OK Doc, Pal and I are stuck - and getting our ass kicked is oh-so-not fun.
We need level 9+ members.
You'll need to have at lease Threnal East parts 1 &2 done (I'll gladly run them with you to get you up to speed)
Then read the review for pat 3 (Only 16 min long - but hella-16 min)
Having found the library in Eastern Excavation Chapter 1 escorted a group of scholars into the library in Eastern Excavation Chapter 2, your trial now is one of endurance. For 16 minutes, you must protect the mage Coyle while the fire reaver Baasthul (this thing just doesn't quit) throws wave after wave of enemies at you. Merely surviving the onslaught would be difficult enough, but keeping Coyle alive triples the difficulty.
The good news is that you land in a single room and do not have to fight your way into the library. The bad news is that you must efficiently kill each wave of monsters before the next spawns or you'll be quickly overrun. To this end, it is vital that you concentrate on a single target until it is dead.
We recommend two healers for this trip. One sure be a pure healing cleric. The other can be a healing bard or a second cleric (a battle cleric goes well into this slot). You also could bring a DV cleric ready to help keep up the party's spell points. Just like in the previous chapter, we recommend 2 tanks. A rogue also does well in this mission because she can get in a few Sneak Attacks to help drop enemies faster. But it has to be a melee-oriented rogue.
To protect Coyle, surround him with any casters and healers you have. The tanks should patrol the perimeter of this living shield. to pick off incoming attackers. When the 16 minutes of this quest are gone, you must fight Baasthul (again). You will be unable to rest at any point in this battle, so you must have some spell points in reserve for this final showdown. When you finish your task, just recall and be done with this nightmare.
Starting NPC: Sal Danek
Quest Zone:
The Library of Threnal
Related Zones:
Ruins of Threnal
Level:
10
Monsters:
huge rust monsters, mephits of Risia, mephits of Lamannia, mephits of Fernia, fire mephits, ice mephits, thaarak hounds, flesh renders, iron golems, fire reavers, granite gargoyles, ice flensers
Named/Boss Monsters:
Baasthul
Bonus Objectives:
Possible Reward Items:
XP, random item from Sal Danek
Walk-through:
Section 1: Buff the tanks and Coyle (once Turbine has made this possible) with elemental immunities. With so many magical foes coming against you, the party's melee fighters should have a good assortment of elemental weapons on hand. A +1 scimitar dealing ice damage may be more effective than a plain +3 scimitar when fighting fire-based creatures. Apply this concept to each of the elements
.
With the casters and healers boxing in Coyle, the tanks will have an easier time picking off stray monsters. Always be sure to concentrate on a single enemy to kill faster and take less damage.
Unless you have a DV cleric, casters should be wary of blowing through spell points. Their damage is great against so many elemental beings, but they can't possible maintain it for 16 minutes. Casters should bring wands and deal damage that way.
Baasthul: Baasthul is the same fire reaver from the previous chapter. The difference this time is that the party will not be rested when he comes. Buff the tanks with immunity to fire, and try to get most people healed up with spare wands. The battle will be intense but brief.
Killing Baasthul completes the third chapter of the Eastern Excavation. The road has been long and hard, but you have prevailed!
The part of not being able to shine is bunk! I was able to shrine and got a full shrine for all SP and HP - you may not be able to shrine on final boss.
Anyone up for support - FNF 12-18-09?
We need level 9+ members.
You'll need to have at lease Threnal East parts 1 &2 done (I'll gladly run them with you to get you up to speed)
Then read the review for pat 3 (Only 16 min long - but hella-16 min)
Having found the library in Eastern Excavation Chapter 1 escorted a group of scholars into the library in Eastern Excavation Chapter 2, your trial now is one of endurance. For 16 minutes, you must protect the mage Coyle while the fire reaver Baasthul (this thing just doesn't quit) throws wave after wave of enemies at you. Merely surviving the onslaught would be difficult enough, but keeping Coyle alive triples the difficulty.
The good news is that you land in a single room and do not have to fight your way into the library. The bad news is that you must efficiently kill each wave of monsters before the next spawns or you'll be quickly overrun. To this end, it is vital that you concentrate on a single target until it is dead.
We recommend two healers for this trip. One sure be a pure healing cleric. The other can be a healing bard or a second cleric (a battle cleric goes well into this slot). You also could bring a DV cleric ready to help keep up the party's spell points. Just like in the previous chapter, we recommend 2 tanks. A rogue also does well in this mission because she can get in a few Sneak Attacks to help drop enemies faster. But it has to be a melee-oriented rogue.
To protect Coyle, surround him with any casters and healers you have. The tanks should patrol the perimeter of this living shield. to pick off incoming attackers. When the 16 minutes of this quest are gone, you must fight Baasthul (again). You will be unable to rest at any point in this battle, so you must have some spell points in reserve for this final showdown. When you finish your task, just recall and be done with this nightmare.
Starting NPC: Sal Danek
Quest Zone:
The Library of Threnal
Related Zones:
Ruins of Threnal
Level:
10
Monsters:
huge rust monsters, mephits of Risia, mephits of Lamannia, mephits of Fernia, fire mephits, ice mephits, thaarak hounds, flesh renders, iron golems, fire reavers, granite gargoyles, ice flensers
Named/Boss Monsters:
Baasthul
Bonus Objectives:
Possible Reward Items:
XP, random item from Sal Danek
Walk-through:
Section 1: Buff the tanks and Coyle (once Turbine has made this possible) with elemental immunities. With so many magical foes coming against you, the party's melee fighters should have a good assortment of elemental weapons on hand. A +1 scimitar dealing ice damage may be more effective than a plain +3 scimitar when fighting fire-based creatures. Apply this concept to each of the elements
.
With the casters and healers boxing in Coyle, the tanks will have an easier time picking off stray monsters. Always be sure to concentrate on a single enemy to kill faster and take less damage.
Unless you have a DV cleric, casters should be wary of blowing through spell points. Their damage is great against so many elemental beings, but they can't possible maintain it for 16 minutes. Casters should bring wands and deal damage that way.
Baasthul: Baasthul is the same fire reaver from the previous chapter. The difference this time is that the party will not be rested when he comes. Buff the tanks with immunity to fire, and try to get most people healed up with spare wands. The battle will be intense but brief.
Killing Baasthul completes the third chapter of the Eastern Excavation. The road has been long and hard, but you have prevailed!
The part of not being able to shine is bunk! I was able to shrine and got a full shrine for all SP and HP - you may not be able to shrine on final boss.
Anyone up for support - FNF 12-18-09?