Wilderness area levels

Started by Duck · 12 posts · 1,747 views

  1. #1
    Wilderness area levels - we always want to help the lower level members gain exp as fast as we can - here is the level outline of the wildernesses slayer, explorer, rares.

    Cerulean Hills 1 - 4

    Water Works 1 - 6

    Tangelroot Gorge 2 - 7

    Three Barrel Cove 3 - 8


    Searng Heights 4 - 10

    Sorrowdusk Isle 4 - 11

    Ataraxia's Haven 7 - 14

    Restless Isles 7 - 14

    Menechtarun 8 - 15

    Gianthold 10 - 18

    Vale of Twilight 12 - 21


    Are VIP or Guest pass areas.

    Guest passes - there are other quest strings that can be purchased with DDO points in 30, 90 and 180 min intervals to allow non VIP member to enter them.

    Catacombs 3- 4
    Shan to Kor 3 - 5
    Sharn Syndicate 4- 7
    Delera's 5 - 11
    Necropolis 5 - 17 (in four sets)
    Devils assault 6 - 16
    Threnal 8 -10
    Menechtarun 8 - 15
    Vault of Night 8 - 10
    Demon sands 8 - 12
    Vault of Night 9 -10

  2. #2
    Duck wrote:Wilderness area levels - we always want to help the lower level members gain exp as fast as we can - here is the level outline of the wildernesses slayer, explorer, rares.

    Cerulean Hills 1 - 4

    Water Works 1 - 6

    Tangelroot Gorge 2 - 7

    Three Barrel Cove 3 - 8


    Searng Heights 4 - 10

    Sorrowdusk Isle 4 - 11

    Ataraxia's Haven 7 - 14

    Restless Isles 7 - 14

    Menechtarun 8 - 15

    Gianthold 10 - 18

    Vale of Twilight 12 - 21


    I thought Gianthold was lower than Menechtarun.... shows what I know. I really want to get to restless soon, I am about to level out of it. Maybe friday do we want to run the prereq's to go there.

  3. #3
    I just went to my quest log and looked at the levels of each area, and then figured if they had a pass for an area it must be VIP.

    As far as Restless Isle:
    We'll need to do Hiding in plain sight - the Harbor high level quest.
    It's not full of traps but it has some real killers, although if we do on normal and have healing we may be able to run them w out a Rogue.

    Base Experience Normal: 2,686
    Base Experience Hard: 2,858
    Base Experience Elite: 3,040

    So were not missing much EXP except favor if run on normal.

    The final fight is a doozie also, but once you get the drop you bring a book back to Inquisitor Ingraram in Wayward Lobster and he flags you for Isle.

    The Isle it self is an easy run actually - the hard part is getting flagged.

    Also MUST HAVE a water breathing item as the swim in one area is longer than extended bubble head can offer.

    We could run w/Spitz but Drac would kill Exp -

    I'm up for it as FNF as long as you all are willing - and doing quests are better than areas for dedivated FNF's anyway.
    Atomm..... might we see you too?
  4. #4
    If I'm on tonight and Megaron isn't around, I'm planning to go back to Sorrowdusk and try and get a few more rare's and the 750 slayer. I can do that solo however.

    I need to finish 3 barrel and tangleroot with my monk which would be a good run with Megaron and one of your lower level characters Duck.
  5. #5
    NP lowest played level is 8 w Bard....
    Both of the above are VIP so we can't take Megaron unless he is, or we/he buys access.

    I have Rogue at lvl 6 but would rather poke eye with sharp stick first....
  6. #6
    THe Monk/Bard team was almost done with Tangleroot weren't we? We had started the dungeon quest in there but hadn't finished it iirc and had a good chunk of the rares/explorer/slayer.
  7. #7
    yup
    Needed to start the dungeons - we have a lot of explorer - rares - slayer done.
  8. #8
    I should start another, non rouge, baby character./
  9. #9
    Up tp you Bubba... My Bard is Lvl 8 - Sarge is 6 and Drac's alt is 6
    Got enough points for a toon that can start a lvl 4?

    Might be fun - might not.... dunno....
  10. #10
    Talked to the Boss. I won't be on this Weekend, but I am all set for FNF..... Should be able to jump on around 8pm.

    I'd love to do some questing.

    I'd also throw in we're about ready for Necropolis 11's. If I can get to level 11, I'll be ready to take 12d6 Light Damage against undead. I should have 12 of those, so I start to become pretty powerful against undead bosses.

    I thought I already had access to Sorrowdusk Island. Hmmm......


    BTW, what is Demon Sands? That sounds cool....
  11. #11
    demon sands is menechutarun, isn;t it?

  12. #12
    Y