I'm level 11 now, and with various purchases and improvements. . .
Pluses:
105 hit-points, from 80.
900 spell-points, from 812 (plus 50 on both figures when I remember(ed) to carry my staff while resting/going into a dungeon)
Armor class is 26, was 22
Saves:
Fortitude is +9, up from +5
Reflex is +13, up from 10
Will is +11, up from 8
I should also move a little faster the next time you see me 😀
Minuses:
No poison or disease protection - those slots are used to get some of the above improvements.
Fortification now 0%, was 25%, same reason as above. AC and my hit-points are up, as are all of my saves, so not a great loss there. Rather avoid more hits than worry about a reducing a critical hit.
Gonna lean on Duck for the poison/disease thing, I guess. Sure was nice pointing and laughing at the poison-spitting spiders while it lasted 🙂
Pluses:
105 hit-points, from 80.
900 spell-points, from 812 (plus 50 on both figures when I remember(ed) to carry my staff while resting/going into a dungeon)
Armor class is 26, was 22
Saves:
Fortitude is +9, up from +5
Reflex is +13, up from 10
Will is +11, up from 8
I should also move a little faster the next time you see me 😀
Minuses:
No poison or disease protection - those slots are used to get some of the above improvements.
Fortification now 0%, was 25%, same reason as above. AC and my hit-points are up, as are all of my saves, so not a great loss there. Rather avoid more hits than worry about a reducing a critical hit.
Gonna lean on Duck for the poison/disease thing, I guess. Sure was nice pointing and laughing at the poison-spitting spiders while it lasted 🙂