Interview with DICE's Ben Cousins regarding what DICE is doing
http://www.gamesindustry.biz/content_page.php?aid=25875
Then the scary part
Part 1 of that interview is here:
http://www.gamesindustry.biz/content_page.php?aid=25681
I don't like the idea of subscriptions or micro-transactions at all. Episodic content as they called it is more interesting although I'd certainly like to know more about what might be proposed.
http://www.gamesindustry.biz/content_page.php?aid=25875
I see the franchise as having two tracks - one being the traditional PC market, and the other being the console market. It has the potential to become one of the big console francises as well as a big PC title.
Then the scary part
I think the future of Battlefield is in how the content is distributed and delivered. We've always been on the cutting edge of online and the most downloaded EA links are Battlefield related. We've got a really tech savvy, online aware audience.
So I think it's an obvious thing to start thinking about content being delivered in bite-sized chunks. We can start thinking about new business models and new ideas with Battlefield.
Episodic content, then?
I think that the term episodic is perhaps overused. Delivering content in small units rather than one USD 60, several gig disc that you install is the way forward.
Episodic for me suggests that every month you download a significant amount of content, but I think it's much more interesting to look at the Asian business model where you're microtransacting or personalising your experience with small downloads of content. That's a much more interesting and relevant way of looking at the future of Battlefield.
But will that model work in Europe?
It depends on how you sell this stuff. You're running a business, it's like a shopfront. You have to sell the right things at the right prices and make sure that you target that.
What's interesting about the Korean action games is that you're very rarely buying a gun which will make it easier to kill someone; it's often timesaving. If I don't have time to level up my character to be as cool as my friends I can just buy an item that gives me that level up and save time.
So I think people are absolutely right ot feel uncomfortable with the idea of buying an item which gives you an advantage or being killed by a bought item, or feeling that you have to buy an item to get the full experience. It's about making sure that what you sell is compelling and interesting enough.
The subscription model is pervasive in the West because there hasn't been anything significant which has taken that micro-transaction idea on, and had it as a central model, I think that all it would take is for one big brand to to do that.
Part 1 of that interview is here:
http://www.gamesindustry.biz/content_page.php?aid=25681
I don't like the idea of subscriptions or micro-transactions at all. Episodic content as they called it is more interesting although I'd certainly like to know more about what might be proposed.