Answer to BFV Custom Map Lag

Started by Atomm · 3 posts · 651 views

  1. #1
    I thought this was interesting. Could it be the problem I have seen in a lot of custom maps?

    Check your init.con - make sure it does not have this line:

    textureManager.alternativePath Texture

    I believe this will cause the game to load the BFV texture directory twice, causing BFV to use excessive ammounts of memory.

    Note:
    textureManager.alternativePath Texture/mud
    and
    textureManager.alternativePath Texture/dust
    should be ok - just not 'texture' by itself..
  2. #2
    is this part of the map file, or something the user needs to look for?
  3. #3
    It's part of the map file. I can't go into more detail, but you should be able to look at the map folder and find it.