1.4 Patch Change list

Started by Sarge · 14 posts · 1,101 views

  1. #1
    EA wrote:1.4 Patch – New content

    · New level: Road to Jalalabaad (Conquest 16-32-64, Singleplayer, Co-op)
    · New Server Option: No Vehicles mode

    1.4 Patch – Fix List

    Front End:

    · Front end - Fixed server browser issues with updating info
    · Front End - Multiplayer & Co-op - Players on server list can include Bots instead of human players
    · Multiplayer Server filter “maps size” will now work
    · Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box

    Game Server

    · Increased server stability
    · All levels - Co-op – Fixed a crash after reviving player without a kit- 1st attempt
    · Server - Linux 32 Dedicated – Fixed the server crash when trying to rotate maps in Special Forces Co- op Mode (fixed on SUSE only. Still present in Red Hat and Fedora)
    · Adjusted the minimum number of players to start the round. The new values for 16, 32 and 64 players are 6, 6 and 8 respectively.
    · Unlocks are once available on unranked servers.
    · Ranked server have to have unlocks activated.
    · Fixed Issue with the local coop server - If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point.
    · Fixed a dedicated server crash which was occurring when the user held "CTRL" and "SHIFT" while selecting a map.
    · Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps.
    · Fixed a Vehicle drop crash related bug (missing icon).
    · Co-Op bot console commands do not function on local servers.

    Client / Gameplay:

    · Increased client stability
    · Red/Blue nametag bug – Fix to the issue where players would show up with the wrong color name tag
    · Introduced a delay from proning to standing to help reduce exploiting
    · Adjusted C4 to make throwing more difficult
    · Fixed the issue where a red distance marker appears on the ground
    · Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items
    · Made adjustments to reduce the damage taken by vehicles when driving
    · Commander options will no longer available whilst dead.
    · Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round
    · Fixed the issue that would cause infantry players to be revived with no kit.
    · Fixed several rare graphics crashes.
    · Fixed issue with players crashing while clicking "Join Game" in the front end
    · Car-Drop: Made adjustments to the car drop feature to help prevent players from exploiting into buildings.
    · Fixed an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps).
    · Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu
    · Transport Helicopters – Increased the armor of all transport helicopters

    - The DICE Battlefield Team


    I like that they are adding armor to the transport helos - maybe they won't be such deathtraps.
    I hope they haven't nerfed the c4 throwing too much - it's hard enough to whore explosives as it is 😉
    No vehicle mode should be interesting. Hopefully no one tries to play it on 64 player size maps.
    I'll believe that they have fixed the red/blue bug if I go another 50 hours without seeing it. Although, come to think of it, I can't remember the last time I did see it 🤔

    All in all, looks like the potential is there for a great patch. I hope we find out sooner rather than later.

    Does our server get patched automatically, or do we have to put in a ticket?
  2. #2
    I suggested to Sarge, when this patch comes out maybe we rotate the new map and Karkand only for a while (trying to drum up alot of people looking for the new map).
  3. #3
    Bubbaspanky wrote:
    I suggested to Sarge, when this patch comes out maybe we rotate the new map and Karkand only for a while (trying to drum up alot of people looking for the new map).



    NO!!!!!!!! Not Karkand again!!!!!!!!!!!!!!!!!!!!! How about JUST the new map or other maps with the no vehicles option turned on 😉

    I LOVE that the minimum number is now only 8 tops for 64 players!!!6 for us. YES!!!! We should always have an active server now. 😉

    Can you add bots on a ranked server to fill out the players??? If so we could have a minimum say 16 player game using bots to fill in. As people join the bots go bye bye I assume… anyway…

    • Introduced a delay from proning to standing to help reduce exploiting

    Should this not be from standing ***TO*** proning???? THAT is the issue, those players that drop down and shoot at you. The delay should be there. Who cares how long it takes them to get up AFTER they kill you 😉


  4. #4
    We have to run the patch through the control panel as well as updating BF2CC.

    I was thinking we could add the new map in as the first map to help with the draw.

    Bf2 doesn't support adding bots per se. It has COOP mode instead. I don't know anyone besides Raze that likes the BF bots.

  5. #6
    Just for this latest patch Hymen - started a month or 6 weeks ago 😄


    BTW, for those of you that haven't seen it, the patch is delayed at least a week - they found something at the last minute that needed to be fixed.

    With BF2142 out later this fall, I wouldn't be surprised if this is the last patch we see for the game...
  6. #7
    I would not bet against that 😉

    I am afraid you may be right. Maybe we will get lucky and EA will eventually allow any maps to be ranked.
    That alone would be cool as there are MANY cool maps we never play because of the point whoring.
  7. #8
    Paladin wrote:
    I would not bet against that 😉

    I am afraid you may be right. Maybe we will get lucky and EA will eventually allow any maps to be ranked.
    That alone would be cool as there are MANY cool maps we never play because of the point whoring.


    🤣


    I heard that allow custom maps to be ranked is on their list.

    Right above creating tools that work to create maps.

    And right below creating a way for users to auto install maps when connecting to a server.


    🤣
  8. #9
    hehe
    nice

    Isn't rehire a mod coord in that list somewhere too Atomm?
  9. #10
    Atomm wrote:
    🤣
    I heard that allow custom maps to be ranked is on their list.

    Right above creating tools that work to create maps.

    And right below creating a way for users to auto install maps when connecting to a server.
    🤣


    You silly... its called Unreal Tournament 😛
  10. #11
    Good point Lexx. UT does do all of that.

  11. #12
    lexx wrote:
    You silly... its called Unreal Tournament 😛


    But does it let me drop jeeps on your head? 😛
  12. #13
    No, but it does allow you to send a Rocket up someone's bum!

  13. #14
    EAUK_Sentience wrote:As an update to progress with the delayed 1.4 patch, the patch has now passed initial re-testing but has yet to pass final approval before it is prepped for release. When this has happened the patch will be staged for release and we will let you all know. Once again we appologise for any frustration this delay is causing however it has occured to ensure the patch is as solid as possible.


    😐