Twist of Fate

Started by Duck · 10 posts · 1,496 views

  1. #1
    OK I'm going to whole sale rip off the DDO forum for this one.
    Once you hit level 3 of your first chosen fate - the bottom right box "twist of fate" is no longer greyed out - you will also see a "1" in the upper left hand corner of the Twist of Fate box.

    Click the top fate box to use your first fate point to unlock Twist of Fate, and then every three levels you gain in any fate will provide you with another fate point.

    Below is my rip off from the forums, which helped me quite a bit to understand who it works.

    http://forums.ddo.com/showthread.php?t=381801

    _______________________________________________________________

    lets say you've got a bard with a 2 level rogue splash, and you start in the fate singer destiny. As you're leveling up in the fate singer destiny you notice you've unlocked the magister destiny.

    you notice that the magister destiny has an enhancement that boosts your refelex save by 2/4/6 you think it'd be really nice.

    So you make the magister destiny your active destiny at the fate spinner, advance 3 ranks in that reflex save line.
    you then drag the reflex save enhancement into your twist of fate box.

    Then you switch back to fate singer.

    You now keep that magister reflex save enhancement as well as everything you've unlocked within the fate spinner tree. You can change your twists at the fate spinner it just seems to cost plat.


    (snip)

    in the scenario listed above you lose all the fatesinger perks (unless you decide to twist one of those while lvling magister) but when you switch back to fatesinger after getting the twistable bonus from magister you regain everything that was already active in your fatesinger destiny.

    In general, the twists of fate are great if you see perks you want from other trees that you want to lvl in said tree to get, for instance my artifacer at this time is leveling his fatesinger destiny so i can eventually get to the shadow dancer destiny. If say i wanted to keep some of the enhancements from my fatesinger tree i could spend the fate point I get as a lvl 3 fatesinger to unlock the first twist of fate spot then stick a tier 1 enhancement in it. This twisted enhancement will now stay active no matter what epic destiny i have active, though will be useless if i decide to continue leveling as a fatesinger as i have the enhancement as part of my active destiny.

    (snip)

    When you switch a destiny to level up a different one should not be done in a quest where you will need those abilities. If you are going to be doing a xp run in some quest where you feel you can do fine with the new destiny would be the time when you can afford to level up the new one. They are not saying to drop the current destiny willy-nilly, that would just be silly.

    (snip)

    short term loss for long term gain.

    by twisting into magister temporarily i that fate singer permanently gains +6 reflex saves for as long as he wants to keep it in his twists of fate slot.

    my paladin for example

    has twisted the +6 umd you can get from fate singer
    and the haste boost you can get from the fighter destiny

    i didn't have access to all my cool unyielding sentinal stuff whilst i was unlocking those two enhancements for my twists of fate slot.

    but now that i'm back in unyielding sentinal with no fail heal scrolls and haste boost it was totally worth it.

    (snip)

    A slot of Twist of Fate allows you to take one ability from another Destiny you leveled up in and have it as extra.

    For example my Favored Soul leveled up as Exalted Angel, then at Exalted Angel 3 i unlocked 1 twist of fate and the adjacent destiny which is Unyielding Sentinel (Paladin type).

    So I made this new Destiny active, I got 4 ranks in it, spend 4 points in 2 upgrades of "+20% fort, +1 saves" for a total of "+40% fort, +2 saves", then I put this ability in my Twist of Fate slot, switched back to Exalted Angel and voilà!

    I'm now an Exalted Angel 3 with an extra 40% fort and 2 saves and I'm back to leveling Exalted Angel toward 4.
  2. #2
    Update -
    Not everything is available to you on your first twist.

    Only things that are directly connected to your first fate will open on the first go round.
    So for my Grandmaster of Flowers (Flower top circle 11 O'clock position) - only Shadow dancer (rogue top circle 6 O' clock position) and Legendary Dreadnaught (fighter top circle 2 O' clock position) are open to me..

    grrrrrr I don't like much in either....

    May be a way to fast track opening other fates (with turbine points naturally) will look in to it.... right now... not choosing either one.
  3. #3
    Not that anyone cares or is even following along.
    But I have decided to go Legendary Dreadnaught to get to the Sharidi champion (Wut - Ranger - wut?) yes for the first tier

    Healing Spring: Active Ability: (Cooldown 30 seconds) Nearby allies heal 1d100 positive energy every [60/40/20] seconds for five minutes.
    (Basically a Clerics Pee Puddle - just higher healing for everyone)

    then do the turbine grind the rest of the three levels to the Fury of the Wild - barbarian for the (also tier 1)
    Fast Healing: Passive Bonus: You heal [2/4/6]d20 HP each minute using positive energy.

    So might as well make the grind pay for it self in self healing as I solo everything I can get my hands on - active healing and passive added to the Grandmaster Wholeness of Spirit: Active Ability: (Cooldown 5 minutes) Casts a heal spell on you heal you, cures all ability damage, negative levels and other adverse conditions affecting you and the Monk wholeness of body 2x per rest....

    [Blazing Saddles] Clerics... we don't need no stinking Clerics. [/Blazing Saddles]


    All in all that's the long term goal.... just going to SUCK getting through 3 levels of fighter fate.... there is NOTHING there I am looking forward to


    then there is this.....

    Tome of Fate +2

    This magical tome permanently increases your character's Fate Point total by +2 allowing you to unlock or upgrade Twist of Fate slots sooner than you would otherwise be able to. Note that only the most powerful version of a tome will apply (using a +1 and a +2 tome or two +2 tomes will only provide one +2 total inherent bonus to Fate Points).

    995 Turbine Points


    So if I understand it right - I should be able to unlock two other fate slots.
    possibly allowing me to bypass fighter all together.....


    Things that make you go hmmmm......

  4. #4
    all I hear is blah blah blah
  5. #5
    You're a bit further along this process than I am. I took the grandmaster of flowers fate but haven't done anything further than the first level or thought at all about twisting.
  6. #6
    Yah I know... just thought I'd start a place for Twist of Fates - like everything else DDO we start out totally clueless and a year later come back and look at our first posts on the subject and giggle....

    This here is that first post for posterity.
  7. #7



    OK Busy day on the farm today.
    Maxed out the Monk Grandmaster of Flowers to level 5 - and what a dynamo now. Not wanting to sit my ass as you still gather points and can unlock other destinies I took a good looooooon look and a loooooooooooooooger read and from the GMoF I could go
    Left to Unyielding Sentinel (Paladin)
    Down to Shadow danced (Rogue)
    Right to Legendary Dreadnought (Fighter)

    As said before I wanted Sharadi Champion (Ranger) for the healing perk and then on to Fury of the Wild (Barbarian) also for different but stacking healing.

    But you unlock a new Epic Destiny after every 4 levels in your present destiny - I did not want to spend 4 levels in the fighter only to unlock the Ranger to then build EXP in that to get the healing well.

    DDO Store to the rescue.

    Key of Destiny - unlocks any adjacent destiny with out having to first having to gain 4 levels.

    POOF

    Out of Fighter and in to Ranger and now working on the unlocks I want to add to my twist of fates for the monk GMoF.

    More \/
  8. #8
    Tome of fate +1 / +2 DDO store.

    I now think I understand how they also work.

    When you first open a twist of fate - you can only place a tier 1 "upgrade" in to the twist location - so I pick a chump level 1 GMoF perk in the twist then chose the Fighter fate - it stays active as a monk ability while in fighter fate.

    The tome (or every 4 levels of each fate) gives you more fate points. You can do one of two things, ope up more tiers in the monk fate IE tier 2 , tier 3 for more powerful abilities in the GMoF destine to twist in to teh Fighter


    This magical tome permanently increases your character's Fate Point total by +2 allowing you to unlock or upgrade Twist of Fate slots sooner than you would otherwise be able to.



    Again the upgrade is unlocking higher level tiers in your present fate to twist in higher abilities or unlock more slots so you can work on other fates and add their abilities sooner.


    I know... wordz now... but at least I have a better idea of how it's working and can lead us through it when your ready to unlock your fates.

    And turning fates on and off is as simple as going to a fate spinner (Market and Evening star) and choosing Make this destiny active so you can bounce around between them in common areas.
    (ones you have unlocked)
  9. #9
    Found a good site for mapping out your fate.
    Helped me with the Cleric fate as they require selection (a) then selection (😎 to get selection © - and to get it maxed out you need to do them in THAT order 3 times over
    a then b to get c 3x

    Had I not know that I'm sure it wold have been frustrating as hell to figure out in game.

    http://ddodestiny.info/
  10. #10
    Damn don't know how I let this one slip by but an Epic level Monk (3rd rank) can chose a feat that gives them Vorpal fists....

    Off to Fred tomorrow to switch o feat to that....
    Suck it #barbarianboyscout