Mapping/Modding BF2

Started by Atomm · 6 posts · 722 views

  1. #1
    I have been digging through the server and the demo map. I must say, this stuff is very straight forward. The con files remind me of Cascading Style Sheets. The server stuff is all python. The maps are now just zip files. No more messing with WinRFA.

    As crazy as it sounds, I think I kind of get it. I really think we are going to see some amazing stuff come out of this.

    Have any of you mappers checked out the map? I bet you could change it up without the tools.
  2. #2
    As a hack-er I've been meaning to but have been playing COD UA allot and have not put anytime in to BF2
  3. #3
    Duck, I bet you would jump right into this stuff.....
  4. #4
    Where are they located on the typical install and what are you using to look at them?
  5. #5
    I was just looking at the files in the map zip and the python files on the game server. I wasn't looking at the mapping per say, but rather the files used to make the maps.

    I think it was kind of smart to go with zip over rfa for the maps. Makes things a heck of a lot easier.
  6. #6
    personally i think the new file layout sux. I see a lot of people messing up their games because of this.