Wizard or Sorcerer

Started by Duck · 5 posts · 904 views

  1. #1
    Wizard or Sorcerer

    Doc I know you've played with both - which do you like better?
    May end up retiring one or both of my 'play' characters in place of a mega-toon multi-class build.
  2. #2
    Duck wrote:Wizard or Sorcerer

    Doc I know you've played with both - which do you like better?
    May end up retiring one or both of my 'play' characters in place of a mega-toon multi-class build.

    Oh geez. . .I dunno. Both have something going for them. The wizard has a shit-ton of spells available, the sorcerer has a shit-ton of mana. I think it's easier to solo with the sorcerer early on, and later he can lay down the blast in a big way. Playing the sorcerer, though, was painful in that you really get VERY FEW SPELLS. I think I have 4 spells learned since going up to level 3, and they're all 1st level spells.

    Your Magi staff would give a sorcerer more mana than it would give a wizard - up to 200 spell-points instead of the 100 it gives your cleric (and a wizard).

    You know all this though. Here's what I think about each class:

    Sorcerer:
    • Easier to solo early on.
    • Brings the blast in a big way. Mana is NICE.
    • FEW spells learned = less versatile.
    • Few spells learned = less decisions to make each mission.
    • Wands, scrolls, and potions become more important since you have few spells.


    Wizard:
    • A bit harder to solo early on.
    • Can bring the blast, but can't spam it as much. Try to group up 2 or 3 enemy for one spell. There's a reason why firewall is my favorite spell.
    • Can learn every arcane spell in the game, and I mostly have (ones at my level and below) = ultimate in versatility.
    • Lots of spell slots. Dunno what you're going to face on a quest? You can learn a bunch of spells you might not need, never use 'em, and still have plenty of general-purpose spells handy.
    • Quite a bit more to keep track of, and you'll find yourself changing spells in-between missions, or even at a rest shrine. More to do, but again, more versatile.
    • Wands are my last-ditch backup, not a regular-use thing. I carry no enhancement potions, just Cure Moderates and Mnemonic potions, and I think I have a cure blindness.


    The wizard has more to think about and can do more. From the way you play the Vicodiin character, I think a Wizard is far more your style. The Sorcerer is more a grab & go character, except when you have to think about your action points when you level.
  3. #3
    My decision is down to Drow or WF Paladin/ SOR or WIZ Multiclass.

    The Rogue is going to have a Yard sale soon and become another mobile bank for Vicadiin.
  4. #4
    I'll miss Paliin - she was a true HILF 🙁
  5. #5
    That's wrong.... that's disturbing.....
    I'm just not having fun with the Rogue.
    Doesn't deal damage, Assassin is level 12 (lvl 6 useless) to achieve Assassin you MUST have a lot of specific Enhancements to take Assassin and between 5 and 12 those enhancements will not make a good Rouge now.
    It's basically prepare to prepare - it feels like a grind playing it.

    I'll keep it around for help on low level stuff cuz Paladins Rogue is too high a level but will try the multi-class next.