Game Update coming

Started by Sarge · 12 posts · 314 views

  1. #1
    BF4 Patch coming as soon as this week.

    http://battlelog.battlefield.com/bf4/forum...65219584248915/

    We are aiming to get a new update live for all platforms at the end of January/beginning of February (timing might change.) This update will include a number of stability improvements, tweaks, and fixes. We will get back to you with the change notes as the update goes live. "

    Some of the tweaks:

    UPCOMING VEHICLE TWEAKS
    Aircraft and Anti-Aircraft
    1) Reduced the total amount of missiles carried by the Mobile Anti-Aircraft vehicles from 6 to 4. The total carried missiles were making it impossible for helicopters to use counter measures to avoid the MAA’s attacks.

    2) Reduced the velocity of the MAA’s default 20MM CANNON from 1200m/s to 800m/s to match the 30MM CANNON. This reduction reduces the distance projectiles will travel and should prevent situations where the MAA could engage enemy vehicles without leaving its protected home base. The damage of the cannons remains unchanged, and aircraft, especially helicopters, should remain wary of getting too close to a MAA.

    3) Reduced the physical impact of all Anti-Aircraft missiles to prevent helicopters from flipping uncontrollably when hit. The damage values have not been changed.

    4) Reduced the cone in which ACTIVE RADAR missiles search for targets, making them require a higher level of skill in predicting where a target will be when the missile is fired. The missiles were previously too easy to aim at long range, making them a guaranteed hit and a clear advantage over the other missile types.

    5) Increased the direct damage done by the Attack Helicopter’s gunner cannon. The gunner will be better able to assist the pilot in taking down vehicle targets with this change.

    6) Increased the direct hit damage of the Zuni Rockets for Attack Helicopters. The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types.

    7) Reduced the splash damage and maximum splash damage range of the Scout Helicopter 25MM CANNONS. These weapons were too effective against infantry with a higher splash, making them a clear choice over the 7.62 MINIGUNS in all combat situations. The 25MM CANNONS are intended to give the Scout Helicopter some measure of effectiveness against vehicles, at a clear trade off in effectiveness vs. infantry.

    Tanks and Anti-Tank
    1) Reduced the “intelligence” of the MBT LAW missiles, requiring the player to aim the missile closer to their target before the smart projectile will activate. Additionally, the MBT LAW now reloads slightly slower. This keeps the MBT LAW in its role of an easy to use, fire and forget weapon available to all Engineers, while also balancing it with the other rocket launchers in favor of skilled AT shots. Finally, a bug where the MBT LAW would pass through an ACTIVE PROTECTION shield has been fixed.

    2) Fixed an issue where ACTIVE PROTECTION and the MP-APS did not properly stop 12G FRAG rounds.

    3) Reduced the range where the M2 SLAM will do maximum damage to vehicles from 6M to 3M. Players will now need to be craftier when placing the M2 SLAM in order to get the full damage potential of this ambush anti vehicle weapon. This change is to primarily counter a tactic of placing 3 mines in the same spot to guarantee a kill on any vehicle passing within 6m. The range was deemed to be too large, making the M2 SLAM far superior to the M15 AT MINE.

    4) Reduced the damage the STAFF shell does to all targets by 25%. This should balance the ease of use of the STAFF shell with its damage potential.
  2. #2
    Lot's of goodies coming in February

    To thank you for your dedication and support, I’d like to announce the Battlefield 4 Player Appreciation Month. Starting on Saturday, February 1, DICE is saying THANK YOU to all players by hosting a month filled with fun community missions and daily giveaways that you get just for jumping into a match.

    We appreciate all of the great feedback you continue to provide about all aspects of Battlefield 4. We take this very seriously, and hearing directly from you has helped to make the experience better. The latest information on our game updates can always be found in the BF4 Control Room, including a few new additions that I’m pleased to say are coming soon. First, we are further improving a number of items commonly referred to as “netcode”. This will tighten the overall multiplayer experience, and we will be able to share these items with you in detail soon. In February, we’re also re-introducing the fan favorite feature Platoons in its first iteration. In this added social layer, you can team up with your friends to create your own social space and accumulate stats together. We’re also working on other feature additions that you’ve been asking for – stay tuned for more.


    All the freebies listed at the link below...

    http://blogs.battlefield.com/2014/01/bf4-p...eciation-month/

  3. #3
    Game update went live this morning. Not all discussed changes were included in the patch. AMD's Mantle API is however included for some (but not all) Radeon graphics cards.
  4. #4
    Here's the battlelog post about today's update. The GPU/CPU tweaking seems particularly interesting.

    http://battlelog.battlefield.com/bf4/forum...150493815503479

    CPU/GPU performance and monitoring
    -Tweaked and improved CPU multi-core utilization to try and avoid stuttering and low framerate due to stalls that happened on some CPU and OS configurations.
    -Users can now configure and control themselves how many CPU cores should be used in the game with the new “Thread.MaxProcessorCount” settings in User.cfg.
    -“Render.DrawScreenInfo 1” now also shows information about which CPU and GPU is in the system, how many GPUs & CPU cores are used and which renderer (DirectX 11 or Mantle) is active
    -Added new “PerfOverlay.FrameFileLogEnable” command that records frame times on CPU & GPU and logs out to a .csv file
    -AMD Catalyst driver 13.12 (or later) is now recommended instead of 13.9
    -Enabled tile-based compute shader lighting optimization on Nvidia for improved GPU performance (already active on AMD GPUs)
    -Improved performance with rendering and spotlights for all GPUs, primarily in in-door environments

    DMR Balance Tweaks
    -Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.

    Other Items
    -Significantly reduced the duration of the black screen when spawning in, and fixed the issue with players getting killed before being in-game
    -Greatly reduced the risk of crosshairs disappearing, which would also result in hit markers disappearing
    -Added a headshot icon on the killcard. This should help identify instances where players are correctly killed by one shot
    -Fixed an issue in Squad Deathmatch where the “Win/Lose” text was overlapping
    -Fixed an issue with players using an exploit for the SOFLAM
    -Fixed an issue with players using an exploit for the MAV
    -Fixed the gameplay code to properly track the FOV (Field of View) changes in the options menu
    -Fixed an issue where chat would break when entering "false" or "true" in the chat window
    -Fixed an out-of-helicopter glitch in Air Superiority where players could spawn on the ground and play as infantry
    -Fixed the misaligned crosshairs on the T90 MBT
    -Added setting to tweak joystick dead zone
    -Various minor crash fixes


    Find out about the new AMD Mantle renderer here:
    http://battlelog.battlefield.com/bf4/news/...f4-mantle-live/
  5. #6
    Game update rolled out today with some tweaks and bug fixes. DICE also announced that Second Assault would be coming out on the 18th for Premium players and March 4th for the rest of us. Included in Second Assault are:

    In a Nutshell:
    - 4 fan-favorite BF3 maps reimagined through Frostbite 3
    - Redesigned levels with player-triggered Levolution moments
    - 5 weapons re-mastered for Battlefield 4
    - Dune Buggy (DPV) vehicle makes its return to the Battlefield
    - Capture the Flag game mode
    - 10 new assignments with their own unlocks
    - Available to Battlefield 4 Premium members 2 weeks early


    http://battlelog.battlefield.com/bf4/news/...sault-on-feb18/

    They also announced the third expansion "Naval Assault" would be coming out at the end of March.

    KEY FEATURES

    4 all-new multiplayer maps set in the South China Sea
    Lost Islands
    Nansha Strike
    Wave Breaker
    Operation Mortar
    5 weapons all-new to Battlefield 4
    Introducing the amphibious hovercraft vehicle
    2 additional gadgets
    3GL (3 grenade launcher) attachment for the Assault class
    Anti-Heli Mine; an aircraft disabling projectile for the Engineer class
    Carrier Assault game mode which is a re-imagining of the classic Battlefield 2142 Titan Mode


    http://www.battlefield.com/battlefield-4/e...ks/naval-strike


  6. #7
    hope its not like the hovercraft Duck unlocked for Battlefield DC
  7. #8
    LOL I forgot about that Mike -
    If you all recall there was about 12 vehicles not in the game but in the game code, and as the game supported server side modding, we were able to add those vehicles.

    Along with some silly ass changes to the game play structure.
    (SCUD-B warheads on hand grenades.... )


    The good old bad old days.
  8. #9
    Second Assault releases today for the premium players. Us lowly plebes will have to wait until March 4th, although there is a patch for all PC players that will fix some things and break some others I am sure.

    DICE also released the handgun shortcut pack today that unlocks the M9, QSZ-92, MP443, SHORTY 12G, G18, FN57, M1911, 93R, CZ-75, .44 MAGNUM, and Compact 45. Does not include any weapons added by expansion packs. It is available until 2/24.

    https://www.origin.com/en-us/store/buy/7688...ut-kit-ANW.html
  9. #10
    Wait... $4.99 to buy the unlocks for pistols?
    wut

  10. #11
    It was free for me as part of the "we fucked up the release of the game" apology.

    February 18 to February 24
    Shortcut Kit: Hand Guns
    Battlefield 4 Premium Shortcut Kit: DMR’s

    February 25 to March 4
    Shortcut Kit: Grenades
    Battlefield 4 Premium Shortcut Kit: Shotguns

    How to claim your Shortcut Kits

    PC Owner:
    Login to Battlelog.
    Go to the “Store” section.
    Find the Shortcut Kit priced at $0.
    Click “Download”.
    Proceed through the Origin checkout flow to be granted your Shortcut Kit.

    PC Owner (Battlefield 4 Premium Member):
    Click on the “PREMIUM GIVEAWAY” button at the bottom of this news story.
    A success message will display in green at the top of Battlelog if successful.
    You have now been granted the Shortcut Kit.


    http://battlelog.battlefield.com/bf4/news/...-kits-now-live/
  11. #12
    Some comparison photos of the Second Assault maps between how they looked in BF3 and BF4.

    http://imgur.com/a/NEqMI