FH2 Dev wrote:Originally Posted by ctz View Post
[ Part 2 ]
[ Part 1 ]
We just put together our latest internal build. Some figures to use in baseless speculation
Size (client): 885MB
Size (server): 79MB
Vehicles: 73 of which:
Air: 18
Naval: 4
Land: 51 (of which 18 tanks, from 4 nations)
Maps: 8
Hand weapons: 60
Emplaced weapons: 7
Soldiers: 6
Kits: 112
Static objects: 546 (compare with BF2's 682)
Lines of Python: 8,810
Lines of C and C++: 738
Lines of VB: 13,241
Lines of code: 583,646 total
Filed bugs: 314 total
Fixed bugs: 134
Outstanding bugs: 83
Bugs identified as being unfixable engine bugs: 23
Duration of development: 1 years 7 months 12 days 14 hours 19 minutes and 43 seconds.
Average changes per year: 1938.57.
Average changes per month: 159.23.
Average changes per day: 5.31.
http://forums.filefront.com/forgotten-hope...tml#post3820964
Pirates is getting closer as well....
BFP Dev wrote:Greetings all Battlefield:Pirates 2 fans and followers,
At this time there is no scheduled release date for BFP2.
The entire development team is working hard on the mod and look to release something as soon as possible. The team is not yet ready to specify a exact date for the mod's release, but we estimate that the release will be sometime before the end of summer. Any future information about the release date will be posted on this website.
Thank you for your Patience.
(Release Estimates not made by Dev's, and are subject to nothing what so ever going wrong)
Signed,
Tren
Battlefield:Pirates 2 Public Relations / Community Envoy