wa didy didy dum didy doo" before they can shoot. 😛



    The first weekend of release for EoD went well. Server was full both on Friday and Saturday from what Bubba told me.

    I'll be playing whenever i can so look me up on Xfire if your gaming.

    Snipers should be nerfed and they should be relatively ineffective at short range. They are intended to be a small group and to be used for long range killing but the current implementation just leads to teams that are 50% or greater snipers. I'm surprised now when I'm not killed by a sniper and it takes much of the joy out of the game.
  36. #38
    Sarge wrote:
    The first weekend of release for EoD went well. Server was full both on Friday and Saturday from what Bubba told me.

    I'll be playing whenever i can so look me up on Xfire if your gaming.

    Snipers should be nerfed and they should be relatively ineffective at short range. They are intended to be a small group and to be used for long range killing but the current implementation just leads to teams that are 50% or greater snipers. I'm surprised now when I'm not killed by a sniper and it takes much of the joy out of the game.


    Agreed on the effectiveness of snipers at close range should not be great.. but then again all other unit types should be nerfed so that they are not good at long-range. Its ridiculous when a regular weapon has better range/accuracy/RoDaR[Rate of Damage at Range] than a snipers 'sniper rifle.'
  37. #39
    EoD 1.1 is a go

    http://www.eodmod.com/forum/portal.php

    Server has been released as of this posting. Client files should be online by morning. I don't have any details on the exact changes at this time but I do know that sniping has been significantly tweaked and the reload time on mortars lengthened. Bouncing Betty kill radius has been reduced and the weapons loadouts have been adjusted as well.
  38. #40
    Sarge wrote:
    EoD 1.1 is a go

    http://www.eodmod.com/forum/portal.php

    Server has been released as of this posting. Client files should be online by morning. I don't have any details on the exact changes at this time but I do know that sniping has been significantly tweaked and the reload time on mortars lengthened. Bouncing Betty kill radius has been reduced and the weapons loadouts have been adjusted as well.



    This sounds like good news. I am excited to try this again with the new adjustments. Will we be putting this on our server for this FnF?

    Is this is what we will be doing this week.
  39. #41
    Is This Is What We Will Be Doing This Week?

    That a question or a statement.... 😛

    Whatever you guys want to do....

  40. #42
    Atomm wrote:
    Is This Is What We Will Be Doing This Week?

    That a question or a statement.... 😛

    Whatever you guys want to do....


    Well, if we're gonna play it, here's the torrent. As always, you have to remove the '.txt' extension, it's needed for me to post it here, sorry. FULL version, dunno if there's a patch available. I'll look around and edit this post if there is.


    Password for unraring/installing client:
    popsmoke

    Homepage for a good, free torrent client:

    http://www.utorrent.com/

    Follow Sarge's link if you want other DL options, but torrent seems to be the most consistently fast option:
    (Thanks Sarge)

    http://www.eodmod.com/forum/portal.php
  41. #43
    There is no "patch". There were enough changes that they decided a new full build was necessary.

    Played last night for a couple of hours. Snipers are much less of an issue in most cases. Mortar has a much slower recharge so on most maps you won't get too much spamming. Still needs to be some weapons tweaking imo but overall it is much more fun and less frustrating than 1.0. In the two hours I played I was only sniped a half dozen times - most of those on the "River Run Aftermath" map which lends itself to that type of battle.
  42. #44
    Will this be on our server?

  43. #45
    DocJon wrote:

    Follow Sarge's link if you want other DL options, but torrent seems to be the most consistently fast option:
    (Thanks Sarge)

    http://www.eodmod.com/forum/portal.php



    I cannot get torrent to DL ANYTHING with this mod. Yes it is not blocked by my firewall. WTF????
    I tried yesterday and today.

    I thought I got it from fileplanet yesterday but that was a bad DL it seems.

    F*&K
  44. #46
    Paladin wrote:
    I cannot get torrent to DL ANYTHING with this mod. Yes it is not blocked by my firewall. WTF????
    I tried yesterday and today.

    I thought I got it from fileplanet yesterday but that was a bad DL it seems.

    F*&K


    I just DL'ed the file I UL'ed and tested it. After removing the extension, it seems to work fine. Try one of Sarge's other links, you've got plenty of time to get it yet.
  45. #47
    It was too laggy on my setup so I'm not going to spend 4 hours d/ling it again. Have fun tho 🙂 I had some movies I wanted to see with the family anyways.
  46. #48
    lexx wrote:
    It was too laggy on my setup so I'm not going to spend 4 hours d/ling it again. Have fun tho 🙂 I had some movies I wanted to see with the family anyways.


    I suppose it's too much to ask for at this point, but I was kinda hoping they'd tweak things to help that. I have the idea that issue may be caused by map design.

    Lexx, how do you do when you run BF2 & other BF2 mods? Still a lot of lag?
  47. #49
    DocJon wrote:
    I just DL'ed the file I UL'ed and tested it. After removing the extension, it seems to work fine. Try one of Sarge's other links, you've got plenty of time to get it yet.



    I get NOTHING with the torrent at all. I just did it again NOTHING. No Download speed at all. No peers at all nada..... it loads up in torrent just fine but just sits there and does not download anything at all... F(*k if I know... I know how to rename a file and I know how to use torrent.
    I even tried it on both computers, ziltch! it just sits there. My firewall is NOT blocking it. It has the blue icon for a few seconds then turns red and nothing...

    What else is there to do. I had no problems with 1.0. I downloaded the torrent file itself 3 times, same result.

    I just tried getting it again this time from filecloud. It took 3 hours to get on the non act DL and it is another bad file. It says it completed but is not the right size.


    So that is two downloads from 2 sites and multiple torrent tries. I am done. I am not playing tomorrow I guess...

    I will start yet another DL right now before bed but if it does not work I am done.

    You guys have fun.
  48. #50
    Paladin wrote:
    I get NOTHING with the torrent at all. I just did it again NOTHING. No Download speed at all. No peers at all nada..... it loads up in torrent just fine but just sits there and does not download anything at all... F(*k if I know... I know how to rename a file and I know how to use torrent.
    I even tried it on both computers, ziltch! it just sits there. My firewall is NOT blocking it. It has the blue icon for a few seconds then turns red and nothing...

    What else is there to do. I had no problems with 1.0. I downloaded the torrent file itself 3 times, same result.

    I just tried getting it again this time from filecloud. It took 3 hours to get on the non act DL and it is another bad file. It says it completed but is not the right size.
    So that is two downloads from 2 sites and multiple torrent tries. I am done. I am not playing tomorrow I guess...

    I will start yet another DL right now before bed but if it does not work I am done.
    You guys have fun.



    Giving up 24 hours in advance is a bit premature, especially when you have FIOS.

    Anyone have alternative ideas if we end up with ppl who can't DL this before tomorrow?

    Anyone successfully use the torrent file I posted?
  49. #51
    I will keep trying. I really do want to play, I am just fustrated.

    BTW team speak is down. Please do not tell me it was canceled.....

    EDIT: Okay I downloaded the torrent again from Sarges link and it seems to be working now all of a sudden. Weird computers 😉

    Lets hope it gets it all.
  50. #52
    Bump to restate TeamSpeak is down. . .
  51. #53
    did every GRB who wanted this get it? If not PM me now.
  52. #54
    Bubbaspanky wrote:
    did every GRB who wanted this get it? If not PM me now.

    I just got it. Lowest pinging server was 140+, most were 300 or more. I see our server is down at the moment. I'll stick around xfire to see what happens with the rest of you tho.

  53. #55
    OK...i'm downloading EOD right now...but where is everybody??
    Since teamspeak is down no one left any info on the server we're playing on!! 😡

    PS. I love my fios...only took 15 mins to download EOD!!
  54. #56
    Judge_Mental wrote:
    OK...i'm downloading EOD right now...but where is everybody??
    Since teamspeak is down no one left any info on the server we're playing on!! 😡

    PS. I love my fios...only took 15 mins to download EOD!!



    🙁 Sorry man. Thought I had given you access to the private section of the forums where you could have seen the TS that we were on. I'll correct that now.
  55. #57
    Judge_Mental wrote:
    OK...i'm downloading EOD right now...but where is everybody??
    Since teamspeak is down no one left any info on the server we're playing on!! 😡

    PS. I love my fios...only took 15 mins to download EOD!!

    Always use xfire with BF2 since it doesn't have a basic buddylist. Just right click on any of us and 'join teamspeak'.