Atomm, PUT THIS ON THE BF2 SERVER N O W!!!

Started by Brules · 18 posts · 1,719 views

  1. #1
    Check this mod out man!!!!!!!!!!!!!!!!!

    http://www.forumplanet.com/planetbattlefie...419&tid=1695314

    http://users.tpg.com.au/markschu/

    What is Battlefield: Domination?

    Domination is a new gameplay mode for Battlefield 2. Its aim is to enhance the Battlefield experience by focusing battles to certain areas and eliminating the repetitive "flag hopping" methods that we see in many games.

    In traditional conquest mode, players are often forced to capture as many flags as possible to gain a "points advantage" over the opposition. Particularly on large maps, players often spend more time travelling than fighting.

    Domination uses a different method by linking up flags to one another to form dynamic frontlines. This increases battlefield immersion, and players are generally always in the action, even on defense.


    Turns BF2 into UT2k4 Onslought mode basically!!!! No more ghey ass flag hoping!

    Looks cool huh?!?!?!?

    😀
  2. #2
    That does look pretty cool. Would certainly be a good change from the flag hopping.
  3. #3
    Looks good as long as it is executed well.
  4. #4
    Yeah and make the game play even more tactical.....also imagine how hard/fun it would be to take flags etc, cause you know the arty would be hammering down on your butt!!!

    Maybe we could try it out for a FNF?
  5. #5
    Yea, I saw that. Deffinately looks cool. Does it work with 1.01?
  6. #6
    Hell Atomm, from what I hear, THE GAME does not work with 1.01
  7. #7
    heh.. Actually I have no issues at all that I've noticed that werent there before.. I havent reverted my version either.. seems to run fine and it fixed the server list issue.. just waiting on the other tweaks now.. 8600.. so close.. I can smell my new Special Ops Gun 😉

    In regards to the flag linking.. it can work.. and it can be a total flop.. After seeing it firsthand in FH I was not pleased with what it created.. the rule being.. the larger the server the more impossible it is.. Think your going to manage to get a group of guys to a point with 32 defenders who can turn it just as quickly.. It may be ok for smaller maps.. like the 16.. But I don't see many of the maps falling under the linear design that would be required to make it much sense.. Operation Clean Sweep just screams Special Ops Drops.. Shaqui Pass or whatever it is.. with the TV station.. is a classic encirclement..

    I think a lot of the frustration due to the issue of "flag-hopping" is just those who are pressing forward positions with nobody on the team bothering to defend any of the rear points.. because everyone wants to score big and be in the thick of things.. I hang back all the time awaiting the inevitable Chopper drop ready to get 7 kills and 7 Defend flags 😉 That said .. it's a dynamic that should be done only on a map designed with it from the very start.. to resolve the balance issues that will come up..
  8. #8
    I wonder if you could mix and match meaning put some domination maps in with some standard conquest?

    ECB is correct in that some of the maps just scream for other tactics. If it works, lets install it and check it out.

    I am still running the 1.01 btw. Hasn't had any more issues than the original so I haven't reinstalled. Servers seem to be relatively even split between those that rolled back and those that didn't.

    I need to get in a helo with you again Everclear. It does wonders for my point totals 🙂 Now that I got my auto shotty though watch out! That thing is just vicious! Key is to aim for the feet first and let the kick walk your shots right up the body 🙂
  9. #9
    I need to get in a helo with you again Everclear. It does wonders for my point totals


    See I knew we were a whore. LOL

    Hey the unlocked weapons, are there more than what you got when we unlocked them on the demo, per class?

    Some day I'll get this damn game.
  10. #10
    No different weapons - they just dragggggggg it out. Hence my relative happiness with 1 unlock. I figure sometime next year I'll get to the second - either that or EA will change the ranking system in a patch when I am about 99% there.
  11. #11
    EverclearBoy wrote:In regards to the flag linking.. it can work.. and it can be a total flop.. After seeing it firsthand in FH I was not pleased with what it created.. the rule being.. the larger the server the more impossible it is.. Think your going to manage to get a group of guys to a point with 32 defenders who can turn it just as quickly.. It may be ok for smaller maps.. like the 16.. But I don't see many of the maps falling under the linear design that would be required to make it much sense.. Operation Clean Sweep just screams Special Ops Drops.. Shaqui Pass or whatever it is.. with the TV station.. is a classic encirclement..


    After reading the description of this mod again, it looks as though you can customize it to suit your needs within some limitations. In other words, it doesn't need to be linear.
  12. #12
    I think another thing to consider with such a thing is BF2's Arty strikes..

    As I mentioned before in game.. be aware of your surroundings.. if your at a flag or any postion.. with 3+ other people Better make sure you either find some shelter.. or slowly back away from your buds... because chances are... hell from above is inbound..

    With linking the flags.. Arty strikes will become even stronger.. that's for sure.
  13. #13
    EverclearBoy wrote:
    In regards to the flag linking.. it can work.. and it can be a total flop.. After seeing it firsthand in FH I was not pleased with what it created.. the rule being.. the larger the server the more impossible it is.. Think your going to manage to get a group of guys to a point with 32 defenders who can turn it just as quickly.. It may be ok for smaller maps.. like the 16.. But I don't see many of the maps falling under the linear design that would be required to make it much sense..


    One tweak that could help make it work is to increase the respawn time to 20-30 seconds. That way an assualt force has a chance to clear out a large defensive group.

    EverclearBoy wrote:
    I think a lot of the frustration due to the issue of "flag-hopping" is just those who are pressing forward positions with nobody on the team bothering to defend any of the rear points.. because everyone wants to score big and be in the thick of things.. I hang back all the time awaiting the inevitable Chopper drop ready to get 7 kills and 7 Defend flags 😉 That said .. it's a dynamic that should be done only on a map designed with it from the very start.. to resolve the balance issues that will come up..


    Personally, I don't think a hovering helo should be able to take a flag. I think this creates a lot of balance issues with BF2 right now. Especially considering that helos seems to be more heavily armored than tanks (another problem, IMO)
  14. #14
    Oh yea.... We are whore's when we group up in a helo.... EverClear made sure of that. :-)

    I do agree. At least make the guys have to bail out to take the flag.

    On a side note, while doing this exact thing, someone shot an antitank rocket through the center of the helo and took everyone but the pilot out. Even though I was one of the people that died, it was great fun.
  15. #15
    It really isnt as hard as it is to take out the Helo though.. It's really no different then taking a loaded APC either.. I've done both with plenty of success.. and considering most maps have each team with similiar equipment If you get a group working together in the blackhawk you are rewarded for that teamwork.. And that is what BF2 is trying to encourage.. which I like.. Heck.. the unlocked Sniper Rifle can shoot through the bullet-proof glass.. a lone Sniper could in theory defend a flag by his lonesome as how quickly would a team notice their pilot is dead.. before it veers off into a building.. Attack Choppers Rip them to shreds as well and if your hovering too low and a Special Ops guy is defending the flag..who manages to jump up and tag your underside with a stick of C4.. it's all over.. There are plenty of counters as with anything.. it's just a question of having a player use them effectively.. And keep this in mind.. in a game if you manage to halt a player doing any sort of role typically two or more times.. they won't try it again for either the remainder of the game.. or at the very least you will have made them extremely paranoid and not nearly as bold to try again 😉 Psychology of a players pattern 😉

    heh I think I remember that AT Rocket incident.. I was like.. wtf.. where'd everyone go? lol
  16. #16
    Found a different group that has done the same thing.
    The maps look alittl more stream lined though.

    http://frontline.hungs.hu/
  17. #17
    I saw that one too. Looks like it is a little too focused to me. In other words, you know exactly where the enemy is going to attack next so you focus there. The domination one at least looks like you can attack multiple points in many cases. The domination one only has a couple of maps though last I checked.

    What would be a cool expansion to either of these mods was a commander mode that was essentially a "Battle Strategy" i.e, frontal assault, flank attack, encirclement, etc. Commander chooses this at the beginning establishing the order or groups in which flags can be captured. Might also determine the equipment available to the side.
  18. #18
    Well we all know that the domination mode works, look at how well the UT2k4 model works........it focuses the battles at key spots. I hope these guys finish the maps soon!