First QW Client "Update"

Started by Sarge · 10 posts · 1,675 views

  1. #1
    Some minor tweaks coming right out of the box for QW.

    http://community.enemyterritory.com/index.php?q=node/144

    badman wrote:Now that the wait for Enemy Territory: QUAKE Wars is almost over, we are turning our attention towards post-release support and making sure the community has what it needs.

    We started working on game improvements as soon as we wrapped up work on the demo and a first, small update is ready to go now and will be available for download shortly. We're rolling this update out through the in-game auto updater, so the download process will be completely automated. We're also providing a few external mirrors in case you want to download the file separately or are experiencing problems grabbing it via the updater.

    The game will check for updates every time the game starts up. In addition, there's a handy 'Check for Updates' button in the options menu. The game will let you know once the file is downloaded and ready to install.

    As mentioned before, this update is pretty small and contains a few things that will improve your Enemy Territory: QUAKE Wars experience. Here's the changelog:

    * Updated Linux client compatibility
    * Fixed performance drop of soft particles on some graphics cards
    * Removed XP award for destroying newly spawned vehicles (spawn camping)
    * Improved bot control of the GDF Titan Tank
    * Fixed dedicated LAN server administrators reverting to default group on map change
    * Fixed players occasionally not being able to change the mission they are on
    * Server Launcher now clears the map rotation when changing game mode
    * Fixed localized clients reverting to unlocalized if player starts a iite server on the same PC
    * Fixed image pure check (anti-cheating) erroneously failing for MegaTextures

    Along with the update, our official ETQW Game Server Providers will be putting up their servers for the game, so you can dive right into the fray when you get your copy. We hope to see you on the servers tomorrow!
  2. #2
    What's that smell?

    <sniff!>

    Nope, smells like a PATCH to me. 🙂
  3. #3
    I wasn't trying to slam them with that, just trying to be teh funnay.

    I think it's great that they are immediately addressing problems. I also like the auto download 👍
  4. #4
    Yea, the auto download is cool. It amazes me that anyone releases a multiplayer game without it. Ahem, EA.....

    Also, if this was BF, it would take 2-6 months for this to even get released.

    This one brings a tear to my eye.....

    Removed XP award for destroying newly spawned vehicles (spawn camping)
  5. #5
    Atomm wrote:
    Yea, the auto download is cool. It amazes me that anyone releases a multiplayer game without it. Ahem, EA.....

    Also, if this was BF, it would take 2-6 months for this to even get released.

    This one brings a tear to my eye.....



    Don't forget EAs patch after release would crash 70% of machines, then they would revoke the patch and re-release it in a month
  6. #6
    Guys, guys, guys. This isn't about EA.

    Open the door to the future and breathe! 🙂
  7. #7
    Hrmm.. it was released today here in Europe.. should i ? Should I?.. bah it probably costs 40 pounds.. ~90$ ..fark that.


    Upon review of the official stat board.. we already have an air whore who currently resides at the top of the score list in both main totals and use of the GDF Anansi and the Tormentor.. hip hip hurray...


    On a plus side it looks like the most kills per minute come from the rocket launcher... go get em.
  8. #8
    Rocket Launcher? The stationary or the hand held?

  9. #9
    Atomm wrote:
    Rocket Launcher?


    <wakes> Huh, what?


  10. #10
    I must correct the previous statement as Rocket Launcher was not specific enough for individual weapons. Individual Human Hand-held Rocket Propelled Munitions Launcher... for them atommic folk out there. 😛