Another Cleric question for you all

Started by Duck · 9 posts · 1,615 views

  1. #1
    OK I can start "mastering" Divine Vitality:
    What I have available to me presently is level 1, 2 and 3 what it does ir return Spell Points like my healing spells give back Health points.

    If I go to Level 3 it will restore 7d4+10 spell points per cast, it takes one of my Turn Undead to activate and presently I have 7 Turn Undead per rest.

    Would it help the party or not?
    Are you finding your running out of SP before we shrine?

    I can put the points towards buffing my healing even more, but if popping SP back would keep us all alive longer.... I'll start adding it.


    As a side note, I'm a walking RES shrine now.
    (and it does not have a 10 min reset like the feat)
    So when were in quest and I'm alive, try to not grab stones, I can bring you back with 10% of your health and SP intact from the spot you died at.

    And another side note I leveled in to my Greater DragonMark healing - so I can 4 times a rest restore 230 Hit points, remove ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feeble-minded, insanity, nauseated and poisoned.
    (also not a timed event can pop all 4 as fast as I can click the mouse)

    It's not a range of HP - its 230! all this is now done SP free...... FTW

    Next level I get 5 and level 11 goes to 7 times a rest (can't figure out why the jump but who cares)

  2. #2
    You are a healing machine.... wow.....
  3. #3
    Duck wrote:OK I can start "mastering" Divine Vitality:
    What I have available to me presently is level 1, 2 and 3 what it does ir return Spell Points like my healing spells give back Health points.

    If I go to Level 3 it will restore 7d4+10 spell points per cast, it takes one of my Turn Undead to activate and presently I have 7 Turn Undead per rest.

    Would it help the party or not?
    Are you finding your running out of SP before we shrine?

    I can put the points towards buffing my healing even more, but if popping SP back would keep us all alive longer.... I'll start adding it.


    As a side note, I'm a walking RES shrine now.
    (and it does not have a 10 min reset like the feat)
    So when were in quest and I'm alive, try to not grab stones, I can bring you back with 10% of your health and SP intact from the spot you died at.

    And another side note I leveled in to my Greater DragonMark healing - so I can 4 times a rest restore 230 Hit points, remove ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feeble-minded, insanity, nauseated and poisoned.
    (also not a timed event can pop all 4 as fast as I can click the mouse)

    It's not a range of HP - its 230! all this is now done SP free...... FTW

    Next level I get 5 and level 11 goes to 7 times a rest (can't figure out why the jump but who cares)

    Well, 7d4 +10 is only about the cost of1 or 2 of my spells. Don't know if giving ME those spellpoints would be as useful as having your spell points available for healing.
  4. #4
    Atomm wrote:You are a healing machine.... wow.....


    Yah I damn near poo'ed when I saw a 230 over a random someone in a tavern, I was NO WAY! THAT WASN'T ME - WAS IT!
    So I ran out side to the market and hit someone else and BANG 230
    (Apparently Clerics see their healing points above players heads - but the players do not...)

    Oh I forgot to add in first post - I have added Mass cure light wounds also..... it gives the party 16 - 24 HP of mass aid, instead of Cure light wounds @ 10 SP for each person in the party for 50 SP for a 16 - 24 heal now it costs me 25SP for everyone at once.
    FTW

    So any way I'm leaning towards a new healing buff that starts out adding 50% more heal (base heal then add 50% of value, for all heal spells - not just light but all levels) and boosting it up to 150% (though it does not stack on Marked heals.... DRAT!)


    Damn too many buffs and not enough AP to go around.

  5. #5
    Duck wrote:... I have added Mass cure light wounds also..... it gives the party 16 - 24 HP of mass aid, instead of Cure light wounds @ 10 SP for each person in the party for 50 SP for a 16 - 24 heal now it costs me 25SP for everyone at once.
    FTW
    ...



    I was wondering about the spell point cost in this. It would be a great top off spell, especially at the cost if we were all hurt, what level spell? Do we need to look out for any aid healing items of level X and below for you? I know you will be working on the healing line, also have you spent any into your wand/scroll mastery for wand healing? or are you all set with your turn/sp healings that its not a problem now?
  6. #6
    I see the points above my head when healed.
  7. #7
    Paladin wrote:I see the points above my head when healed.

    Must be a setting I have turned off. You don't see OTHER FOLKS points above their head when they are healed, do you?
  8. #8
    I think I always do.
  9. #9
    DocJon wrote:Must be a setting I have turned off. You don't see OTHER FOLKS points above their head when they are healed, do you?


    No just my own.