Kill Hill Updated.

Started by hitpawz · 6 posts · 1,043 views

  1. #1
    Sup yall. I've gone through and done a whole steaming load of polishes to Kill Hill. My hopes is that it's improved in terms of lag, realism, atmosphere and gameplay. I can't fully say, of course. Anyway, if anybody is bored enough to try it out, I'm hoping this one will withstand a real test. The good news is that I've still left a LOT of room for trimming.

    -Removed all duplicate vehicle spawns.

    -Gave each team the appropriate vehicles, exceptions being mobile arty & ZSU

    - Thinned the jungle

    - Added a transition of trees across the elevation.

    - Added freedom for infantry to cross the countryside in most locations. If you can't climb it, it's deliberate.

    - Increased flag radius to encompass the entire surrounding area of each of the outside bases. I tested this with 2 guys on a lan and it's pretty cool actually to have that freedom and forewarning of an enemy. With a lot of people, it might suck.

    - Increased the flag radius of the main base.

    - Fixed the jeep jump for less chance of death across a more broad spectrum of performance circumstances. Before, lag made you dead.

    Still left to be trimmed are the number of vehicles which spawn for each template. The density of the overgrowth in general can come WAY down, even though I have significantly reduced it already. I will shed a tear, but performace is much more important.

    If you guys could give me feedback on how it's running for you and any thing that you may notice. I know I still have some floaters about, I doubt I'll ever find them all. I'm still looking for them. The next release will most definitely be the final map. After that, I may create a single player version as it currently won't allow for bot play without shifting the flags into places that are less "fool proof".

    Thanks guys, hope you like.

    Drop the "LoF.bik" file into your "C:Program FilesEA GAMESBattlefield VietnamModsBfVietnamMusic" folder

    http://www.hitpawz.com/KH/KillHill.rar

  2. #2
    Just saw this pawz. Will dl tonight and try it out as soon as I can.
  3. #3
    Is there any way you can make these zips? I can put it on the server if it's a zip. If it's a rar, I have to download it to my home computer, uncompress, rezip and upload it to the server. Takes me a lot longer to put on the test server.

    Thanks!
  4. #5
    You should probably do your map updates, etc in the private forums, just so we don't make multiple versions available to the public...

    just a suggestion.
  5. #6
    Aye, good point. Especially seeing as the version up now is already outdated. Since upload, I've given it the StationaryM60 treatment throughout. That and the custom skybox was always a temp thing. So the final will follow very shortly after it gets tested. I'll update everyone in the private area from now on and can somebody please move this one over there for me?