Before I sell them

Started by Duck · 191 posts · 22,616 views

  1. #1
    * * * Instead of a run on post - I'll just update this first post and add names of people who may want the items. * * *

    Anyone want:
    Sold.
    ____________________

    Cool things I got today that I'm keeping
    Muck bane
    Muck's Doom
    Ring of Time - Enemy moves at 50% speed and attack at a 30% slowed rate and have a -1 penalty on attack
    Ax Bane - Turn away slashing weapons, axes and most swords. Damage from weapons are reduced by 3.

    Sarge I have some cool arrows for you +2 and 1d6 electric shock

    Looking for 2 handed ax that does better than 8.25 or+2 and same for single hand ax.

    Also let me know what your looking for - I'm playing most every day (at work) I may be selling things you all are looking for right now.
    I'll keep em for Friday hand outs.
  2. #2
    That is right you get to play video games while "working"
  3. #3
    I have a helm for a Cleric or Paladin - Improved Devotion II helm. It increases the effectiveness of your 1st & 2nd level healing spells by 30%. Heal someone for 10 points, they heal for 13, etc.


    I'm looking for something that's better than my Improved Combustion II helm. It increases the damage my 1st & 2nd level fire spells do by 20%. Something that works with higher level spells, something that's better than 20%. Alternately, I could also go for something that works with cold spells, since I've been boosting both fire and cold spells with my action points. When I boost my fire spells, I also boost cold spells. Same school.

    I'm level 7, but even if the helm is for level 8, I'd take it. They're hard to find, so I'd wait a level to use it if I had to.
  4. #4
    Interested in a Minor Ice Lore Scepter?
    +3% boost to critical hit with ice spells and adds .25% per level critical hit multiplier.

    Ring of Lesser False Life.
    Adds +5 to maximum health.
  5. #5
    Duck, I'd like to check on that Elven Ring. I'm not sure it will stack with my other equipment. Paladin would also be someone to benefit from that one.
  6. #6
    OK but which ring?
    Doc the Scepter?
  7. #7
    Duck wrote:OK but which ring?
    Doc the Scepter?

    Thanks, Duck, but go ahead and sell that, or give it to someone else.

    Bubba has the Improved Devotion II helm I had. If you need healed, talk to him 😀
  8. #8
    The Ring of Elven Kind was the one I was thinking might be helpful
  9. #9
    I am intrigued by these:

    Muck's Doom: What does that do?
    <Google Fu>

    Wait I found a really cool site that lists all the DDO items and where you can find them.
    Oh so simple page wise but so so useful....

    Start here really: http://ddoitems.net63.net/search.php

    Main page: http://ddoitems.net63.net/default.php

    </Google-Fu>

    BTW I will take the Muck's Doom if you ever decide you don't want it. I REALLY HATE oozes!!!! 🙂
  10. #10
    Need to do this....

    Mucks Doom +2 Club, Ooze Bane (Made from Glass) Quest The Pit 7 Avatar of Juiblex's Chest

    This looks cool.... http://ddowiki.com/page/The_Pit

    I wonder if it's premium or free......
  11. #11
    @ Paladin if I get another - I'll save it for you. That's why I was so psyched, I too hate the damn ooze.

    @Atom - Finding if it's cool - it's VIP.

    http://ddo.mmodb.com/guides/take-me-to-the...st-guide-26.php

    The Pit is the mid-level quest that has managed to scare or put off even the most seasoned players. As such it has carried the distinction of being in the list of "quest that you will only run once on elite".


    Sonds like another Vile Apothecary just a lvl8 not a lvl4

    Listening to the most recent DDOCast and it's of the general agreement that Vile Apothecary is NOT a dungeon to do - ever. It's way over loaded and and when they call it a level 4 map players in the lvl16 range still die regularly there.
    (Doc - they were talking about the acid pool - and it sounds like it gets WORSE once your up to the top and throw the lever... (we never made it to the top))

    But hay what the hell, I'm game for it when ever we want to throw down on it again.

    Will be lvl6 (may be 7) barbarian by FNF so youall will not be held back by my level 2/3 barbarian like last Friday.
  12. #12
    Damn Duck you are one lucky guy. Having all the time to listen to the podcasts and level up like that, all while you get paid 🙂

    I will play the Vile Apothecary. hell the worse thing is we die, then we try again. As long as it is fun, I am IN!
  13. #13
    Paladin wrote:Damn Duck you are one lucky guy. Having all the time to listen to the podcasts and level up like that, all while you get paid 🙂

    I will play the Vile Apothecary. hell the worse thing is we die, then we try again. As long as it is fun, I am IN!

    I'll do it, but I'd like to play something we can finish beforehand. Last night was a busy night, and with all the potions and hirelings and repair costs, I didn't come out very far ahead compared to all the work we put in. I need to figure out how/where/when we get leveling sigils, as I'll need one soon. Also, I'd like to get some loot sometime that I don't look at and say, "Sell it". C'mon, MASTERWORK arrows and armor? Sigh. . .
  14. #14
    I believe that leveling siguls are entirely random quest end rewards. The ddo forums talk about people grinding through levels 6-8-10 times before getting one. I got my first one on my first dungeon in the Harbor. Haven't seen one since.
  15. #15
    You also do not need it if you are a VIP.. hint hint... 🙂
    Hell pay for a VIP for one month, get 500 points and level up then cancel it 🙂
    I think they go every 4 so you must have had one for 5-8. level to 9 and you should be good until 12. If it works that way 🙂

    I will be on tonight around 10 I hope. I hope we can start playing fast as I will only have a few hours. 🙁
  16. #16
    Today I spent about 2 hours dealing with my inventory. I moved all my weapons...etc to the bank and took out all my crap. I saved all the stuff doc said to save and ran around to all the collectors and traded. In the end I got quite a bit of junk to sell(I.e. gold) and stacks fo arrows. Since I can't use a bow they are up for any of you to claim. I bought two quivers to hold them in, so look at the attached sceen shot and tell me what you want. Those things not claimed will be sold.

    arrows.png

    p.s. if I can trade them I will give you the quivers too.
  17. #17
    Bubbaspanky wrote:Today I spent about 2 hours dealing with my inventory. I moved all my weapons...etc to the bank and took out all my crap. I saved all the stuff doc said to save and ran around to all the collectors and traded. In the end I got quite a bit of junk to sell(I.e. gold) and stacks fo arrows. Since I can't use a bow they are up for any of you to claim. I bought two quivers to hold them in, so look at the attached sceen shot and tell me what you want. Those things not claimed will be sold.

    arrows.png

    p.s. if I can trade them I will give you the quivers too.


    I will take the arrows and an extra quiver. A lot of those arrows should stack for me. I am still trying to decide if I should use ONLY a short bow or crossbow. Of course if anyone else wants some they can have some as well...

    I am still hording all those collectibles per Doc but am going to hit a limit soon.
  18. #18
    Keep your eyes open for a dwarven ax (single hand) +2
    They typically do 3-12 / 1d10 +2

    One of mine took a HUGE hit and is so weak now it breaks a lot now. So I need a new one.

    Sarge found you some Arrows +1 Goblinoid bane - extra 1d6 on Goblins.
  19. #19
    Do "bane" arrows stack on + bows? I have a +2 longbow so normal +1 or +2 arrows don't do anything, but an arrow with "bane" should do extra damage to the chosen enemy, right?

    The Bounty Hunter quest in the House Deneith has a +3 Battleaxe as a reward - or it did for me the other night when I chose my massive sword.
  20. #20

    Duck wrote:Keep your eyes open for a dwarven ax (single hand) +2
    They typically do 3-12 / 1d10 +2

    One of mine took a HUGE hit and is so weak now it breaks a lot now. So I need a new one.

    Sarge found you some Arrows +1 Goblinoid bane - extra 1d6 on Goblins.


    Have you been checking the auctions? I am sure you could get a +2 there cheap. Probably even a +3.
  21. #21
    No but I will go check them out.
  22. #22
    Sarge wrote:Do "bane" arrows stack on + bows? I have a +2 longbow so normal +1 or +2 arrows don't do anything, but an arrow with "bane" should do extra damage to the chosen enemy, right?

    The Bounty Hunter quest in the House Deneith has a +3 Battleaxe as a reward - or it did for me the other night when I chose my massive sword.

    Yes, the BANE part will still work. Just forget about any +1 and +2 part when using a +2 bow.

  23. #23
    Not that I am going to ditch it if, but its yours if anyone wants it. Yesterday I got a belt and a ring of false health. Both add +5 HP, but they don't stack, so I am willing to get rid of the belt to anyone who wants to use it. I was excited at the idea of getting +10 HP, alas it was not meant to be.
  24. #24
    Bubbaspanky wrote:Not that I am going to ditch it if, but its yours if anyone wants it. Yesterday I got a belt and a ring of false health. Both add +5 HP, but they don't stack, so I am willing to get rid of the belt to anyone who wants to use it. I was excited at the idea of getting +10 HP, alas it was not meant to be.


    If you recall Bubba, I could not give away 3 belts, 2 rings and a cloak last Friday all of Lesser Health.

    Sell it.
  25. #25
    I have:

    Dexterous gloves, +1 to dexterity if someone wants it.
    (Sarge now has dibs)


    A +1 shortbow of lesser goblinoid bane. 2-7 damage normally, 4-14 against goblinoids (bugbears, etc)
    (Sold)

    A +1 longbow of lesser reptilian bane. 2-9 normally, 4-16 against reptilians (Kobolds, Troglodytes, etc)
    (was bound to account, now sold)

    A +1 longbow (Guardkiller bow), 2-9 normally, 4-16 against humans.
    (was bound to account, now sold)

    I might have another long sword available soon, I'll post here when I have that sorted out.
    Atomm has my +4 sword, does anyone else here even use a longsword?


    Still looking for items that boost my spell points. I have a Pearl of Power (trinket) that gives +10 spell points now, but that's the weakest thing out there that boosts spell points. Now have a Pearl of Power 8 (80 spell points) waiting for me at level 9.

    No longer looking for things that boost my intelligence. I picked up an item that give me +3. Consequently, I have Clever Goggles of the Eagle, +1 to intelligence, +3 to spot skill available to someone who wants it.
    (Was bound to account, now sold)


    I picked up a Greater Combustion III helm that boosts my 3rd level and lower fire spells by 40%, so that's covered as well.
    I went with a Scepter that gives me 40% boost to all spells level 4 and lower, not just fire spells. Also now have a Scepter that gives me +2 on spell penetration for level 5 spells and below. I don't even have any level 5 spells yet.
  26. #26
    Three new items:

    Giant's Roar Long Bow

    Base Damage Rating: 7.15
    Damage: (3-10) 1d8 + 2 Pierce, Magic
    Critical Roll: (5%/9-30) 20 / x3
    Attack Mod: Dexterity (+3)
    +2 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.

    Roaring: This weapon causes targets to become shaken and, on a critical hit, does 2d6 sonic damage to the target.


    +1 Keen pick of Shattermantle -
    Can't find online will let you look in game for a YES NO selection

    +1 Ghost touch Kukri.
    Can't find online will let you look in game for a YES NO selection
  27. #27
    Sarge might be able to use that Bow......

    I only have a +1, but I don't use it very much, so I wasn't worried about it.....


  28. #28
    Everyone needs... NEEDS.. to have a GhostTouch weapon of some sort.. specially the melee types.
  29. #29
    may keep it then and get perk to take away minus to hit.....
    Sold a ghost crossbow last week..... ooops
  30. #30
    The bow sounds pretty usefull. The Kukri someone should hang onto as well as regular weapons against shades are pretty pathetic.

  31. #31
    Silent Cold wrote:Everyone needs... NEEDS.. to have a GhostTouch weapon of some sort.. specially the melee types.



    I got one thanks to Doc! 🙂
  32. #32
    Yea, I gave a mace to Bubba...... Haven't ran into anything since then.

    You healer types need to find Devotion Items. I picked up a kick ass Shield that has Devotion 1. My 1st level healing jumped up 50%. Devotion 2 gives 30% to all Level 2's and below.

    This shield is Mithril, +2, Devotion 1, Lesser Acid Guard and Cold Resistant. And I picked it up for less than it's base value. Someone made a big mistake.

  33. #33
    Nothing to share this go-round, but this seems to be the place to post your haul, so I am. . .

    Almost got a portable hole Sunday night for ~6,500 platinum. I got in a bit of a bidding war at the end, and the last bid wasn't mine 🙁

    Oh well, it would've broke me anyway. I had to sell everything I didn't need, and trade in all my collectibles and sell the proceeds to do it. Since I didn't win, I took some of that money and picked up a club with 80 spell-points attached to it. I had a conversation with Duck over the weekend where he informed me that the FIRST 80 spell-points you use came off your item, so all I have to do is enter the dungeon holding the club, cast my starting buffs and make my fire arrows, then use whatever weapon I want. Extra 80 spell-points! Also need to remember to hold it when I'm resting at a shrine so I get another free 80 spell-points. Should be REALLY helpful.

    I also got a better (+2) ghost-touch bow, and gave my +1 ghost-touch bow of shattermantle to Sarge. He's the only other one in the group that I know of that uses long bows.

    Toys, toys, wonderful toys. I have some fun stuff sitting in the bank waiting for me to hit level 9. . .gotta get that sigil and get you guys leveled up!

  34. #34
    I leveled to 7 last night
  35. #35
    That's my forget thing, to rearm with my mace that gives me the extra spell points when I rest.
    You can start to rest and get up to ~70% rested and still change weapon to get the added SP.
    You'll need to start the rest all over again but once you get past ~70% you'll change weapon but not get the SP extra.

    FYI

    And I'm shooting for level 9 or 10 depending on the perks I get as a Cleric (if there better at 10 I'll slow down there - if not a lot of extra then 9.)

  36. #36
    Duck wrote:That's my forget thing, to rearm with my mace that gives me the extra spell points when I rest.
    You can start to rest and get up to ~70% rested and still change weapon to get the added SP.
    You'll need to start the rest all over again but once you get past ~70% you'll change weapon but not get the SP extra.

    FYI

    And I'm shooting for level 9 or 10 depending on the perks I get as a Cleric (if there better at 10 I'll slow down there - if not a lot of extra then 9.)


    There IS a problem with my spell-point-boosting club, however: I forget that I have jewels to do that, and that it does not stack. When I level up, I've got a Pearl of Power that gives me 80 spell-points. Oh well.

    Good to hear about the leveling up. What are you going to do about the leveling sigil? Are you just going to pay-to-play? You said you were doing that soon anyway.
  37. #37
    FYI, I also use Long Bows, just not as often. I got a Nicked Longbow last night with Bubba's help. It does some cool stuff.

    FYI, if anyone finds a Ghost Touch Longsword, please keep me in mind.

    Hey Duck, do you know if a weapon with Righteousness works on Vampires as good as Silver? It is suppose to offer additional bonuses to Evil Creatures.

  38. #38
    I'll look around - not sure if Righteousness is the same...
    Found a GREAT level 7 map with ghosts, ghouls, specters, wraiths, zombies, Metal boned skeletons. all sorts of ghastly things of the undead.

    Fun map too.
  39. #39
    Heck, any Ghost Touch weapon might be nice at this point.

  40. #40
    Atomm wrote:Heck, any Ghost Touch weapon might be nice at this point.


    I wish I knew Atomm, today I sold a +3 Kukri Ghost touch, +1 Ghost touch mace and a +2 Ghost touch long (maybe short) bow (almost sure it was long)

    I just read your post and ran around to all the Inns I sold things at but I sold to many things, I tried the BUY BACK menu and while all items have 20 hours 44 mins left to buy back, it only lists like the last 10 items sold. The GT weapons were early in the day so they are much higher on the list.

    I tried buying back some items to see if different ones populated the list to keep it 10 long - that was a NO GO also, it just went from 10 to 7

    We really need to keep an updated list/thread of what we need want and have to give away.

    That's why I started this thread, for youall to see what I was giving away, but in typical fashion it's diverged so much that it no longer applies to my original post.

    We can go back to the maps I got them from and see if more appear this FNF.
    I'm still looking for a SILVER mace, (Light or heavy) or morningstar.
    I can use a crossbow but really DO NOT like them and will sell it when something else comes along.

  41. #41
    The GT mace or a short bow would have been cool...
  42. #42
    Paladin wrote:The GT mace or a short bow would have been cool...


    I did not know Rogues could use all the weapon types they can, the Kukri would have been perfect for you.
    You have a very large selection of weapons available to you.
  43. #43
    I use Longswords, Axes, Long Bows, Great Swords, picks, and occassionally a hammer. Right now everything that I have is +1 with extras or +2. When I level next time I will add the Exotic weapons specialty so that I can use Bastard Swords and Kopeshes two handed. I have 2 +2 of each waiting in the bank for me for when I get that particular feat.

    Anything in the weapon types mentioned above that is +3 or greater would be a benefit. I am willing to trade as well with gold or current weapons.
  44. #44
    Duck wrote:I did not know Rogues could use all the weapon types they can, the Kukri would have been perfect for you.
    You have a very large selection of weapons available to you.


    No I think I get the -4 with that. I use short stuff, bows, swords maces etc... "some" two handed items..
  45. #45
    Paladin wrote:No I think I get the -4 with that. I use short stuff, bows, swords maces etc... "some" two handed items..



    Rouge DOO wiki

    http://ddowiki.com/page/rogue?rdfrom=http%...26redirect%3Dno

    Available weapon types: Simple Weapon proficiency, Martial Weapon proficiency.

    Simple Weapons:
    Light melee weapons
    Dagger
    Light mace
    Sickle

    One-handed melee weapons
    Club
    Heavy mace
    Morningstar

    Two-Handed Melee Weapons
    Quarterstaff
    Ranged Weapons
    Heavy crossbow
    Light crossbow

    Thrown Weapons
    Dart
    Throwing dagger

    Martial weapons
    Light melee weapons
    Handaxe
    Kukri
    Light hammer
    Light pick
    Shortsword

    One-Handed Melee Weapons

    Battleaxe
    Heavy pick
    Longsword
    Rapier
    Scimitar
    Warhammer

    Two-Handed Melee Weapons
    Falchion
    Greataxe
    Greatclub
    Maul
    Greatsword

    Ranged Weapons
    Shortbow
    Longbow
    Composite shortbow
    Composite longbow
    Arrows

    Thrown Weapons
    Throwing axe

    As a side note, what Armor are you wearing?
    If it's not one of the following your hurting your Rouge skills.

    Padded
    Leather
    Studded leather
    Chain shirt


    So yah compared to a Cleric you've got a world of weapons available to you. I can choose a following path and be able to use long swords, but it takes action points and a use of my turn undead, which resets after every rest.

    I have more important things to use my TUD on than a sword.
  46. #46
    I seem to need proficiencies with a lot though. Every time I try to use long weapons I get a -4 on them.

    So I stick with short weapons.

    I really should start trying to update my weapons. 🙁

    I have to figure out how to become proficient etc....

    EDIT: OIC, I think I need the martial arts proficiency..
    I am unsure that list you posted were the ones I can use though Duck. When I go to your listed page they are just a list of all weapons. I need to look into this more...


    Rouges are actually decent fighters as I said. 🙂
  47. #47
    Atomm wrote:Heck, any Ghost Touch weapon might be nice at this point.



    I have you a GT Mace (+1 or +2 I forget) if you don't get one before Friday
  48. #48
    Sounds good. Thanks!
  49. #49
    I picked up a +4 bow, a +3 or +4 longsword, as well as another +1 greatsword of something or other(I have 5 now). Duck I need to return some of the stuff you lent me.

    I have an +1 acid longbow that I can't remember who gave me. I also have a +1 Giant's Roar long bow that I think someone gave me as well. I need to write this stuff down.....

    Anywho...if you gave me those bows and want them back let me know. Otherwise I'll sell them.
  50. #50
    I was the Giant Roar LB also Sarge.
  51. #51
    It's yours if you want it back then, along with the two +1 Great Swords (acid and sonic damage). I'd like to keep the +2 GS for now.
  52. #52
    NP it's yours for ever - just figured you'd be able to use them before I sold em.

    Atomm - you want to look at the other two swords - feel free - if not I'll take em Sarge.
  53. #53
    If they are BANE or Ghosttouch, I'm interested, otherwise Doc hooked me up with a +4 Longsword.

  54. #54
    Up for grabs:
    +3 Lesser Ice Guard Light Steel Shield of Spell Resistance (13) (small shield)
    Min Level 10 (you can get this for later use after leveling up)
    Base damage rating: 6.83
    Damage 1d6+3 bludgeon, magic
    Does 1d4 cold additional damage on a successful melee attack.

    Ogre Power Bracers of Sustenance

    Min Level 7
    +2 strength, +3 heal skill

    Muckbane

    You know it, you love it, Ooze can't live WITH it. Need a Muckbane? Take a Muckbane! One unexpected benefit of farming for festival coins in Durk's Got A Secret.
  55. #55
    DocJon wrote:Up for grabs:
    +3 Lesser Ice Guard Light Steel Shield of Spell Resistance (13) (small shield)
    Min Level 10 (you can get this for later use after leveling up)
    Base damage rating: 6.83
    Damage 1d6+3 bludgeon, magic
    Does 1d4 cold additional damage on a successful melee attack.

    Ogre Power Bracers of Sustenance

    Min Level 7
    +2 strength, +3 heal skill

    Muckbane

    You know it, you love it, Ooze can't live WITH it. Need a Muckbane? Take a Muckbane! One unexpected benefit of farming for festival coins in Durk's Got A Secret.


    Congrats to Sarge, the proud new owner of a Muckbane, and to the vendors, who got the other items.
  56. #56
    Thanks for the Bane of mucks everywhere!

    I've got a few things that I could trade to folks if interested. I'll add them next time I log on to the game.
  57. #57
    Sarge Sucks.... You should have made him run Durk's Got A Secret 15 times before you gave him a muck bane...... 😛

  58. #58
    Atomm wrote:Sarge Sucks.... You should have made him run Durk's Got A Secret 15 times before you gave him a muck bane...... 😛



    I think i've run it at least a half a dozen times between my Ranger and my Monk, and I'll probably run it a few more times with my Monk....does that make me suck less? A little?
  59. #59
    Ok, you get a pass this time.....

    I'm just jaded because I never got one and wound up buying it instead.....
  60. #60
    For Sale Cheap (as in give to anyone of you):

    +1 Firelore Sceptor of Minor Spell Penetration III Club which gives you a 6% chance of a crit, an increase to the damage multiplier of 0.25, +1 to penetration on level 3 and lower spells, and +1 to hit for the weapon itself.

    +2 Spell Penetration Dagger which gives you +2 to penetration on Level 5 and lower spells as well as the weapon has +2 to hit.

    +4 Heavy Crossbow

    +1 Transmutation Rapier of Spell Penetration III which increases the DC to resist transmutation spells by 1, Level II and lower spells get +2 to penetration, and the weapon gets +1 to hit.
  61. #61
    I guess it's time for me to clear out the closet too.
    I'll list them now, but I need to take a "new weapon proficiency" when I finally go to level 12 so one group type of these I'll be keeping.

    But the others will be given/auctioned/sold.

    (AK)
    +3 Scimitar - 1d6+3 (4)
    +2 Kama of crippling - 1d6+2 (10) - Sarge
    +2 Long Sword - 1d8+2 (2)
    +2 Kama Seeker, Crippling, pure good - 1d6+3, magic, Good (10) - Sarge
    +2 Silver bastard sword of Pure good - 1d10+2, Silver, 2d6 Good (May keep for War Forged) (2)

    (VI)
    +5 Bastard Sword - 1d10+5 (May keep for War Forged) (8)
    +4 Bastard Sword - 1d10+4 (May keep for War Forged) (6)
    +3 Great Sword - 2d6+3 (4)
    +5 Battle Ax - 1d8+5 (8)
    +2 Bastard Sword - 1d10+2 (2)
    +2 Silver light pick of Shattermantle - 1d4+2, Silver, Magic (10)
    +4 Kama - 1d6+4 (8) - Sarge
    +4 Hand ax - 1d6+4 (6)
    +4 Light Pick - 1d4+4 (6)
    +1 Flame touched Hammer of Lesser Outsider bane of Pure Good - 1d4+1. Flame 1d6, Good 2d6 (6)


    EDIT: Blue is Exotic weapon proficiency - all others Martial proficiency.
    EDIT #2 - Added Minimum levle to uses in (#) after description.
  62. #62
    My Monk could use the +2 Kama Seeker and the +4 Kama

    Like you Duck, I need to either trade a feat or train for a new profieciency so that my Ranger can use the cache of Bastard Swords and other exotic weapons that I have....That or I need to sell them 😀
  63. #63
    Atomm wrote:Ok, you get a pass this time.....

    I'm just jaded because I never got one and wound up buying it instead.....



    Well we all need a Muckbane. I wield two when attacking OOZE. I also was farming and got one, my first. So I also have a spare if anyone needs it.
  64. #64
    Sarge wrote:My Monk could use the +2 Kama Seeker and the +4 Kama

    Like you Duck, I need to either trade a feat or train for a new profieciency so that my Ranger can use the cache of Bastard Swords and other exotic weapons that I have....That or I need to sell them 😀



    You got em'
    - but I just checked the usable levels (and updated post above) two of the Kamas are level 10 and one is level 8
    Can you still use them?
  65. #65
    Can't use them yet I guess. I just made level 4 so it may be a while....
  66. #66
    I agree Paladin. 2 Muck Banes are better than one....

    If I ever get time to make level 9, I'm going to take a fighter class and get Two Weapon Fighting to help the penalty's.

  67. #67
    Sarge wrote:Can't use them yet I guess. I just made level 4 so it may be a while....


    Your main Paladin character is level 4??
  68. #68
    Paladin wrote:Your main Paladin character is level 4??


    My main character is a Ranger 7/ Rogue 1 about 10k or so XP from being Ranger 8/ Rogue 1. I can't use the Kamas for him, nor would I want to because compared to Long Swords or Great Swords, the damage is pretty small. My second character is a Level 4 Monk. Other than their hands, Monks can pretty much only use Kamas, Shurikens, and Quarterstaffs for weapons. So if I do get them from Duck, it will be a while before my Monk can use them.
  69. #69
    There yours - hope you have bank space sonny.
  70. #70
    Is there a Muckbane still up for grabs?
    My War Forged is going through clubs like tooth picks - in all these low level maps.
    I could get some good use out of one if its still available.

    Thanks.
  71. #71
    Thia is not a sell but a "Keep on the look out for"

    Called a Morleths Docent which turns the W F in to a Pirate. RRRRrrrrrr

    Wayyyy cool.
    (The W F in the pick looks like a reject from aunt Edna's school for the gifted.)
    Check the groovy Skull and Cross bones on the back pack. +1
  72. #72
    very nice!
  73. #73
    Keep an eye out for cool short swords for me.
    I am looking for good +3 (or above) short swords with fire and ice attributes.
    I will pay you for them. I am going to try the auctions again but they get expensive!

    I cannot use anything more than that, no long or bastard ones, and so far have been using only maces/clubs and the occasional rapier.

    For some reason I cannot seem to pull a cool short sword out of a chest, they are always larger even when I had the based on class set.

    I just never seem to find cool Shorties. I want to get a few good ones to use since they slash.

  74. #74
    Just a few random un-organized questions;

    I know I am not the tank and never intended to be. I do like to help when I can though. I also do fairly descent when backstabbing etc... So I am thinking more about my weapons here....

    With finesse I also get to use my dex bonus on attacks with short swords so I really need to get some good ones.

    I assume it is probably always better to use weapons that are in your Finesse list?

    Why do I always pull out long swords ones +??? Seriously this sucks, it is not what I need...
    I need short swords; Holy/Frost/Flaming first then any ghost and silver.
    I will trade or give you whatever I can. I am checking auctions but nothing good for any descent price. I seen some cool +5 short swords but no magic to them. per Doc I will keep away from those.

    I think most of you use long or better anyway so 🙂

    So since most flaming damage is only 1d6 extra? Same with cold etc.. what is the main advantage? Are there a lot of foe that can only be hit by this at all? Are they immune to normal weapons but can be hurt with the flame part? Does that then do all damage or just the D6 flame part etc..?


    My maces are fine but they do not do slashing damage and I am not sure on what is or is not vulnerable to bludgeoning etc.. 🙂

    Maybe I will start using my sickle more???? It does slash. hmmm

    What is your opinion on the slash versus bludgeon then? Maybe I am worried about nothing?
  75. #75

    I know I am not the tank and never intended to be. I do like to help when I can though. I also do fairly descent when backstabbing etc...
    - It's give an take. You need to assess your situation. With us in our levels "10" your pretty good as a fighter.
    But the other night when we were in a level 12/14 quest your the squishy - you should have not been in front when we had a lvl 14 monk, a lvl 13 monk and a lvl 12 barbarian.

    The situation dictates your position in the party.

    Not bashing you but 50% of my healing spell points were spent on you because you insisted on running in to help, the other 50% was used on the other 5 members (10% each of us)


    I assume it is probably always better to use weapons that are in your Finesse list? - YES


    So since most flaming damage is only 1d6 extra? Same with cold etc.. what is the main advantage? Are there a lot of foe that can only be hit by this at all? Are they immune to normal weapons but can be hurt with the flame part? Does that then do all damage or just the D6 flame part etc..?
    - My main weapon is a +2 Heavy acid mace of pure good.
    There are situations where the 1d8+2 natural dammage has no effect but the +1d6 of acid dammage and the 1d6 of Good does.
    I sold my Ghost touch mace because it only did 1d6 +1 and it hit less often the n my acid/good mace on incorporeal.
    So I'd look for something like that (in a sword form) and bank the ghost touch if you carry one.

    My maces are fine but they do not do slashing damage and I am not sure on what is or is not vulnerable to bludgeoning etc..
    Skeletons, Earth elemental, Golems.

    What is your opinion on the slash versus bludgeon then?
    - Can't help there my character is restricted to bludgeoning weapons only - all others are a -4 to hit.
    I can spend action points to get to +0 to hit but my strength is 9 so my sharp weapons are still hitting at -1
    I have better things to spend points on than being able to use a sharp sticks.

  76. #76
    Duck wrote:- It's give an take. You need to assess your situation. With us in our levels "10" your pretty good as a fighter.
    But the other night when we were in a level 12/14 quest your the squishy - you should have not been in front when we had a lvl 14 monk, a lvl 13 monk and a lvl 12 barbarian.

    The situation dictates your position in the party.

    Not bashing you but 50% of my healing spell points were spent on you because you insisted on running in to help, the other 50% was used on the other 5 members (10% each of us)


    I love when people say hey not bashing you, then bash you 🙂
    No seriously I probably deserve it, it just strikes me funny how people do that. Hey your ugly, no offense 🙂 ROTFL

    I do not disagree man. I understand the situation usually but I am the first one to admit I do get a little carried away at times 🙂

    If I do seem to be getting hurt more than usual just let me know. You did that night and I backed off 🙂

    To be honest Duck, you are so damn good at keeping us healed that I feel I can do more than I usually can when you are around. I get over confident. That is not fair to the tanks that need the healing more though. When I have been playing with other parties by myself I am a lot more careful as I don't know them.

    I really try to protect you guys in the back but if I think I can attack creatures that are attacking others and I can do backstabbing damage I will try. Most times it works well for me and I try to watch my damage and back out when it gets low. There are times though where I get hit so damn hard it just kills me in one shot.

    Anyway just tell me when I am being stupid. 🙂
  77. #77
    It's easy to get carried away when you know you have a HEALBOT at your back that can bring you back from the dead 😀

    Paladin I don't pull many short swords, but I'll keep you in mind if I do get one.
  78. #78
    Keep in mind once you start getting your ass kicked I need to be line of sight to heal party members.
    If someone runs in to a room, runs too far away, runs around a corner or the other side of a pillar from me when I cast a heal on you and your not line of sight I GET THE HEALING POINTS on Vicodiin.
    So in turn it was a waste of SP.

    I can specify a member in the fight party and cast Heal critical wounds mass on him and then all players with in 30' of him all get the bonus.
    I do that some times when I can't see Paladin but can see Sarge and I know Pal is close but not L-O-S that way everyone gets some and PAL stays alive.

    I HATE when someone dies that I could have prevented because they were not close enough to heal, in return we all take -10% overall EXP for the quest - just for being a bone head.

  79. #79
    Yeah I have that same problem where I finally target someone and they run away before I can heal them, and most of the time they are killed.
  80. #80
    Paladin what do you have for armor? You might see if you can find something with moderate or heavy fortification. I have a robe of moderate fortification for my monk that cuts the chance of a critical hit landing by 75%. This is extremely helpful for the more squishy characters that can't armor up.
  81. #81
    Duck wrote:I HATE when someone dies that I could have prevented because they were not close enough to heal, in return we all take -10% overall EXP for the quest - just for being a bone head.


    WHAT? I did not know that if someone dies everyone took a hit? Damn it..... 🙁
    Now I really feel bad.
  82. #82
    Sarge wrote:It's easy to get carried away when you know you have a HEALBOT at your back that can bring you back from the dead 😀

    Paladin I don't pull many short swords, but I'll keep you in mind if I do get one.


    Thanks man. If it is not a huge deal except for the creatures Duck mentioned, then I am not as worried as I was. I would still like to check them out though. 🙂

    Sarge wrote:Paladin what do you have for armor? You might see if you can find something with moderate or heavy fortification. I have a robe of moderate fortification for my monk that cuts the chance of a critical hit landing by 75%. This is extremely helpful for the more squishy characters that can't armor up.



    Mine is a +8 +13 w/dex I think it is also +6 gay armour 🙂
  83. #83
    Paladin wrote:+6 gay armour 🙂


    You sure only +6 I would have said +36D
  84. #84
    Bubbaspanky wrote:You sure only +6 I would have said +36D

    Dude, his character's a B-cup at best. 🙂
  85. #85
    Bubbaspanky wrote:You sure only +6 I would have said +36D


    I've shot, milk, soda, beer, ice tea and various other liquids out my nose over the years......
    Buy you sir have taken the crown and set t he bar higher.

    Fore today I snotted a solid mouth of spaghetti. +1
  86. #86
    Hehehehe....

    Ok, back on topic.

    I have a necklace of disease immunity, a necklace of disease immunity of eloquence and a belt of disease immunity.

    I pick all of them up cheap.

    These are must have items for necropolis and I recommend sacrificing something else just to get the disease immunity.

    If you want one, let me know.
  87. #87
    Been a while - have two sets of armor up if anyone wants them.

    +2 Sacred Brigandine of Invulnerability
    Armor Bonus +7, Spell failure 25%, Sacred for turning +2 levels, Invulnerability DR 5/ Magic
    Medium Armor level 10

    +1 Twilight Adamantine full plate of power
    Armor bonus +9, Spell failure 25%, 10% chance attacker misses you on hits, Power 10 extra SP DR 3/-
    Heavy armor level 8

    ADD:
    +5 Long sword - nothing magical.
  88. #88
    I'd take a look at both the +1 Twilight armor and the +5 sword
  89. #89
    OK or we can go do the Threnal arena and get your own +5 LS - and it will complete the Threnal string.

    Also Blindness ward goggles which add +3 to spot (or another pair that add +3 to search)
    I want to keep one pair the other is up for free kie everything else
    Level 7

    ADD:
    Ogre power belt +4 Strength of light Fortification 25% to roll crits to normal damage.
    Level 11
  90. #90
    Duck,

    I might want the belt. I think my belt is +3 Orge Power. Let me check and get back to you.

  91. #91
    Bubba - still have the striding 25% boots?
    If so - dibs
  92. #92
    don't think so, I out them up cheap and I think they sold immediatly.
  93. #93
    Reverse Before I sell them.

    Iv'e started the Rogue down the Ranger path - Lvl 6 Rofue Lvl 1 Ranger.
    Any one have any decent hand me down Lvl 7 Martial weapons?

    Long swords, Scimitars basically slashing weapons?
    I have a good share of puncture weapons for the Rogue back stab just need Slashing for fighting and some decent bows.

    I have some lvll 9 bows waiting but need a good selection of lvl 7 bows as the Ranger will not be melee but in the rear with the bows or trap monkeying and back stabbing.

    Hand outs welcome.

  94. #94
    Let me look and see what my Ranger has in inventory. I think I cleaned out last week, but I'll check.
  95. #95
    OK Forget the gimmies for the Rogue - I've packed her on ice probably never to reappear again (unless desperately needed) - but our new Rogue (Megaron) is now at Lvl 5 so me at 6 will not make a diff.

    I've given him everything I can give him that's not bound to my account up to lvl 10 items.
    What he needs now is Boots of Feather Fall.
    All mine are bound or War Forged specific, I was going to buy at auction for him (lvl 5 Human Rogue) but cheapest was 600,000 gold (my ass!)

    So if you have a spare set not bound to account or character - and you can part with them post up, I'll keep an eye out when I hit auction too.

    Rogue is dead - long like the Rogue.

  96. #96
    Like her namesake, let's hope the Rogue stays on ice 😛

    Good jorb leveling Megaron! You are almost duck-like in your dedication 😀
  97. #97
    I hear that Bubba doesn't like his new chain shirt and has decided to sell it.
    And for once we have a picture of the armor -

  98. #98
    Bubba - +3 shocking great sword of Human bane.
    Interested?

  99. #99
    Atomm - what was the strength item I said I'd buy from you?
    +6 belt or something right?

    Let me know or I'll catch up with you Sat night.
  100. #100
    Necklace of Protection +5 300k gold.

    I didn't pull it from the auction house, but I don't think it's moving at 1 Million.

  101. #101
    OK well if you get to it and it doesn't sell before you pull it - I'll catch up w/you Friday/Sat.
  102. #102
    So I had a dumb attack today - Bbender bought a pair of Devinne Power gloves that have 5 (not typical 3) clickies of +6 to strength, Base attack Bonus and damage. Level 11
    (Bbender has a Ogre Power belt that is that active all the time. and not a clickie.... duh)

    So before I auction them back - base 5KP.
    Durrzo has that as a spell and it's kick ass - anyone interested?
  103. #103
    Um..... well.....
    Went on a Muckbane buying spree today and apparently can;t count.
    ended up with one more than I need - someone need one?
  104. #104
    ooo i do, how much?
  105. #105
    Not a give-A-way.

    Need to move things around I have a +6 Charisma helm (full durability intact) level 13 and need the helm slot.
    I'd like to exchange for a level 13 "other" +6 Charisma item.

    Anyone?
  106. #106
    (Freebies)


    http://compendium.ddo.com/wiki/Weapon:Zephyr

    Zephyr
    - Short Sword (Ron?)
    +3 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
    Finesse: This weapon has a Small air elemental bound to it. The wielder can use a finesse weapon as if he had the Weapon Finesse feat. In addition, the weapon grants a +2 enhancement bonus to the wielder's Dexterity score.

    http://compendium.ddo.com/wiki/Weapon:Sting

    Sting
    - Short Sword (Ron?)
    +4 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
    Large Scorpion Poison: On a critical hit, this weapon injects the target with Large Scorpion poison, causing 1d4 Constitution loss with an additional 1d4 Constitution loss after 1 minute if a DC 14 Fortitude save is failed.
    Proof Against Poison: Grants its wearer immunity to poison effects

    +4 AC bracers

    20% Striding boots
  107. #107
    Sonofa...ive been looking for those weapons for weeks, where did you find them?
  108. #108
    Um.... I play a lot......
    I think Sting was in Menectarun Scarrow Drow scorpion rare and Zephyr Menectarun Desert Air elemental rare.

    So how much were you looking to spend....... [/evil laugh]
  109. #109
    The Bracers and Boots might be useful....I'd need to double check against what I already have however....
  110. #110
    While spending three long fruitless hours running the Subterranean raid (Lvl 14 - 20) over and over and over and ....... . . . . . . . . and only seeing two Icy Rainment robes drop (another story all together) I did get some decent loot that I may not have use for.

    Cash wise there is huge pile of gold and plat down there and after three hours I came away with 66,000 Plat in cash alone. And the cool thing is in the three hours we played no one died - kind of cool for a 14 - 20 raid.

    So anyway - I've put them up for auction first but what does not sell - speak up before I send them to the pawn shop.
    (Min Level)

    Improved Roaring flame touched long sword of paying (12)
    (Qty 4) Luck blades (8)
    +4 Heavy steel shield of spell resistance 17 (12)
    +10 Seeker short sword of maiming (12)
    +4 Improved cursespewing dwarven ax
    +1 Ghost touch heavy wooden shield of resistance +4 (all your resistances gain +4) (14)
    +8 Seeker short sword of Pure good (14)
    +5 Seeker short sword of everbright and Blinding flash (14)
    Clever hat of power (int+5) +40 spell points (16)
    Medium armor Mythral fearsome breast plate of Greater false life (+40 hp) Dex cap to 3 (17)
    Sun blade flamtouched +2 vs evil / 2d10+4 vs undead (6)
    +6 Returning metaline Dwarven thrower ax 1d10+ 6 +4d10 vs Giant / + 2d10 non Giant (14)
    +6 Mace of Smiting


    Will probably keep the last three - if they don't sell - Just cuz' but will lend them if you'd like to try them.

    Speak up if you see something you want.

  111. #111
    Just as an example of what drops - one of the lvl 19 Wizards hit the Phoenix robes she was farming for down there.

    I WILL get my Icy Rainments!
  112. #112
    If the +5 everbright shortsword doesnt sell, I'd be interested.
  113. #113
    I'll keep them up till Monday then if no sale - Yours
  114. #114
    Ron Sword sold.....

    In the Good Bad or Indifferent thread - after going through my stuff - here are the things that I have available that may help someone.

    Necklace +4 Wisdom / Heroism (1 click)
    Boots +5 Dex
    Belt +5 Balance
  115. #115
    Ring of false life +10 HP anyone?
  116. #116
    Ok I know this doesn't have much info about these thjings. Let me know if you have interest in any and they are yours.

    to_dump.jpg
  117. #117
    Attached is the stuff I have at auction already. Hoping to get some cash for this stuff. Will pass to others for base. Let me know.

    auction1.jpg

    auction2.jpg
  118. #118
    I gave you that +3 Cloak of protection for GRB and you said it helped raise your AC - ??
    Why are you selling it now - also notice it's not on him in the Good Bad or Indifferent thread.
    hmmmm


    MUCKBANE - if no one else wants it - could go in the other hand of Zero.


    Vorpal long sword - change the price initial bid 500,000 G buy out 750,000 G if it doesn't sell re-post for that amount every Friday for thee weekends.
  119. #119
    Bubba, I could use the Charismatic Power IX helmet.
  120. #120
    what % are the various striding boots?
  121. #121
    Atomm, helm sold immediatly... sorry
    Duck, fixed the cloak, my bad. Muck is yours
    Sarge, got 1 pair of 25% and one of 15%.
  122. #122
    Yea, it was definitely under-priced. Best I've been able to afford is Power VI item.

  123. #123
    OK three bows I farmed tonight..

    Collapsible short bow

    Bow of the Elements (air)

    and Thundering Composite LB of Precision

    Let me know if you want em
  124. #124
    Elements - Air should get you some good $$$ Dduck already has one - but damn good bow - places at about #4 in top 6 best "non-epic" bows in the game.
  125. #125
    I could use the 25% boots if they haven't sold. I just farmed a Bow of the Elements the other night as well.

  126. #126
    Now I need to find a Bow of the Elements - Earth
    Will pay handsomely if you ever find one.
  127. #128
    Bubba Just picked up a lvl 12 +2 spell penetration club - lvl 7 and lower spells gain +2 to their penetration against opponents spell resistance checks.

    Sending it to you -
  128. #129
    Belt +5 Con / +5 Balance (lvl 15)
    Gloves +5 Strength (lvl 13)

  129. #130
    I could use both, although the Level 15 one not for a while. If someone else needs it or you want to sell, please do.
  130. #131
    Ron - Ring of the Elvin kind Hide +13 lvl 13 (Or anyone else who may want it?)
  131. #132
    Got my vorpal sickle!!! woooohoooo had to outbid one more guy thsi morn, but then it was mine. 200k gold.

    Also picked up flaming and metalinne items of pure good, I think I have replaced every one of my weapons with simple weapons, except possibly ghost touch, which I don't know I need. Also thinking I should find a weapon with undead bane.

    Need to sell lots of axes and a vorpal great axe, first shot is to GRBs

    I also have lots of different underwater action items of all types (7 in total), a pair of 25% stiding boots, and a couple featherfall if anyone needs them speak now.

    Wish there was a good way to have a guild inventory, where we could drop off items that are useful, but maybe not needed now.

    and Duck the tivo/comcast saga continues ...
  132. #133
    Anyone have a +3 or higher ring of resistance?

    I've got a number of +4 and +5 items that I'll be selling once I get myself sorted out. So far, I'll be getting rid of +5 armor bracers, +4 armor bracers, +5 strength gloves, a +4 Constitution item (belt I think).

    I'll add the details later when I can actually look at my inventory.
  133. #134
    I know it's the switcheroonie' but what do you have for bracers?
    Typically Ring of Protection is more expensive than Bracers of Armor class - but typically it's a cascading affair.

    Change bracers means new cloak means move to different necklace .......
  134. #135
    I have the fancy chitin bracers discussed in the Unraveling Enchantments thread (+5 AC, +2 Will Save + Elemental stance bonuses)

    ...and the cascading issue is the reason that I need a Ring of Resistance. I was able to grab some good items cheap at auction last night and it is requiring a shuffling. The Resistance ring is the last missing piece of the puzzle 😀
  135. #136
    Bracers - CHECK ( that pesky reading comprehension / retention thing again.....)

    Ring of protection - will look but I think all mine are bracers +5 and +6
  136. #137
    Duck wrote:Bracers - CHECK ( that pesky reading comprehension / retention thing again.....)

    Ring of protection - will look but I think all mine are bracers +5 and +6


    Ring of RESISTANCE

    I have a cloak of Protection 😀
  137. #138
    Resistance.... saving throws.....?
    Still nothing.

    If anyone has or can keep their eyes out for a belt (preferably) or ring of Health / moderate of heavy fortification - I need one or the other for another great move around.

    The Health has to be Constitution +5 or +6

    Removing my Minos helmet for a Arch Magi (+200 SP (x2 FS= 400 SP)) then that will stack with the Tier 2 and 3 Green Steel +150 SP (FS x2 =300 SP) for a total of 700 SP - an addition of what 100 / 200 SP over Tier 1, 2, 3 GS spell point item....

    But it all hinges around getting that Con +5/6 with Mod/Heavy Fortification Belt or Ring....
  138. #139
    Yes resistance adds + to your saving throws. I have a +3 necklace that I'd like to replace with an equivalent (or better) ring.

    I think that I have a straight +5 Con belt but not one that has fortification as well. I'll look though.
  139. #140
    Sarge - +2 Ghost touch hand wraps of Weighted 3%?
  140. #141
    Picked up a +4 Resistance ring at auction today so my equipment merry-go-round is done for another couple of levels.

    Also picked up +3 Frost handwraps of Greater Dragon Bane cheap at auction today for that one quest....Maybe we could do it tonight????
  141. #142
    Good buys on both!
    Depending on Aggro level ...... OK
  142. #143
    If you can USE them
    +6 Constitution belt - (lvl 13)
    +6 Armor class bracers (13)
    +6 Wisdom necklace (15)
    +5 Wisdom ring (15)
  143. #144
    Like a trad I bought +6 AC / +3 Heal bracers for Dduck only to not see any AC improvement....
    (I have +7 Padded armor..... doh')
    It's those little things that get ya'

    Anyone need +6 ac bracers?
  144. #145
    While I could use the AC bonus, I don't want to give up the other things my Jidz-Tet'ka bracers give me (will save +2 and elemental stance bonuses).
  145. #146
    Not really a trade issue - this is more of a question.... Would you trade a Bloodstone for a pair of Spectral Gloves?

    Can't get online right now to check AH prices.... but for a Monk the Gloves look awesome. I have +5 Dex gloves on now - they add Ghost Touch to what ever is in your hands and +2 to hit.


    The price in the screen shot has Bloodstone @ 16,200 and Gloves @ 36,200

  146. #147
    Bloodstone 1,500,000 Plat
    Spectral Gloves 599,000 Plat

    Really thinking about auctioning my Stone for 1,100,000 - after purchase of Gloves net income of 501,000 Plat.
  147. #148
    I would trade the Bloodstone for the gloves in a heartbeat. You can always find +6 or better handwraps in the AH (I have +8s and +10s) and the to hit bonus, dex bonus, and ghost touch are big pluses.

    These gloves drop in "Offering of Blood" out in the sands. May be worth a trip or ten. Need a rogue I think however to fully get through that one.
  148. #149
    No rogue needed - you and I ran it at least once together.... I'm game anytime - but drop rate is about the same as Bloodstone (from what I hear) I've run it about 10 times total on my toons and have never seen a pair drop - but you hear "stories" of 2 or 3 sets dropping in a group - difficuilty rating may have something to so with it also..... unsure.

    But a lvl 11 quest should not be "to hard" for 14, 17, 19 and 20
  149. #150
    Bloodstone did not sell this weekend (which really did not upset me that much) have taken Durrzo through Offering on Normal, Hard, Elite, Hard and have not seen the gloves yet.

    Will do several more times this morning just to see if I can farm some - but the drop rate is pathetic.

    So far Normal, Hard, Elite, Hard, H, N, N, H, H, N - No gloves.
    Gave up - thinking of putting t up for trade on DDO forums.

    One run I did get gloves ot of every chest, Preform +10, Open locks +10, Dex +4 *sigh* it must have been messing with me for fun. Another run I picked up a ring of inner focus +13 lvl 9 which beats the +11 helmet I have for The Mayor waiting for lvl 13 to use.

    So not a TOTAL bust - but not giving the goods either.
    - Sarge any time you wanna waste time let me know and I'll still farm them with you it would be nice to see SOMEONE get them from a chest sooner or later.

    ** Oh and I did get as an end reward two time the 1000 Guild Renown that netted an extra 2,550 for small guild bonus each time - so a total end reward renown of 7,100 renown.
    FWIW.
  150. #151
    Took no longer than 30 seconds to trade off my used and abused Bloodstone for the Gloves in game.

    (Did you really think I'd trade the un-used one?????)

    *EDIT Now I only need 120,000 exp to lvl 13 so I can wear them..... HAHAHAHAHA
  151. #152
    Just an afternoons effort right?

    bastid....
  152. #153
    Sarge interested in trying a pair of Vorpal Kama's +3/+4 before I send them to the AH?
  153. #154
    Never mind - Did the Mindsunder in the Inspired Quarter and they made the beat down of all the Dal Quor much more bearable... so they just earned their keep in the inventory.


    Carry on.
  154. #155
    as a side note... pulled ANOTHER +2 tome last night, my third since buying the Uber +2 tome for my guy. Gave it to sargey pants though.

  155. #156
    You like Sarge more gooder than me..... *sniff*
  156. #157
    Atomm - you said you were looking for Holy scimitars?
    I think I picked one up last night - but the servers are down for 6 hours today - will post if I have one when they are back up.

  157. #158
    I have one waiting for you as well, some sort of expensive holy simitar
  158. #159
    I don;t know if this will apply to us - as I found t his on the Sarlona server forum, but apparently the Pawn shop in Atraxia has like all the other pawn shops servers generated items, and on the Sarlona server there have been rings of spell storing, belts of thoughtful remembrance, +3 tomes, and +10 magic weapons (the upper right corner + value not +10 damage)

    But the guys on Sarlona are making out like bandits at the Atraxia the pawn shop. when the servers are back online I'm parking Bbender over there on our server to see if we have the same luck.
  159. #160
    Don't know if any of you turned your festival coins, I did , and have a boat load of cookies/cakes that I'll probably never use.
    Let me know if you want any.

    53 Jump
    32 Electric loop
    26 Heroism
    26 Snowball swarm
    25 Scorching ray
    25 Searing light
    20 Enervation
    16 Ottos dance
    14 Disintegrate
    14 Bees breath
    13 Dominate monster
    13 Metior swarm
    11 Chaos dog
    7 Wonderus powder
    7 Law dog
    7 Infernal power
    5 Fire shield


    Bubba I sent you 57 Cupcakes for your Range as they heal WF with no penalty like a cure lite pot does
  160. #161
    Thx bud. I sent all mine to my wife's character except jump (which I always keep 50-100 pots of) and Otto's
  161. #162
    @ Sarge - +4 Anarchic burst hand warps of Maiming? RR Human... interested?

    Anarchic (chaotic aligned weapon effects lawful creatures) – Marut, Inevitables, Arcane skeletons, Beholders, Blackbone Skeletons, Hobgoblins, Kobolds, Wights, Wraiths, Spectres, Fire Giants, Hell Hounds
  162. #163
    Wow Sarge in the AH right now there are race restricted Warforge Banishing handwraps of Smiting.

    Damn I wish I could find them non RR or for Halfling.
    Problem is 750,000 P bid 2,000,000 buy out.
  163. #164
    Banishing of Smiting would be handy. Of course if you have that set of Vestments you posted combined with smiting wraps and you have the same thing at a much lower price 😀
  164. #165
    Should have posted this last night when I could actually look at what I got to verify, but ai picked up the following:

    +6 Charisma Cloak
    +5 Metalline Bastard Sword of Everbright (I think it's Everbright anyhow).
  165. #166
    ..... maybe if we wrapped the cloak over Bubba's head and tied a steak a round his neck.......
    Just sayin'

    pass - thanks.
  166. #167
    That is mean and makes me sad...
  167. #168
    [Happy dance]
  168. #169
    Still running Jun, Dduck and Durrzo through Sands simply it's mindless and - fun? !
    Anyone planing on using Bows or as a back up bow? Have a few Bow of the Elements Air now will hold off until no one speaks up in a day or three.
  169. #170
    I have one for GRB. If you can't get much for 'em I might take one for my new Barb, GRB isn't proficient with it, but still he gets good hits. if they are worth Uber money... sell 'em
  170. #171
    Also have two helms of Intimidate - (a +10 and a +15 I believe) assuming your going to put points in to intim with your new Barbarian.
  171. #172
    mememememememememme!!! me me me
  172. #173
    OK looks like no one wants them helms.... too bad, might have been nice - off to the AH.... *sigh*
  173. #174
    +15 is Race Restricted Halfling. the +10 is yours.
  174. #175
    Sarge I picked up a level 16 long sword that has +6 seeker (blood stone level seeker) with Disruption which is the uber - Greater Undead bane / undead vorpal on crit weapon...


    Let me know if you need any more junk to schlep around. It's yours if you want it.
  175. #176
    yeah, I'll take that one. Haven't faced much undead lately, but have been hunting for a decent disruption weapon.
  176. #177
    OK yours
  177. #178
    Sarge - you keeping your monk?
    You planning on leveling it?

    I have some level 22 robes that I can give you IF your going to run him up.... if not I'll sell them ..

    http://ddowiki.com/page/Spider-spun_Caparison

    (There the +8 Wisdom bonus)
  178. #179
    I would like to continue leveling my Monk as it is fun to play and I don't have to worry about healing any fragile barbarians 😀

    Sell them if you need/want to, but I'll take them off your hands if you don't.
  179. #180
    Give them to you tonight....


    And now that I broke down and bought a pair for $350K I pull some from a chest an hour later..... Drow Smoke Goggles.

    http://ddowiki.com/page/Item:Drow_Smoke_Goggles


    Spot -5
    Blindness Immunity
    Manslayer
    (ALL your melee attacks against Humanoid targets gain Vorpal effect. Melee or thrown weapons - both hands)
    Seeker +6
    (Bloodstone effect)


    So before I put them up on the AH for $400K - anyone want the for $200K?
    (Want to make my money back..... at least half of it)
    (I can hold them for however long you want.... I don't HAVE to sell them NOW.)

    * * * They bind to character when you equip them so you can't pass them from toon to toon once you put them on F.Y.I.
  180. #181
    ....and Bubba.... that's PLAT - not 200K tavern purchase orders..... BTW 🤣
  181. #182
    Got my coppers lined up.

    Ducky, Let me look in my bank. I might have like 150. Can I lay away. Is my bloodstone Bound?

  182. #183
    If Walmart can do lay-A-way -recon I can too.
    Pass me $100k so I don't break you - we'll deal with the rest.

    No - Bloodstones are not bound in any way and are minimum level 9

    That is unless Sarge wants to snipe you - then I turn in to dBay
    ( 🤣 I'm on fire I tell ya... FIRE!)
  183. #184
    Not uber... but +6 medium armor with greater ice guard and Superior false life (+40 HP) and toughness

    Level 21
  184. #185
    I'd have to look, but I think I'm currently using something very similar. I'm nearly at 22 and have a set of Terrorweb armor waiting for me.
  185. #186
    TW will kick this sets ass.
  186. #187
    Sarge - a few months ago I passed to you:

    Just wondering if yo noticed the knock down - does it work much (do you use it much) at the levels we're playing at now?

    I've found a few I'm interested in - just wondering.
  187. #188
    I do use it sometimes, and have noticed the knockdown on occasion. Do you want it back?
  188. #189
    It's bound to you - you can't.
    And yes I knew it was a one way trip when I gave it to you - just wondering now that you had it for a bit if it was decent or just so-so.

    Don't know if I can give up my favorite for one with force burst - just think I'll put the single point force per hit on my favorite - then when the ice game come back put icy burst on it too.
  189. #190
    Forgot that it was bound.

    I have a sword that is a Something "Long sword of Freezing Gale" that seems to proc pretty well. Can't recall if I got it in a chest or at the AH however....
  190. #191
    My three main beaters for Ian

    My main beater.
    This is the one I'm adding the one point force per hit to and also Festival Icy Burst when it comes back around.

    (I have been REALLY looking for a Force (burst?) version of this in place of the Acid - but then again I've never seen a combination like this ever again on the AH - I've seen straight Mauling but not with any other aspect added let alone "aspect" burst)

    My new beater (today) as I find in the Demon web some are more effected by sonic than anything else (like icy burst on a fire elemental)

    This is showing potential - - because as a Bard I get a lot of boost to my sonic - and my Epic Destiny adds another +20% or 25% to my critical sonic damage.

    I believe this that will apply to the sonic damage of the sword also and not just the spells I cast.

    My harry and undead beater is a +5 Festival Icy burst - Holy Burst - Silver - Evil Outsider bane - Medium guild slot - +9 creatable.

    I have to figure out WHAT I want Alex to craft on to the +9 part.
    This was my main until I hit the Acid of Mauling