[BF2 Mod] Nations At War

Started by Atomm · 32 posts · 3,342 views

  1. #1
    This mod looks interesting. If nothing else, it has a ton of new maps and remakes of old maps. I am going to try to get it installed on the server tomorrow. For now, grab the mod and the mappack at

    http://www.nations-at-war.com/

    Make sure you get both......
  2. #2
    No comments?
  3. #4
    Other than the conversation between Sarge and Bubba, anyone else? 😛
  4. #5
    have not downloaded. It was so big! hehehe. I'll get it downloaded we play. Not a problem.
  5. #6
    DocJon and I got it and are going to try to play with it now actually 😉

    We have it installed and are going to look for a server.
  6. #7
    Our Server is now running this with nothing but Custom Maps!
  7. #8
    Atomm wrote:Our Server is now running this with nothing but Custom Maps!


    /MST3K mode

    :thumbup: It sucks!

    /MST3K mode


    Tried to take out a tank at the gas station flag on Dagong oilfields. Paladin & I shot it at least 6, maybe as many as 8 times with AT(as fast as we could reload), tank did not die.

    Paladin found out later the gas station is where the tanks repair. . . and apparently where AT & other foot soldiers go to die. I cannot stress how monumentally bad a decision it was to put a flag there in addition to having vehicles repairing there.

    I'll give it another shot, but put me down as hating any maps featuring the above god-mode flag areas.

    Vehicles are faster, soldiers have an amazing about of stamina for sprinting, kits are all switched around. What's the deal with AT guys being one country, spec-ops another country, and so on?
  8. #9
    I think the idea was that each kit represents a particular "Nation". Sounds like the gas station is a bit like the repair pads in 42. Artillery, bombs and explosives were the only way to get a tank that was on one of those. Looks like this would be the same.

    Is this the plan for this Friday? I'll let some people know if it is.
  9. #10
    Sarge wrote:I think the idea was that each kit represents a particular \"Nation\".  Sounds like the gas station is a bit like the repair pads in 42.  Artillery, bombs and explosives were the only way to get a tank that was on one of those.  Looks like this would be the same.

    Is this the plan for this Friday?  I'll let some people know if it is.


    I've got the package and maps downloaded. Got it installed, but in the mappack I saw all .exe files. Do you have to execute each one? Otherwise, didn't know where to put the maps with no readme file.
  10. #11
    Lexx, yes just execute each one, it won't take long and they all extract in the proper place very easily.

    As for the mod I am have a bit more patience than DocJon with these things. Doc basically finds one or two things he hates and that is that he usually hates it from that point on no matter if he plays it again or not. Case in point, SF. He hates it. He will play it if we force him but hates it all because of the few night maps he played. 🙂
    Just kidding around Doc. 😉

    I try to be a bit more open minded but have my limits as well. I do not mind the kits and having different nations, who cares. The AT kit is cool with rockets and mines etc..
    I think the key to tank killing is using mines and other classes that have claymores etc.. to take them out. when they are healing or before. If that was the reason they held up so much.
    I do agree that they could dumb that down a bit. If they are as hard to kill normally that is a pain. It will take a lot more to get them. I do not mind them being a bit harder to kill but sheesh 😉

    What the hell is up with putting out a mod and having little to no documentation? I search and searched to find out what the binoculars do, if anything. They have a hot spot like a laser dot, does this mark something?
  11. #12
    I don't think that the binoculars do anything at this point.
  12. #13
    Paladin wrote:Lexx, yes just execute each one, it won't take long and they all  extract in the proper place very easily.

    As for the mod I am have a bit more patience than DocJon with these things. Doc basically finds one or two things he hates and that is that he usually hates it from that point on no matter if he plays it again or not. Case in point, SF. He hates it. He will play it if we force him but hates it all because of the few night maps he played. 🙂
    Just kidding around Doc. 😉

    I try to be a bit more open minded but have my limits as well. I do not mind the kits and having different nations, who cares. The AT kit is cool with rockets and mines etc..
    I think the key to tank killing is using mines and other classes that have claymores etc.. to take them out. when they are healing or before. If that was the reason they held up so much.
    I do agree that they could dumb that down a bit.  If they are as hard to kill normally that is a pain. It will take a lot more to get them. I do not mind them being a bit harder to kill but sheesh 😉

    What the hell is up with putting out a mod and having little to no documentation? I search and searched to find out what the binoculars do, if anything. They have a hot spot like a laser dot, does this mark something?


    Hell no, I hate Special Forces for a lot of other seemingly random and inane reasons! 😛

    Like I said, I'm willing to give it another shot, but the Gas Station thing was rediculous. I remember sitting on the repair pads and tearing up Lexx & Paladin in DC, and I remember having it done to me a few times, but this was worse. Dude could take the flag and withstand 2 AT'ers who stayed alive, unloading on him as fast as we could fire. . .in DC if you couldn't get the AT'ers fast, you were dead, pad or no pad. Balance? We don't need no stinking balance!

    The kits being different nations just seems stupid, not really relevent to the gameplay. I don't know how all of the individual kits are, but more weapons in each kit might shake things up a bit.
  13. #14
    For me, it's all about the Maps..... They add variety to an otherwise boring game..... As long as the kits and weapons are not too lopsided, I could care less.

    That is why I like SF. To me, the maps have more character than Vanilla.....
  14. #15
    So, are we going to play this tomorrow night or do something else?
  15. #16
    I'm game to try it again, but then again I will play whatever everyone else does
  16. #17
    [url=http://www.nations-at-war.com/]Nations At War 3.9 is out. They have added map packs so no individual map downloads. Should we put this up on the server and play it?
  17. #18
    Sounds good. I'll see about the upgrade this week.

    I'm on baby duty tonight and tomorrow. If she goes to bed early, I'll give it a whirl....
  18. #19
    I'm planning on downloading it tonight after I get home from a meeting. Will see if anyone is up and running with it.
  19. #20
    Okay I am getting this now. WOW that is as large as the original BF2 game. Damn!!! 300 megs for the mod and three map packs at almost 1.6 GB That is f&^$%ng HUGE!!!!
    With all of these maps no one should ever get bored!

    Took me about 30 min to get all of this, damn slow FIOS 😉

    Do not forget to get the two client fixed maps; Market Gardens (one of my all time favorite maps cannot wait to play this again) and Black Hawk down. Another 89 megs.

    We will try this out on Friday for sure. Command decision. 😉
    Well that is if we get it installed on the server….. No we will play it even if it is on another server damn it…. 😉

    Said in the read me that they fixed the repair rate at the gas stations so
    read me says:
    "Gas/Repair Stations, repair and rearm too quickly fixed."

    So maybe we can finally get a few tank kills in now 😉
  20. #21
    Downloading server files now.... As usual, before I get anything for myself.... Ho Hum......
  21. #22
    Atomm wrote:Downloading server files now.... As usual, before I get anything for myself.... Ho Hum......


    Want a little cheese to go with that whine there Atomm 😉
  22. #23
    It was late. I was tired. :drewl:

    Files are downloaded. I'll start uploading them tonight.

    BTW, could they make it any more freaking complicated to install this mod? If you have this, don't get this, but do get this. If you have that, don't get this, but do get this.

    Sheesh.... Rule #1 of any mod or mappack. The easier you make it to install, the more people who will actually play it.
  23. #24
    I played last night and while interesting, it is not a whole lot of fun with only 4-5 people per side because all of the maps are HUGE. What happened last night is we would start a map and play flag tag for 10-15 minutes before everyone settled down and focused on attacking/defending a particular flag. Once that happened it went from boring to fun. I spent about 20 minutes as a gunner in an attack helo raping the bejeezus out of anything I could see 🙂 With shoulder launched SAMs, mounted AA missles, and staic AA positions, being able to do this is not a guarantee. I was lucky to have a guy who was a decent pilot and used the terrain and would go to a base and repair/rearm often. We still were shot down quite a few times.

    All of the weapons kits are scrambled from what you might expect so everyone has a variety of weapons at their disposal.

    Again, it would be a lot more fun with more people.
  24. #25
    If we get it installed lets advertise the hell out of it for Friday night. Invite some clans you know to play for FNF!.
  25. #26
    So is the plan to play this tomorrow night? If it is, I will let some others know what is going on.
  26. #27
    Yes.... It is installed on the server. The maplist needs to be updated and the server needs to be restarted and tested.
  27. #28
    I'll let -=NC=- and iCe know. Won't bother with CAT as they have their own Friday night ritual. Someone want to post in the clan sections at PBF and TotalBF2?
  28. #29
    Server is complete. It has been restarted.

    Since there are so many maps, I pulled the vanilla maps, lowered the rounds to 1 with a time limit of 30 minutes. I thought that might help keep the action going.
  29. #30
    Cool! I am really looking forward to this as long as the AT can actually take something out. 😉
  30. #31
    So are all the customs in the mix? Or just mappack 3?
  31. #32
    Should be all....

    I didn't completely verify that, but the server version appeared to have everything.