1.4 Patch is Out!!!!

Started by Sarge · 18 posts · 1,603 views

  1. #1
    Gameplay Tweaks:
    - The vehicle drop has been modified to help prevent exploits such as blocking enemy vehicles, destroying vehicles and commander assets, or as an alternative to artillery.
    - C4 tossing distance has been reduced.
    - A prone->crouch delay has been added.

    Bug Fixes:
    - Fixed the Linux server hangs when trying to load a Special Forces Co-Op map.
    - Another attempt at fixing the Red/Blue nametag bug.
    - Fixed the missing server info on the map briefing screen.
    - Fixed the server browser issues with updating info.
    - Fixed the filter by maps size option in the server browser.
    - Fixed a low reproducibility crash bug related to the vehicle drop.
    - Fixed a crash in Co-op after a player is revived without a kit.
    - Fixed a server crash on Linux 32 when trying to rotate maps in Coop Mode.
    - Fixed the occasionnal red distance marker appearing on the ground.
    - Fixed the bug that caused the player's arms to become invisible when switching weapons.
    - Co-Op bot console commands now function on local servers.
    - Fixed the excessive damage taken by the Muscle Car.
    - Adjusted the minimum number of players to start the round on ranked servers. The new values for 16, 32 and 64 players are 6, 8 and 8 respectively.
    - Re-enabled unlocks on unranked servers.
    - Commander options are no longer available whilst commander is dead.
    - Fixed bug where a spawn point is shown as selected when it is not if player has spawned in during the preview round.
    - Co-Op (Local Server) - Fixed the issue where no other players may join the server if the server host is kicked and banned.
    - Ranked Servers now force unlocks.
    - Added support for multiple gamemodes in single maplist for mods

    mirrors listed on our front page: Gamersradio or at TotalBF2
  2. #2
    If you are playing mods at all, you may want to wait for verification that they work with the new patch if you don't want to interupt your mod gameplay. Seeing lots of complaints already at PlanetBattlefield and TotalBF2, but that isn't surprising at all given 1) the length of time it took them to get this out, 2) The relatively short change list that I've seen so far, and 3) the people who frequent those forums.


    fwiw, I would download and install the Full patch. The incrementals always seem to cause problems....
  3. #3
    Screw the mods, lets get the patch installed on the server so we can get it started much faster.
  4. #4
    Here's a more detailed change list right from the source

    EA wrote:1.4 Patch – New content

    * New level: Road to Jalalabad (Conquest 16-32-64, Singleplayer, Co-op)
    * New Server Option: No Vehicles mode


    1.4 Patch – Fix List
    Front End:

    * Front end - Fix server browser issues with updating info
    * Front End - Multiplayer & Co-op - Players on server list can include Bots instead of human players
    * Multiplayer Internet Server maps size filter not working
    * Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box

    Game Server:

    * Increased server stability
    * All levels - Co-op - Crash after reviving player without a kit- 1st attempt Server - Linux 32 Dedicated - Server crashes when trying to rotate maps in Special Forces Co-op Mode (fixed on SUSE only. Still present in Red Hat and Fedora)
    * Adjust the minimum number of players to start the round.The new values for 16, 32 and 64 players are 6, 6 and 8 respectively.
    * Re-enable unlocks on unranked servers
    * Ranked server forces unlocks i.e. have to have unlocks selected.
    * Coop - Local Server - If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point.
    * Fixed a dedicated server crash which was occurring when the user held "CTRL" and "SHIFT" while selecting a map
    * Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps
    * Vehicle drop crash related bug (missing icon)
    * Co-Op bot console commands do not function on local servers.

    Client / Gameplay:

    * Red/Blue nametag bug –Fix to the issue where players would show up with the wrong color name tag
    * Introduced a delay from proning to standing to help reduce exploiting
    * Adjusted C4 to make throwing more difficult
    * Fixed the issue where a red distance marker appears on the ground
    * Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items
    * Made adjustments to reduce the damage taken by vehicles when driving
    * Adjusted the tire material on the muscle car to reduce the issue with this vehicle taking too much damage.
    * Commander options no longer available whilst dead.
    * Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round
    * Fixed the issue that would cause infantry players to be revived with no kit.
    * Fixed several rare graphics crashes.
    * Fixed issue with players crashing while clicking "Join Game" in the front end
    * Car-Drop: Made adjustments to the car drop feature to prevent players from exploiting into buildings.
    * Discovered and repaired an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps).
    * Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu
    * Transport Helicopters – Increased the armor of all transport helicopters


  5. #5
    Great Job Sarge!

    I pasted the updated info into your post.

  6. #6
    HOLY COW!!! I knew there was a reason I took off early today!!! WOOOOOOT!
  7. #7
    damn you!!!.
  8. #8
    Cool thanks
  9. #9
    new map Jalalalalalalalal(something)

    Screen05.JPG


    new map Jalalalalalalalal(something)


    AND I actually got to play with just 6 ppl!!

    I just noticed that there are some US flags in this picture, but when the map starts MEC has all the flags.
  10. #10
    sindy wrote:
    new map Jalalalalalalalal(something)
    Screen05.JPG
    new map Jalalalalalalalal(something)
    AND I actually got to play with just 6 ppl!!

    I just noticed that there are some US flags in this picture, but when the map starts MEC has all the flags.



    suhweeet. Any problems that you've found so far?
  11. #11
    Was able to play Jalalabad 3 times on a full 64 person map.... DAMN I got a new favorite map... sorry Karkand, but Jalalabad is new and shiny.

    I grabbed the incremental from the EA site:

    ftp://largedownloads.ea.com/pub/patches/BF2/1.4

    Installed no problems and ran fine.
    Will look at the other maps tomorrow, but Jal looked super polished to me, really well skinned.
  12. #12
    Added armor to the transport choppers... maybe they'll be useful again..

    I didnt really know the C4 tossing was much a problem since the last patch.. hadnt really seen much
  13. #13
    EverclearBoy wrote:
    Added armor to the transport choppers... maybe they'll be useful again..

    I didnt really know the C4 tossing was much a problem since the last patch.. hadnt really seen much



    I didn't realize that it was such an issue either.

    I've flown the Blackhawk once since the patch but didn't really encounter much opposition while I did it so I can't tell you how they'll hold up. I did land it on the refinery building on Daquing and it didn't blow up so maybe that's something 🙂
  14. #14
    Now if the'd just give us back the OLD BH guns.....
  15. #15
    Ok read all the *fixes* and noticed nothing about sprint.

    I think they have given players more time in sprint. Playing Karkand today and noticed from American right side arty spawn you can now sprint from the arty to the first flag ladder.
    Use to be the sprint ran out just below the hill on the road by the first nade fence.

    (was playing medic so sprint may be different for AT etc... but medic sprints to the alley. - cool!)
  16. #16
    Duck wrote:
    Ok read all the *fixes* and noticed nothing about sprint.

    I think they have given players more time in sprint. Playing Karkand today and noticed from American right side arty spawn you can now sprint from the arty to the first flag ladder.
    Use to be the sprint ran out just below the hill on the road by the first nade fence.

    (was playing medic so sprint may be different for AT etc... but medic sprints to the alley. - cool!)



    Sprint is different for the different classes. Back when EA was talking about adding IO for the first time, they had changed the damage values and sprint values to "make it more fun" but iirc the community said to not change anything - just get rid of vehicles. I don't know if they followed through on that or not.

    Were you playing IO or standard BF2?
  17. #17
    Hmmm IIRC I think it it was a IO Jalala and Kark only. But I forget what I had for breakfast today let alone what I did yesterday online.....
  18. #18
    hehehe.