Official* 1.04 Patch for Betafield 2 changelog.
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Commander
- Improved friendly targeting on supply drop; they now more reliably land on infantry
- New "Teamkill barrage" option
Infantry
- Increased splash damage radius of genade launcher
- Increased jump height and duration 'hang time'
- Each time you jump you now automatically go prone, preventing the pesky need to press 'z' each time you jump
- Improved range of DAO-12. You may now snipe with it.
- Replaced sniper rifle with 'ultra-realistic' AirSoft BB gun
- Removed bug where medics appeared when requested to ensure the medic must chase their patient the length of Kubra Dam
Vehicles
- Increased 'nudge' damage to prevent bug where friendlies could occupy empty vehicle seats
- Occupants must now exit vehicle and summarize 'War and Peace' through intepretive dance to capture a control point
Aircraft
- Implemented 'Fastpass' option to reduce lineup waiting times for aircraft
- Improved friendly heat-source tracking on Anti-Aircraft emplacements
- Replaced AA stinger missiles with Nerf foam rubber projectiles
- Made Nerf foam rubber projectiles more effective against friendly Aircraft
General Gameplay
- Improved reliability of 'red tag' feature to include at least one member of each team at all times
- Increased teamkill death to count as 2 for victim to discourage getting teamkilled
- Increased rate of desktop returns (aka 'crashes') to help player regulate their gameplay with their real life
Late addition(s)
- Vented Prachutes for even faster descents, and chute deployment has been lowered from 75% to 50% success rate.
*May not be entirely accurate
==================================================
Commander
- Improved friendly targeting on supply drop; they now more reliably land on infantry
- New "Teamkill barrage" option
Infantry
- Increased splash damage radius of genade launcher
- Increased jump height and duration 'hang time'
- Each time you jump you now automatically go prone, preventing the pesky need to press 'z' each time you jump
- Improved range of DAO-12. You may now snipe with it.
- Replaced sniper rifle with 'ultra-realistic' AirSoft BB gun
- Removed bug where medics appeared when requested to ensure the medic must chase their patient the length of Kubra Dam
Vehicles
- Increased 'nudge' damage to prevent bug where friendlies could occupy empty vehicle seats
- Occupants must now exit vehicle and summarize 'War and Peace' through intepretive dance to capture a control point
Aircraft
- Implemented 'Fastpass' option to reduce lineup waiting times for aircraft
- Improved friendly heat-source tracking on Anti-Aircraft emplacements
- Replaced AA stinger missiles with Nerf foam rubber projectiles
- Made Nerf foam rubber projectiles more effective against friendly Aircraft
General Gameplay
- Improved reliability of 'red tag' feature to include at least one member of each team at all times
- Increased teamkill death to count as 2 for victim to discourage getting teamkilled
- Increased rate of desktop returns (aka 'crashes') to help player regulate their gameplay with their real life
Late addition(s)
- Vented Prachutes for even faster descents, and chute deployment has been lowered from 75% to 50% success rate.
*May not be entirely accurate