Hymen_Slaughter wrote:
Anyone get this?
Yes I did. Already played a bunch of rounds in it as Vertical Finger has it running on their Sloppy thirds server..
The main two vehicles they added are really cool actually. They added a glider that is kind of like a snow mobile but has guns on it etc.. it is kind of cool. Small and fast but has a nice gun on top.
They also added a Goliath which has a big tank that repairs itself. It has 6 or 8, I cannot remember, blue plates on it that you have to destroy to take it out or just damage it faster than it can heal itself. It is big and very very slow moving. You can run faster than it. It can be destroyed so it is not a HUGE advantage but if it is moving through a base with good gunners an backup it can be deadly. So it takes good teamwork to defend against it as well as use one against the other team.
There are a few cool new unlocks that I like and I got extra unlocks when I got promoted the last time. Well worth the $10. Hell I just paid $300 for a vet bill for basically nothing. $85 just for an X-Ray, fu&^! I also pay $5 JUST for popcorn when I go to a movie so the hours of fun I already got out of the booster was worth it. 😉
Assault Lines game mode has been added which is nice.
2142 really promotes team work and I really like that.
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http://battlefield.ea.com/battlefield/bf21...hernStrike.aspxA few years into the most desperate struggle in the history of mankind, and with the conflict focused around the Mediterranean, the Pan Asian Coalition (PAC) seizes the chance to claim the undefended natural resources beneath the ice of mainland Europe. By the time the EU is aware of their presence, the enemy is firmly entrenched in the continent’s harsh ice fields, among abandoned city ruins and soaring mountain peaks. Only fierce close-quarters infantry battles along claustrophobic city streets and narrow rocky passes will eject the PAC forces from their well-defended positions and push them back towards the sea.
Three new maps provide the setting for the Booster Pack. High up in the Alps the EU uses launch pods to assault a PAC Titan docking harbour in the map Port Bavaria. Bridge at Remagen, the scene for one of WWII’s major battles, is once again the setting for intense battles as both sides fight to secure the bridge. Finally, night has fallen when the EU launches their assault on the city in the Liberation of Leipzig.
Battlefield 2142™: Northern Strike introduces two new vehicle types. The heavy IFV Goliath is a massive, slow-moving firing platform available to the EU. It is used to provide cover, as well as health and ammunition, to nearby infantry. The fast-moving hovering light IFV Hachimoto, available to the defending PAC only, is an efficient vehicle killer when staffed by a well coordinated pilot/gunner team.
With ten new unlocks and ten new awards, Battlefield 2142™: Northern Strike offers unprecedented persistence for a Booster Pack. The epic Titan mode introduced in Battlefield 2142™ is available on two maps, and for the first time in an urban setting. All maps also feature Conquest mode with the Conquest Assault Lines set-up, in which the attacking army now has to conquer all control points before taking the enemy’s main base.
Key Features
Fast–paced, infantry-focused gameplay boosts the intensity of the all-out war experience.
Three new maps set in Europe, where snow-covered post-apocalyptic cities and a ridge in the Alps become the new battlegrounds.
Two brand-new vehicles designed to support infantry combat available in an asymmetrical set-up, with the hovering light IFV Hachimoto available to the PAC and the massive heavy IFV Goliath available to the EU.
Increased persistence. Ten new rewards, one new pin and ten new unlock items at the top of the unlocks trees, available also on core game maps, take persistence to new levels. Unlock credits earned in the booster pack can also be used in the core game.
Epic Titan mode available on two maps, and for the first time in a urban setting, for more intense Titan gameplay.
Tweaked Conquest-assault gameplay (Assault Lines game mode) on all three maps creates more choke points and more heated battles.
Horizontal podding gives infantry additional ways of moving across the maps quickly