Here's what I'm looking for. The first two items the most to completes Tier 3 Longbow, after them the others I can grind for but if there are spares.... it would lessen the pain.
I'm sitting on 30+ each smalls and 20 ~ 30 each Mediums... so what I don't need you all can have.
Found a GREAT group today.... get this me, another lvl 19 ranger and his cousin a lvl 16 cleric 3 manned all maps out there in the vale 2 times each on Elite - each time.
Needless to say I'm now just 70K from lvl 20 on Dduck
So 10 runs today - have all my stones to make my signets for Dduck to make his basic +5 Green Steel Scimitars - Will need to do inventory management to see what I still need for the green briar etc later tomorrow and re-post then.... I may have gotten some or most of what I needed - they all just went in to my Green bag and I have not looked there since.
Greensteel Bracers With Wizardry VI, +1 Wis Skills , +50 sp, +2 Wis Skills - Cloudkill (3/day), +100 sp, +3 Wis Skills - Sundering Ooze Guard (Chance of Ooze Sunder -5AC, Chance of Summon CR12 Ooze)
Formula #2 Gather These Raw Materials: (1) - Bitterscrub Fungus From: Ritual Sacrafice, Running With The Devils (1) - Chipmunk Funk From: Coalescent Chamber, Let Sleeping Dust Lie (1) - Green Briar Twigs From: Coalescent Chamber, Rainbow In The Dark
Gather These Raw Materials (From Shroud Part 1 Chests): (2) - Small Glowing Arrowheads (3) - Small Infernal Chains (1) - Shard Of Power (3) - Shavarath Low Energy Cell's From Chests Within the Shroud, or the Vendor in Part 3
Gather These Raw Materials (From Shroud Part 2 & 3 Chests): (1) - Medium Glowing Arrowheads (1) - Medium Gnawed Bones (1) - Medium Infernal Chains 2) - Medium Devil Scales (1) - Medium Twisted Shrapnel (4) - Shavarath Medium Energy Cells From: Chests Within the Shroud, or the Vendor in Part 3
Gather These Raw Materials (From Shroud Part 4 & 5 Chests): (4) - Large Glowing Arrowheads (2) - Large Gnawed Bones (5) - Large Infernal Chains (4) - Large Devil Scales (1) - Large Twisted Shrapnel (4) - Large Sulfurous Stones (1) - Shards Of Supreme Power (10) - Shavarath High Energy Cells From: Chests Within the Shroud, or the Vendor in Part 3
Gather These Raw Materials (From Shroud Part 1 Chests): (2) - Small Glowing Arrowheads (3) - Small Infernal Chains
Gather These Raw Materials (From Shroud Part 2 & 3 Chests): (1) - Medium Glowing Arrowheads (1) - Medium Gnawed Bones (1) - Medium Infernal Chains 2) - Medium Devil Scales (1) - Medium Twisted Shrapnel
I have all of them for you ..... for a LG scale...... Muuuu haaa haaaaaa (If you really need the scale... I'll still give you the items)
Cool and yah no problem - I think with three of us Shrouding' we should really have no issues passing components back and forth - and the loot it self in auction and vendor trash brings in Plat to just buy items.
Speaking of loot - be aware of the need to recharge depleted energy cells. I'll put a post in Green Steel thread on what and how to restore your energy cells..... so don't dump all of your good loot right away anymore..... I'll follow up this post with a How To right now.
Yeah I have a bunch of depleated of all sizes. I understand you take the depleated and a +6-+8 (smaller for the smaller depleated)weapon into the stone and it refreshes the weapon?
I have alot of the things I need to craft now. I got a chipmonk funk last night!!! yeah!! In fact 4 out of the 6 guys in my group needed it, and we all got it. Now I need bitterscrub fungus and I can craft my bracers and tier 1. I am only a few ingredients from Tier 2.
In essence I will be crafting Bracers of Wizardry VI (+150 SP)+ 3 bonus to wisdom, Tier 2 adds +50 SP and 2 to wisdom, Tier 3 adds +100 SP and 1 to wisdom. There is also something else in that like ooze bane or something.... The essence +300SP, 6 bonus to wisdom bracers!
I also now nearly have the stones from the quests to craft 3 GS items! Need to run devils (I think)and colaencese...
Playing around with the crafter for Dducks 2 Scimitars.
What are your thoughts on a Elemental Mastery blade that procs 1d6 Acid, 1d10 Cold, and on a Crit 4d10 Electricity (* has two levels of crit enhancement so he crits a lot with Scimitars 14-20 is crit roll) and has an extra 20% chance to do 1d6 Fire, Cold, Electric and Acid (each rolled separate) per hit. The bonus items on sword are +3 ac / +11 Balance / +3 to all saves.
Other weapon choice would be a pair of swords that match his Lightning II bow - Holy, Electric 1d6, Electric 1d10, Electric 4d10 crit, Lightning strike +795 Dam on 3% per hit rolled separately.
Other weapon choice Acid 1d6, Acid 1d10, Acid 4d10 (crit) Earth Grab (held and all hits critical) and summon Dense Earth Elemental CR12 - 12 HD pet.
Maybe one Electric and one Acid?
** I'm giving great thought on TR'ing Dduck to make him a 36 point build - the Green Steel items he creates will be usable at level 11 - Lord knows I can go from lvl 4 to lvl 11 in about 1 week of my typical playing. That's why he's putting all the Icy Bursts on his weapons, - I relay need Icy Rainments and / or Reaves armor (Reavers Refuge) or Dragon Scale Armor (Gianthold) before I TR though.
I think out of my three main toons the Ranger has been the finest - he obviously excels at range, and up close I traded Power Attack for Improved critical slicing so he has improved Ranged critical and up close critical 14-20 - most of his gear is sorted out except for the armor (ac is only 35) So I think I'll grind him some for the better armor and then give great thought to TR'ing him - by that time the Monk (The Mayor) will be in our level range so I'll still have play options.
I have a few toons you have not met - a level 10 (almost 11) Dark path Halfling Monk (The Mayor) and a Level 11 Barbarian/Fighter/Bard (2/2/7) ready to go with you also Atomm.
I've decided to craft a Green Steel Cloak using the Earth Focus line of enhancements:
Greensteel Cloak With +10 hp, +1 Con Skills , +15 hp, +2 Con Skills - Summon Dense Earth Elemental (2/day), +20 hp, +3 Con Skills - Earthgrab Guard (On-Hit, Reflex DC 35, Held Auto-Crit)
Here's what I'll need, I'll update tonight with what I have in my inventory already.
Edit: Added ingredients from inventory
Vale ingredients
2 Bitterscrub fungus - Have 3 1 Chipmunk funk - Have 1 2 Glistening pebbles - Have 1 2 Green brier twig - Have 1 3 Lily petal - Have 10 2 Locus husk - Have 10 1 Stone battle - Have 2 1 Stone foresight - Have 1 1 Stone might - Have 1 1 Stone strategy - Have 0 1 Stone victory - Have 0 4 Energy cell - Have 0
Small ingredients
2 Small devil scales - Have 4 2 Small glowing arrowhead - Have 0 2 Small gnawed bone - Have 2 3 Small infernal chain - Have 0 2 Small sulfurous stone - Have 1 1 Small twisted shrapnel - Have 0 1 Shard of power - Have 2 5 Low energy cell - Have 3
Medium ingredients
2 Medium devil scales - Have 1 2 Medium glowing arrowhead - Have 1 1 Medium gnawed bone - Have 1 2 Medium infernal chain - Have 1 2 Medium sulfurous stone - Have 1 3 Medium twisted shrapnel - Have 0 1 Shard of great power - Have 1 5 Medium energy cell - Have 4 (two depleted)
Large ingredients
2 Large devil scales - Have 0 2 Large glowing arrowhead - Have 0 1 Large gnawed bone - Have 1 2 Large infernal chain - Have 0 2 Large sulfurous stone - Have 0 3 Large twisted shrapnel - Have 1 1 Shard of supreme power - Have 0 5 High energy cell - Have 0
you should have all of your shavarath stones, in fact you most likely have 2 of each. The briar twigs, Pebbles, fungus, funk and large ingredients are the only things I am not likely to have extras of. The small and mediums, should be easily available from me and duck, also sometimes the shards are hard to get, though I seem to have a few extra.
Awesome way to get Gamers Radio on EVERY ONES black list by passing and not putting up for roll.
I know the guild Dungeons and Dragons (not Old School Dungeons and Dragons - mind you) is notorious for passing - a lot of raid players will kick a D&D guild member when they see the guild name for just that reason.....
Was looking for a post in the forums - 3 pages of you suck cuz' your guild passes ..... personally I got no problem with passing - look out for friends first then strangers.... but the community thinks differently.
Yeah see I never think of it... my bad... I know better. I take it back I will collect it all and then pass. I often wonder how many people rolling are jsut rolling to collect and sell at auction. I gave a dude some Briars the other night and I felt stupid because I could have sold them.
2 Glistening pebbles - Have 1 Drop in Rainbow or Devils 2 Green brier twig - Have 1 Drop in Rainbow or COAL 1 Stone strategy - Have 0 Sleeping Dust - Binds can not trade 1 Stone victory - Have 0 Coalescence Chamber - Binds can not trade 4 Energy cell - Have 0 Purchase at alter from lady just to left side
Small ingredients
2 Small glowing arrowhead - Have 0 Have them for you 3 Small infernal chain - Have 0 Have them for you 2 Small sulfurous stone - Have 1 Have them for you 1 Small twisted shrapnel - Have 0 Have them for you 5 Low energy cell - Have 3 Bubba can you cover?
Medium ingredients
2 Medium devil scales - Have 1 Have them for you 2 Medium glowing arrowhead - Have 1 Have them for you 2 Medium infernal chain - Have 1 Have them for you 2 Medium sulfurous stone - Have 1 Have them for you 3 Medium twisted shrapnel - Have 0 Have them for you*Bubba can you throw him one? 5 Medium energy cell - Have 4 (two depleted) Have them for you - Recharge depleted in alter with +6 - +15 weapon
The way Bubba and I are treating ingredients is we're running the quests to get them but when you just can't get that last "X" it becomes a community bag - so far it's worked real well - it's good we can throw things your way now too.
We need to get Atomm up to speed on Shroud also - the more people we have farming ingredients the better off we all are, and as soon as I get the The Mayor flagged I'll be running three toons through completion every week farming too.
Coolness. After talking with Bubba this morning we realized that I already have all of the stones in the form of a Signet Stone so that aspect is covered at least.
Sounds like I could craft the first one or two levels pretty quickly....
Atomm, think about what you want to craft. I think I can make the blank for you. I.e. greensteel short sword, and pass that and most of the ingredients for low and med. Be nice to have greensteel at your level!!
Atomm switched his fighting style to Two Weapon Fighting like Durrzo and Dduck ans also specializing in Scimitars (best crit range for class/style) so he'll need two Green Steel weapons not just one like his old build.
But I'm sure he's LOVE a pair of +5 blank Scimitars - then he'd need to figure out Lit II pair or Min II or some other feature or even go mongrel non-matching pair.
Matching does not need to be - I'm just anal about keeping the same for both hands. Truly a good set would be one Min II and One Lit II - One for Mobs one for Boss (Lit mob, Min Boss)
Have I told you about my medium crafting experience on this mace??
So, I had all my ingredients for blank, Tier 1 and tier 2. I use the software and carefully update my ingredients and check them often. I crafted the blank. I ran the shroud with a PUG, they were only wanting to do the tier 1 (portal beat down). I was happy to be in their group because I only wanted to craft my tier 1 then goto amarath an do my tier 2.
The shroud group was good for portals. 2 casters, myself and all the rest was DPS, with like 4 or 5 barbs. We should have beat down all the portals in a couple of min. First no one had a clue, second mega lag, third casters wouldn't cast haste for some reason. forth, somehow people kept dying and not the barbs. Everyone was playing the 'roaming' role with only like 2 or 3 barbs doing the portal beat down. the portal keeper showed up like 6 times. I used like 5 greater mana pots. It was hell on wheels.
Eventually I craft my tier 1, cool.
Goto amarath, I try to make it the 100 yards to the alter. I get beat down hard. I use 1 greater mana pot, plus the full charge of mana I walked in with to beat the 5 or 6 guys. Eventually I am crafting. I get to the last thing I need to craft... doh somehow I am missing a med glowing arrowhead. I dump to amarath to buy it at auction (don't see an auction house to I goto the 12). In the twelve I spend way too much money on an arrowhead because I want to craft now. Ok now to the mailbox... there is none. At which point I give up and goto bed.
Last night, now I have the arrowhead and goto amarath again. I fight to the alter, no mana pots this time. and I start to craft. Now I notice I am missing a shrapnel. DOH!
So, still no tier II and I get to fight back to the alter again, though this time I am bringing chew toys to get beat on (Duck and Sarge).
Mucho thanks to Bubba and Duck for the crafting items and sticking around last night through my Level 1 and 2 crafting. I am the proud owner of a shiny Green Steel Cloak that I can now use. On to Level 3.....
I was wearing a Cloak of Protection +5. When I took it off my AC only dropped by 2 however and that confused me as I don't think I'm wearing any other protection items. Anyhow, I got a +1 Wis tome at the AH and a +2 Strength tome via DDO Store for more goodness.....
Sorry I had to split right before the second alter... Aggro and all.
Congrats!
So you went with your original craft the HP cloak? If so now you have a real decent pet too with the Earth Elemental clickie, and tier three is awesome with the earth grab / auto crit - thinking of making an earth grab scimitar for Dduck I like that feature a lot.
Yeah that was the least difficult Shroud run ever.
Yep, Earth Recipe all the way. I have to look at what ingredients I need for Level 3. I've got several now, and lots of extra level 1 & 2 for Atomm should he need them.
At this point I'm not planning to craft any green steel weapons but I have to think about that a bit more. I don't really use any weapons other than handwraps and Qstaffs and Kamas just aren't that great as weapons go. I could improve QStaffs by taking cleave & great cleave as feats, or could use long/short swords If I use some APs on Whirling Steel Strike. That would likely require a feat exchange and certainly an Enhancement reset (again).
That's the pisser with monks - any green steel weapon you craft will do less damage than a level 18 monk in a grand master stance - as we do 2d20 dam per fist in Gm stance - a GS quarter staff does 1d8, kama 1d8. short sword 1d8 so it's taking a HUGE step backwards.
What I think I'll do is the same as you - a triple earth wearable item and do a pair of GS Kamas only to tier two for the clicky - make one Raise Dead and the other a Haste or Displacement clicky tier one will be what ever dump stat - just carry them for the Raise Dead and the Haste/Displacement.
Ok. I used my cloak for the first time last night and that Dense Earth Ele helped me a lot in Gianthold as he earthgrabbed about every other monster. I'd pile-on with my Fists of Iron and we made quick work of many, many mobs 😈 Got my 1500 slayer on Storm Heart and am now about 35k from Level 18.
I can't remember. I think I'm somewhere around 1k each, but it could be that I got my 1500 out there. I want to take Gianthold to 1500 each first as it's a lower level and I'm hoping to use the Vale slayers (and Orchard and Reavers too) to get a good chunk of XP into 18. However, If I run out in the vale with your higher level characters I don't take a hit so I'll do that as well.
Have my needed items from Bubba - Thanks. Now all I do is farm for the tier one shard of power..... gad here I go again.
- was reading a thread today on gearing out a player and found this interesting.... though it will only apply to us if we keep playing for more than a year (or two) but the guy switched up his green steel items in thirds.
So like the cloak Sarge and I are making we are placing 10Hp T1, 20HP T2 and 15HP T3 on a single cloak, this guy place T1 HP on a cloak, T2 HP on his gloves and T3 HP on his bracers opening the other slots on his items for clickies and bonuses.
Cloak: GS Earth III (Gtr Acid Res, +1 Ex Fort, +20 HP (+3 Con Skills), Earth Grab Guard) Gloves: GS Water III (Gtr Cold Res, +15 HP (+2 Str Skills), Ice Guard, Crushing Wave Guard) Bracers: GS Exist Stalemate (+10 HP (+1 Con Skills), Poison & Fear Immunity, Good Guard, +6 Wisdom, +10 Diplo & Haggle, Concord Opp Goggles: GS Lightning II (Gtr Lightning Res, Lesser Good Guard, Lightning Guard, Lightning Storm Guard)
....and he has three situational clickie items Green Steel: (Haste Clickie) Green Steel: (Displacement Clickie) Green Steel: (+6 Cha Skills, Raise Dead Clicky)
I say a long time as each item added needs to be 20 completed runs of the Shroud to get the cleansing formula - he has 7 GS items worn so he has completed Shroud at least 140 times.
But I like the idea of spreading it out over several items.... look at all the guards he has - Earth grab, Freezing ice (acts like Earth grab), Crushing waves (acts like Earth grab), Lightning guard 3d10 Electric damage if someone hits him and Storm Strike - the same I have on my Lit II bow 795 electric damage on 3% chance per hit.
KA-POW!
Then again - it's the interwebs...... so it could all be smoke...... but the idea is a good one.
Yeah I am trying to get to my 20 completions... I thing a 2nd wearable (goggles) might be a nice addition for me. I am at 8 completions and I am on timer from last night. I need to start running some other stuff, I realize there is so much of the game I haven't even looked at. Trouble is, in merdia, not many people want a lvl 20, because they are looking for XP.
2 Large devil scales - Have 2 2 Large glowing arrowhead - Have 0 1 Large gnawed bone - Have 2 2 Large infernal chain - Have 2 2 Large sulfurous stone - Have 1 3 Large twisted shrapnel - Have 3 1 Shard of supreme power - Have 2 5 High energy cell - Have 0
Wow - looks like your close to T3 on the cloak - very cool.
Not really going through withdrawals of DDO but I sure do miss playing it on the down times when we're not doing anything..... but I think this FNF will be the hard one..... I can already fell the shakes.
2 Large devil scales - Have 4 2 Large glowing arrowhead - Have 1 1 Large gnawed bone - Have 2 2 Large infernal chain - Have 2 2 Large sulfurous stone - Have 1 3 Large twisted shrapnel - Have 3 1 Shard of supreme power - Have 2 5 High energy cell - Have 7 depleted ones
Also have to share.... 1 Large Splintered Horn 1 Large gnawed bone 2 Large Devil Scales Loads of small and medium items
Getting closer. Managed to get a Large Stone on a shroud run last night so I just need the Large Arrowhead now, and of course I need to power-up my energy cells.
I might, I certainly have the charged cells if you recharge them when you are done. I am still looking for 3 stones. I have 3 extra lrg ingrdients, I want to say chain, shrap and arrow.
I can also try a trade or sell a large scale in the Auction House to finance an arrowhead. I have the cells I need, they are just mostly depleted so I'll just charge them. I think I have the weapons to sacrifice stashed away as well.
Got the last piece of the puzzle in a shroud run tonight and then "pulled a Bubba" I had everything crafted except wait, no shard of supreme power. I left it at the bank 🙁
Wait - you didn't get them memo - level 4 is the new 20? Congratz on the GS completion Tier three is the earth grab proc right? I think it is... it's nice to auto-crit mob when earth grabbed, although the Mabar event the undead there were held but not auto-crit when hit.
Yeah, it's the earthgrab proc. The autocrit is a big help especially when combined with Fists of Iron which adds +1 before the multiplier. I was using my paralyzing wraps last night and was tagging elite orthons for 60-100 points of damage on strikes using that combo. I'd expect to see something similar with the earthgrab.
Playing around with the crafter - for 6 large scales I can create a Earth Grab cloak and 2 earth grab Heavy Picks -
Reason? Three chances for Earth Grab per hit, once Grabbed all hits are critical (we already know that) Heavy Picks are the highest Elemental Blast Acid damage x4 Critical multiplier AND GS adds Acid burst 1d10, 4d10, 4d6 and Elemental Burst Acid 1d10, 4d10, 4d6 on a crit (Which the EG Auto crit applies) I know picks are piercing and only crit on natural 20, bit with auto crit EG - who cares!
Is there a flaw in this? I think there must be - as if it was so cheap and easy - why are not a lot of people using this triple combination? (Side note on the Cloak I can add Wizardry +150 SP and +35 HP and Heavy Fort for 2 large along w/EG....) This is all for Dduck by the way.
July 31 Need one LARGE glowing arrowhead if someone has it to spare. Finally decided on a Smoke necklace for Jun with +40 fire resistance and +10 Lightning resist and 2 clickies of Displacement.
Only need the Lg Arrowhead to craft all three tiers.
I think I've decided to go with a Mineral II GS Long sword which gives it Holy, Acid burst, Acid Blast plus makes the sword metalline, mineral, keen, and slicing. Also two clickies of stoneskin.
I did the same thing with Durzo - and then found out that the keen effect (which doubles critical range of the weapon) does NOT stack with the FEAT Improved Critical Slashing. I ended up throwing ingredients away by doing that. (just trying to let you know what happened to me) By all rights it is a good sword to make though.
Most people will call that a good weapon to make for the first GS weapon as it bypasses Harry's DR.....
But for the price of 1 of those (5 large is what we're really talking about) you could make two earth grab or similar weapons. (4 Large total for 2 swords) Which is what I'd have wished for on Durzo.... and Earth grab is either all crits or +50% damage when there grabbed.
Lightning II is a fun weapon too, but it too i 5 lg per and the proc rate is low (5%) but the light show is real nice with 1,000's of points of damage.
Stay away from Slay living on a weapon.. had it - hated it.
I really really really like Enervation - my wraps have that and it stackks 1-4 negative levels per proc... I can neg level to death things in MOTU - and that drops their saves every level they drop...
Disintegration is good too 450 untyped.
Crushing waves is cold and force damage - no save VS - freezing ice which has a cave and is all cold damage and no force.
Remember though some of these effects now drop in the MOTU pack so be a little careful about what you make VS what you can openly buy in the AH now.
I ran 1 shroud last night, best group I have ever been in, Beat Harry down in 1 round, easily. I pulled 1 of each shard, and 2 lrg ingredients. I crafted my bracers through the medium ingredients. I need 7 additional lrg items to finish it.
Well I ran Dduck out in Kings Forrest (remember I jack a ride to the ship for buffs) and was doing well until I got in over my solo head on the 2nd hardest rare and died... losing all my buffs - had about 38 min left on it... pisser.
Switched over to Vic as there was an elite shroud (why NOT run an elite Shroud on a healer that has never healed a ANY raid YET.... no finer plan has EVER been created!)
Pulled it off - hey with a healer named Vicodin - what can go wrong? Pulled all three of the crystals I needed for my SP item on Vic... w00t!
Now need to check my materials to see if I can create one. May skip my own advice of SMOKE (5 lg) and go for earth grab (2 lg) as I don't mix it up too much, only really take Vic out with you all and my armor procs displacement as a property all the time - and displacement trumps smoke (50% miss chance over 20%)
Other option is Air which is a 50/50 chance of trip enemy or haste cast on me... as I have 2 sets of haste goggles with 5x each ..... I also think air is out too, and Earth grab is auto crit.
_ _ _ When you get a chance post a list of the ing you need.
I probably have plenty of ingredients as well if you need some. I doubt I'll ever get organized enough to figure out what GS item or sword will work best for me. Especially since everything I seem to be getting now through the Underdark appears to do the job just as well or better than GS stuff..
Yah that's the kicker isn't it? The new pack has weapons that have almost the same effect as GS - only difference is GH have a tier 1 and 2 also that do alittle more damage like good and good burst on to p of the lightning strike as an example.
You can get Lightning strike Steam Destruction Fiery blast Corrosive Salt Freezing Ice Trap the Soul and more GS effects on common weapons now ... so I keep my GS crafting to the adding HP or SP items and the Smoke for 20% concealment and displacement clickies and leave the damage to the new weapons we pull form the underdark.