Loadouts and Unlocks

Started by Hadaka · 7 posts · 882 views

  1. #1
    Was curious what people tend to use for their loadouts for their classes and vehicles. I know this can be very dependent on map.

    I was also curious why I see so many people using the 8x scope vs the 12x scope. Is there a particular reason for this? I haven't noticed speed difference. Why is this a later unlock vs the 12x? Probably a noob question but was curious if anyone had a good explanation?

    Currently I am just working on unlocks so I haven't settled into a specific loadout for my infantry, but here is what I use currently:

    Recon:
    SV98 - 12x, bipod, laser sight
    G17 silenced
    TUG (will replace with MAV once unlocked)
    Radio Beacon
    Sprint (thinking about changing this)

    I will make note of my others loadouts later.

    For Vehicles

    Assault Heli:
    Stealth
    IR Flares
    Heat Seekers
    Gunner
    Stealth (don't know if this stacks with pilot stealth)
    Zoom
    ---- (need unlock)


  2. #2
    I hang my head in shame, I still haven't adjusted my loadouts. Well I guess I did once, a long time ago. Need to do that, my gaming time is so limited, I don't want to spend time fiddling around, would rather be shooting people. I don't enjoy the 'needing to know' aspect of the game, would rather have less options. But I understand I am probably odd in that respect of the game.
  3. #3
    Specialization is something that we need to look at more when creating squads. With four people and "squad specializations" there is a great opportunity to be a much tougher group to deal with than four individual specs.

    I generally run Support or Engi and set up for speed and stopping power.

    Support
    PKP Pecheneg
    Holo or RDS sights.
    Foregrip
    Extended Mag for 200 rounds without a reload
    Claymores for urban maps/C4 for maps with Tanks
    Ammo pouch
    MP412 Rex (don't use much)
    Frag specialization (soon to be Squad Frag) or Squad Flak specialization

    Engineer
    SCAR-H
    Holo/RDS
    Laser sight (+33% accuracy when shooting from the hip)
    foregrip
    SMAW/RPG
    Mines
    93R sidearm (don't use it much)
    Squad Explosives Specialization

    Assault
    AEK-971/M416
    Iron sights on the AEK and RDS on the 416 (haven't unlocked RDS on the AEK)
    Paddles
    Med Kit
    Frag or Ammo specialization - can't remember.

    Tanks
    Cannister shot (brutal against infantry and good against helos)
    Proximity scan
    zoom optics (IR optics on Tehran City and the map with tunnel)
  4. #4
    For my Recon

    M39 EMR
    Ranged Maps = 12x/bipod / Short Maps = 8x Foregrip
    [Looking at the suppressor as a possibility]
    TUG for infantry Laser Thing for open Vehicle Maps
    Beacon -no other option there-
    Cover for open maps, Sprint for others.. though Frag is also an option for short engy heavy maps.

    Don't really know/see the advantages other than for the ammo.

    As soon as I can get a few Laser Designations then I am going to go for the L96 as a possible replacement for purely 'old times sake' feelings.


    Support
    PKP [Until the M240B is unlocked until the MG36 is unlocked]
    Minor Scope
    Extended Mag
    Foregrip
    Ammo Trait

    Sidearm is the M93R or the 1911 Silenced haven't developed a true preference yet.
  5. #5
    I have switched from the 12x back to the 8x.. I like the crosshairs better on the 8x, I might use the 12 with Oman but that is the only place where I need that much distance. [350m headshots FTW]
  6. #6
    Montivagus wrote:I have switched from the 12x back to the 8x.. I like the crosshairs better on the 8x, I might use the 12 with Oman but that is the only place where I need that much distance. [350m headshots FTW]


    I always wondered why I get killed by alot more 8x's than 12x scopes. I also wondered why the 12x was always the first unlock for recon weapons.

    I might try the 8x to see how i like it.
  7. #7
    Been using the FAMAS a bit lately with the red dot and foregrip. I find it's the best assault gun from 0-50 yards. It just throws the bullets out. That being said yesterday I went back to the AEK-971 with the foregrip and Russian HOLO sight. It's still a beast and far better past the 50 yard range. I prefer the medic pack to the toob.

    For the AT I'm usually the M4A1. Love that gun. For some reason I like having the silencer on it and the foregrip...scopes vary. Any of the wide open mainly vehicle maps I'll take the Javs, anything that's mainly city with vehicles (Karkand/Sharqi) I'll do the RPG. If no one is soflaming I'll usually ditch the Javs after a couple of spawns.

    The other 2 classes I'll usually use the UMP. Should put in some more time with the P90 as that seems like a bad assed little gun.

    Vehicles my loadout varies a ton...usually APC's I use the thermal scope, motion sensor and rockets. I basically just drive the thing like a bat out of hell until I role it.

    Tanks I usually use the lock on shells with motion sensors and smoke.

    I don't fly enough to remember my load out...