Eschalon: Book I

Started by Atomm · 6 posts · 726 views

  1. #1
    http://www.playgreenhouse.com/featuredGame

    This looks really interesting. It's a throw back to the days of early Might and Magic, Wizadry, Ultima, etc.

    Even better, it's made by one guy. Support the indie developer and give it a shot if you've got the time and money to spare.....
  2. #2
    You're on a role-playing kick lately. . .bored? I'm waiting to hear you're back on the WOW-crack.

    Re: the game itself
    Can't remember the last game I played - that wasn't flash-based - that was done by one person. Might have to go back to the c-64 days. The gfx aren't much to write home about, no surprise there. To code AND draw the game is a tremendous time-sink. Looks like Amiga gfx, which looked good 20 years ago. Not so much now. Seems very retro, as a result.
  3. #3
    Did you try the demo?

    To be honest, I've always been a big RPG fan. BF42 sucked me away from Baldur's Gate 2 and I've been playing FPS's since, but I still have a love of CRPG's.

    I've thought about checking it out again, but to be honest, I think I like the story aspect of single player RPG's any more.
  4. #4
    Atomm wrote:Did you try the demo?

    To be honest, I've always been a big RPG fan. BF42 sucked me away from Baldur's Gate 2 and I've been playing FPS's since, but I still have a love of CRPG's.

    I've thought about checking it out again, but to be honest, I think I like the story aspect of single player RPG's any more.

    I haven't really PLAYED an RPG since "The Bard's Tale", which was such a piece of crap, it killed RPGs for me. Maybe that was unfair, and maybe others are quite good and entertaining, but that game made it obvious to me what others hadn't until that point: There's just a little plot, padded and surrounded by random monster encounters. Most of the games consisted of moving a short distance, getting attacked by a monster, and repetitively pressing the "attack" key. There were options like cast a spell, use your bow, etc, but it all felt the same. . .

    Throw in a ton of resource management/inventory swapping, and the occasional session of repeatedly pressing the "talk to random citizen" key, and I just felt like I was doing chores more than having fun. Worse, I had to level up, repeatedly fight things I really didn't give a tinker's damn about, just so that I could go other places without dying, so I could fight MORE things I didn't give a tinker's damn about, to level up again, so that I could finally uncover some piece of the plot. . .then do it some more.

    So I guess the answer is "No, I didn't play the demo." 😀

  5. #5
    Damn, that's a lot of words for No? Something you want to tell us Doc?

  6. #6
    Atomm wrote:Damn, that's a lot of words for No? Something you want to tell us Doc?


    I thought I had. 😀 😛