Doing some research as the serves are going down for another hot fix at 11:30 07/26/10
What I'm looking at is adding Icy Burst frm the Risia ice games to a new Long bow I picked up in the Auction (Bubba found and bought the Wounding of Puncturing bow)
Great bow when it procs the extra damage or when I'm using many shot - just OK when all it does is straight damage and -1 Con per hit.
So to boost up the damage I believe you'll need the following and in order (That's the research part...)
Recipe 3/20, Cold Touch Weapon: (common) (1d4 Cold Damage)
Randomly generated weapon or handwrap with no cold effect + 100 Motes of Winter + This Recipe Card = Add Cold Touch to weapon or handwrap. This formula does not work on items that have not been randomly generated.
Recipe 4/20, Frost Weapon: (common) (1d6 Frost Damage)
Randomly generated Cold Touch weapon or handwrap + 100 Motes of Winter + This Recipe Card = Replace Cold Touch with Frost on weapon or handwrap. This formula does not work on items that have not been randomly generated.
Recipe 5/20, Icy Burst Weapon: (rare) (1d6 Frost + 2d10 Icy Burst on Critical)
Randomly generated Frost weapon or handwrap + 100 Motes of Winter + This Recipe Card = Replace Frost with Icy Burst on weapon or handwrap. This formula does not work on items that have not been randomly generated.
Randomly generated weapon = a weapon most likely not bound to character or Account, not named - bought at auction or a pull from a random drop in a chest.
Optional step(s)
Not necessary or if you want to move from toon to toon, as this will bind to character.
Once that is done - take the weapon over to the alter by the bank attune it and then add one of the following:
Force Damage Ritual = Any Attuned Weapon + 3 Luminescent Dusts +9 Fragrant Drowshood mushroos +1 point of force damage to every hit.
OR
Force Critical Ritual = Any Attuned Weapon + 6 Sparkling Dusts + 12 Deadly Feverblanch mushrooms = 1d4 points of force damage on each successful critical hit
Bubba you could add Icy Burst and Force damage to your two scepters that do nothing now - Sarge maybe a Icy Burst/ Flaming Burst / Stunning +10 / Force Critical hand wraps?
What I'm looking at is adding Icy Burst frm the Risia ice games to a new Long bow I picked up in the Auction (Bubba found and bought the Wounding of Puncturing bow)
Great bow when it procs the extra damage or when I'm using many shot - just OK when all it does is straight damage and -1 Con per hit.
So to boost up the damage I believe you'll need the following and in order (That's the research part...)
Recipe 3/20, Cold Touch Weapon: (common) (1d4 Cold Damage)
Randomly generated weapon or handwrap with no cold effect + 100 Motes of Winter + This Recipe Card = Add Cold Touch to weapon or handwrap. This formula does not work on items that have not been randomly generated.
Recipe 4/20, Frost Weapon: (common) (1d6 Frost Damage)
Randomly generated Cold Touch weapon or handwrap + 100 Motes of Winter + This Recipe Card = Replace Cold Touch with Frost on weapon or handwrap. This formula does not work on items that have not been randomly generated.
Recipe 5/20, Icy Burst Weapon: (rare) (1d6 Frost + 2d10 Icy Burst on Critical)
Randomly generated Frost weapon or handwrap + 100 Motes of Winter + This Recipe Card = Replace Frost with Icy Burst on weapon or handwrap. This formula does not work on items that have not been randomly generated.
Randomly generated weapon = a weapon most likely not bound to character or Account, not named - bought at auction or a pull from a random drop in a chest.
Optional step(s)
Not necessary or if you want to move from toon to toon, as this will bind to character.
Once that is done - take the weapon over to the alter by the bank attune it and then add one of the following:
Force Damage Ritual = Any Attuned Weapon + 3 Luminescent Dusts +9 Fragrant Drowshood mushroos +1 point of force damage to every hit.
OR
Force Critical Ritual = Any Attuned Weapon + 6 Sparkling Dusts + 12 Deadly Feverblanch mushrooms = 1d4 points of force damage on each successful critical hit
Bubba you could add Icy Burst and Force damage to your two scepters that do nothing now - Sarge maybe a Icy Burst/ Flaming Burst / Stunning +10 / Force Critical hand wraps?