New BF2 Mod

Started by DocJon · 37 posts · 4,364 views

  1. #2
    Doc it's not very nice of you to call Paladin pushy, but that mod does look interesting. Hope I can get on to check it out for a bit. For those of you too lazy to click on the link:

    DNC_Bongsquad wrote: Edited by DNC_BONGSQUAD on Mar 7 2006 8:50AM

    Come join us on our special events server tonight! We are going to try out our new mod on the general public.

    server ip: BF2.DEADLYNIGHTCREW.ORG
    If you love infantry battles, this mod is for you. This gameplay style has been called "push" or "supply chain." Basically you have to take the flags in order. No flag hopping here! It means there is always a great firefight going on because people are not as spread out. It gets intense! Secure one flag, and then start to push the enemy back.

    It's a server-side mod, so there is no download necessary.

    The flag radius has been enlarged a little bit in general to make taking flags a little more feasible. (Since this is server-side, you may actually be in flag radius even if the flag indicator does not appear - keep your eyes on the flagpole!)

    It's GREAT fun to play. We have modded 6 maps so far. It was designed/implemented by one of our members, =DNC=Trucker.

    Come by tonight. Hop on teamspeak if you can! ts.deadlynights.com:8767

    If you like it, come say hi on our forums: deadlynights.com

    (this will not be running ONLY tonight, it will probably be up for a while...)

    EDIT: Doh, forgot to mention that arty and UAV's are gone. Also, the available vehicles have been tweaked. No tanks in Karkand for example. Server is unranked obviously, and located in USA.
  2. #3
    Sounds like fun, Maybe I can catch some of you there
  3. #4
    Tried to play this last night, but by the time I could get on to play the server was empty 🙁

    So I ended up playing SF instead. Got my Vet Spec Ops badge somehow and then Doc joined until we were too frustrated to continue. There are some good SF maps, but Iron Gator isn't one of them :?
  4. #5
    Do you guys want to try this on Friday? We will have 2 guests joining us. It might be a nice change...
  5. #6
    Friday, hell I want to play this tonight! 🙂

    So if not this are we playing with the other clan tonight at all?

    Playing this for FNF is also cool.

    Man I love this. This type of game always allows a lot of action and a goal at the same time. It gets exciting to take that flag and try to get the next one. Then you get pushed back and have to take it again! Always lots of action and everyone knows where to be so you have a lot of backup and are always playing along side your friends. Cool stuff to me. I like having everyone at one spot like this. I am surprised Lexx does not like it more as it is about the most action you can have in a game I think. Wow imagine this with 32 players, MAN that would get intense 😉

    It really is my favorite type of game play. That is one reason I like UT Assault, it is push. I am excited for this one! I think only CTF type games come as close for fun.

    Just wanted to note that the Read Me said the flag radius has been enlarged but since there is no DL on our end, all server side, you won't always see it on your HUD. So pay attention to the flag actually going down.

    Anyway we can get this set up on our server?

    This is the mod I wanted to do myself if I only knew how. Some day I want to get a project going with some guys here that have done mods. I really want to learn to do this stuff. I have some ideas.
  6. #7
    Since it's server side, we would have to either code it ourselves or they would have to release it. From the sound of things, they are keeping it to themselves for the time being.

    Yes, Play with the other clan tonight. We can do this on Friday. I'm out of town on business, so I won't be playing again until Friday Night.....
  7. #8
    Finally got to play this some tonight. Was good fun even with ~ 10 people. The push style really focuses the infantry battles. I could see where lots of players would be absolute carnage. Especially with the current state of the PKM and other support weapons 🙂
  8. #9
    I <3 the PKM
  9. #10
    :gayflag: whore
  10. #11
    Wow Sarge has called me a whore twice today on the boards and once last night.
  11. #12
    Only once? I thought I called you that just about every time you killed me with that blasted PKM :ak:
  12. #13
    Thats true
  13. #14
    So we are on for this to start with tonight? That was tha plan last I knew anyhow?

    I think the guys running the server were planning an event tonight so there may be more peeps around.

    Fall back is CTF on our server, assuming it has been updated.
  14. #15
    Sounds like a plan.
  15. #16
    I am trying to check to make sure that they have this up and running since the patch. Don't see anything on their forums to say that it is down. I have IMed Trucker asking, but haven't heard back.
  16. #17
    Trucker says on the PBF forums that they are patching today so it should be up and running for tonight.
  17. #18
    Do we know Trucker from somewhere? He sounds really familiar....

    Getting the patch now... About 100MB left to go....
  18. #19
    How about your server admin/modder get in contact with myself and we'll talk about getting this set up for you guys. We really want to increase #'s more. Where is your unranked server located? perhaps you may bring in some with better pings, etc...

    good games guys! thanks for your interest
  19. #20
    Thanks Trucker - Server admin would be Atomm.

    Was good fun tonight even though some of your guys just absolutely crushed me pretty well constantly 🙂

    My one screenie from the night - Been playing this game since the day after it came out and this was the first time I have actually seen this first hand 🙂
  20. #21
    what are those things lying around?
  21. #22
    Raze wrote:what are those things lying around?


    Ha, he found the crate with the dolls or teddy bears inside. 🙂
  22. #23
    LOL! Cool.

    Our server is located in Tampa at the moment. We are waiting for something to open up in Chicago or Texas. I would love to run this.

    What do you guys think?
  23. #24
    It was a lot more fun than regular bf2. keep the battles in a local region. It was also fun that some maps did not have a commander. I have really grown to hate the commander and his arty.
  24. #25
    Raze wrote:It was a lot more fun than regular bf2. keep the battles in a local region. It was also fun that some maps did not have a commander. I have really grown to hate the commander and his arty.

    [color=white][/color]

    It was ok. Seemed like you had more frag chances which is good. Good for a change of pace. At the moment I still prefer commanders, arty, and capping flags whereever your at.

    I didn't care for how one set of 3 guys were capping all the flags and running to the next before I could catch up. Then again, points didn't matter there last night 😉

    Still, better than the CTF mod.

    Perhaps this 'push' team could be swayed to at least add some map packs with this mod. Now I could see playing 'Bocage' with push 🙂

    I think I'm way too much a purest, sigh. :roll:
  25. #26
    I think the beauty of this mod is the fact that the client doesn't have to download anything to experience a different type of gameplay.

    It would be cool to see more maps added. In fact, I think this would great for the mod we started making.... I won't list it publicly, but the old guys know what UA is..... :-)
  26. #27
    lexx wrote:
    Raze wrote:It was a lot more fun than regular bf2. keep the battles in a local region. It was also fun that some maps did not have a commander. I have really grown to hate the commander and his arty.

    [color=white][/color]

    It was ok. Seemed like you had more frag chances which is good. Good for a change of pace. At the moment I still prefer commanders, arty, and capping flags whereever your at.

    I didn't care for how one set of 3 guys were capping all the flags and running to the next before I could catch up. Then again, points didn't matter there last night 😉

    Still, better than the CTF mod.

    Perhaps this 'push' team could be swayed to at least add some map packs with this mod. Now I could see playing 'Bocage' with push 🙂

    I think I'm way too much a purest, sigh. :roll:


    You know Lexx as much of a good friend you are to me, you drive me CrAZy!!

    You say you love CTF and we finally get it for BF2 then you do not like it. I think the main reason you do not like CTF is we need to play it with more players. When we only had a few it is much harder to defend and go on offense. I really like CTF in BF2 myself.

    I personally do not care about arty, as a matter of fact I think it ruins the game sometimes, not always, but when you are stuck to one or two flags then the commander just keeps pounding you, it gets REAL old REAL fast.

    Stop worrying about points so much. Who cares, one reason I like the mods and custom maps sometimes is that it totally removes the point whoring from the equation. Now you won’t care if you sit on a flag the entire game and not score but you are still being useful. Oh no! I can not stay here on defense, my stats will suffer. Sheesh!

    Your main problem is you say you want total non top action and then when you play a game and get your ass kicked and then don’t like it. Make up your mind 😉

    You are just hard core UT and BF2 is only a past time. DocJon and I are the opposite. We love UT but would rather always play BF2 if given the chance. UT is great but just so kill kill kill. No strategy really and certainly no time to ever stop moving even for a second.

    In BF2 you can always spawn in the middle of the action and have the kill kill kill thing or simply stay back and defend and take a breather, your choice. UT you do not have one and sometimes it just wears me out 😉
  27. #28
    The new PUSH mod is GREAT! It gives you a lot of infantry work. I have a few suggestions though.

    First put all the vehicles back in. I see no reason to remove the tanks from Karkand for example. With a few good AT guys he won’t be much of a problem. It also forces the other team to have some AT guys and not all be running around with PKM’s 😉

    Makes it more challenging.

    Just leave out arty though no matter what, too concentrated a number of players in one spot for that.

    Leave the UAV’s in as well, why not. 🙂

    Post images of the maps on a web page someplace marking the push flags and the order. Number them. That way we can examine them and see what is what. I understand that since it is server side there is not much in game things you can do and that is okay. Just letting us know what they are will solve most problems. As it is now we have no idea what flags are what on some maps, and which ones are not part of the supply line.
    Someday marking the disputed flag, like the supply creates, would make it perfect but that may never be.

    I agree with Lexx, and was going to suggest myself, to maybe add some custom maps to the equation. Since it is ran on an unranked server anyway you could include a lot of cool new maps to play on AND have a new way to play them. That is a win win in my book.

    I also had a blast yesterday guys. If I could offer just one suggestion, that would be that my team needed to work together more. There was a lot of times that I was on the disputed flag or the one just before it with no backup at all. Or I was just an idiot and was unsure where everyone went 😉

    We need to get the defense and offence squad thing going or something.
  28. #29
    Paladin wrote:
    lexx wrote:

    I think I'm way too much a purest, sigh. :roll:


    You know Lexx as much of a good friend you are to me, you drive me CrAZy!!

    Your main problem is you say you want total non top action and then when you play a game and get your ass kicked and then don’t like it. Make up your mind 😉

    You are just hard core UT and BF2 is only a past time. DocJon and I are the opposite. We love UT but would rather always play BF2 if given the chance. UT is great but just so kill kill kill. No strategy really and certainly no time to ever stop moving even for a second.


    I could stay mute. I just offered my views. If I didn't like BF, believe me, I wouldn't bother with it. I appolize for being a purest, but I've never been much of a beta tester. I saw flaws in the CTF and push mods, but I'm hopeful they will improve over time.

    Not everyone is going to have the same views, especially on mods. I didn't make any 'apples to oranges' comparisons, at least not in this thread, nor did I whine about getting pwned, although ebb was doing a good job on me 🙂 .

    If people don't voice thier concerns, I don't give a damn what game it is, it will NOT get played for very long.

    Besides, as a developer of mods and new games, shouldn't the question really be.. "What can we do to attract CS:S, HL2, UT, Q4, etc, players to spend thier time and dime on us?"

    I guess we will just have to agree to disagree, and I'll keep quiet 😛
  29. #30
    Paladin wrote:The new PUSH mod is GREAT! It gives you a lot of infantry work. I have a few suggestions though.

    First put all the vehicles back in. I see no reason to remove the tanks from Karkand for example. With a few good AT guys he won’t be much of a problem. It also forces the other team to have some AT guys and not all be running around with PKM’s 😉

    Makes it more challenging.

    Just leave out arty though no matter what, too concentrated a number of players in one spot for that.

    Leave the UAV’s in as well, why not. 🙂


    I agree with the no arty in smaller city maps. I kinda like the no UAV. I like the no tank. It's the purest infantry experience I've had in BF2. . .and this is from the guy who whores the AT kit.

    I can see where the arty & UAV have their place on the LARGE maps. I PREFER the smaller city maps without them, but there are only a few of those.

    Paladin wrote:
    Post images of the maps on a web page someplace marking the push flags and the order. Number them. That way we can examine them and see what is what. I understand that since it is server side there is not much in game things you can do and that is okay. Just letting us know what they are will solve most problems. As it is now we have no idea what flags are what on some maps, and which ones are not part of the supply line.
    Someday marking the disputed flag, like the supply creates, would make it perfect but that may never be.


    I'm hoping they eventually make this a small client-side mod with some graphical enhancements. It would really be nice if the mini-map outlined the capturable flags. This is not a mod that needs a LOT of graphical enhancement, but a little bit would go a long way.

    Paladin wrote:
    I agree with Lexx, and was going to suggest myself, to maybe add some custom maps to the equation. Since it is ran on an unranked server anyway you could include a lot of cool new maps to play on AND have a new way to play them. That is a win win in my book.


    Yeah, eventually it will be nice to see some of the better custom maps in the mix. I think for now they want to keep this as easy for the average player as they can, in terms of install and DL's. It's kind of a two-edged sword, though. Sure, it's easy for someone to decide to play and just jump in, but it doesn't seem different enough for the ppl who are actively looking for a new BF2 experience.

    Maybe have 2 servers: One that allows anyone with an up-to-date BF2 to play, and another that has custom maps that will cater to those looking for something new, and who are actively DL new mods and content. Eventually, when word spreads and enough ppl have tried it, they can get brave and go to a mod that requires DL's and has new maps, and some custom graphics. . . just a thought.

    Paladin wrote:
    I also had a blast yesterday guys. If I could offer just one suggestion, that would be that my team needed to work together more. There was a lot of times that I was on the disputed flag or the one just before it with no backup at all. Or I was just an idiot and was unsure where everyone went 😉

    We need to get the defense and offence squad thing going or something


    I agree with you. You're an idiot 😛

    Seriously, I think we need 2 squads. We did pretty well with the one squad, but one squad cannot do everything. Towards the end, we did have 2 squads, and I think it worked better. Even if we all stick together, this way we have two squad leaders to spawn on.

    If we're gonna HAVE 2 squads, we'll need 4-6 ppl in each. 3 ppl in one squad just isn't enough firepower, especially if the squad leader stays back for a spawn point. 1-2 guys with the Magic PKM's ™ can hold off the 3-man squad, and we all know the odds of seeing a PKM.

    So, either we have one effective squad with GRB's doing one task. . .or we can have 2 squads, and we'll need to invite lone-wolves into the squad.

    Remember to look for team players, or good players, to invite into our squads.

    That is all. . .OVER!
  30. #31
    STOP IT! Don't be a chick 😉

    No do not keep quiet man. Just because we bust balls a bit does not mean I do not value your opinion man. I have known you wayyy too long 😉

    Please always speak up, it is your clan as well. We can have a conversation over issues, that is why this forum exists right? We just do not always have to agree 😉
  31. #32
    lexx wrote:
    It was ok. Seemed like you had more frag chances which is good. Good for a change of pace. At the moment I still prefer commanders, arty, and capping flags whereever your at.

    I didn't care for how one set of 3 guys were capping all the flags and running to the next before I could catch up. Then again, points didn't matter there last night 😉

    Still, better than the CTF mod.

    Perhaps this 'push' team could be swayed to at least add some map packs with this mod. Now I could see playing 'Bocage' with push 🙂

    I think I'm way too much a purest, sigh. :roll:


    I hear you. As primarily an Anti-Tank guy, I spend a LOT of time looking at my squad's backs, trying to catch up (GRB guys stick together better than our old clan did, but that's what happens as anti-tank). . .you can't sprint very far in that class. Some games I seem like I'm always getting to the action a little too late. That sucks.

    Maybe we just need to make more of an effort to stay together. Kinda hard sometimes with the 3-man jeep.
  32. #33
    I think there a lot of valid points in this thread. For one, it shows that everyone plays games for different reasons and enjoys different things. Remember, that is a strength and not a weakness. UT on Thursday Nights breaks things up. Sure, I may get pwnd, but so what. It's all about having fun......

    As for teamwork... Well, this is a pub thing, so I can't expect us to operate like an elite squad.... However, last night was great for me. I remember many times covering the group or walking backwards and watching the flank. I also remember being a squadleader on Karkand and always pushing forward as I spawned so you guys could get to the action faster. Remember the Vehicle from the out of order flag on Karkand?

    Many times, we went into the flag radius in force. Didn't mean we always took the flag, but it was still great fun.
  33. #34
    yes definitely a lot of fun.

    If there was a reason to add tanks back into the maps it would be to give the AT guys something to worry about aside from sniping me with their rockets 🙂 I think as long as it is equal numbers for each side, it adds an element without taking away from the intensity.

    Another thought I had on this would be to allow for multiple paths. For instance on Sharqui, the MEC could attack and take either the city entrance or the hotel as the first flag. From there, you go on as planned, but it gives some variety and keeps all of the flags in play as vital. On Karkand, you could make the suburbs or the market the variable.

    I think there was a mod in the early days of BF2 that did that, or at least tried to. I'll have to look back in the forums and see if anyone mentioned it previously.
  34. #35
    I think the out of play flags should be brought into play. Either in a zig zag fashion or in a way that really changes up the play, but keeps the action focused. I think tanks should be brought bank in. I mean, you kept the helo's, so why not tanks?

    Also, Mashtuur would be a blast on this mod. You would have to make it work in a box or zig zag, but it could be done.

    Just remember, see if you can append a number to the end of the Location Name on the Minimap, so everyone knows the order.
  35. #37
    Sarge wrote:Found that mod. Was/is called "Domination" and Brules posted about it back in July. Very similar to the push mod.
    http://users.tpg.com.au/markschu/



    GREAT find sarge!

    It does not look to be supported anymore though. the last updates was July 2005.

    This looks very very cool! I hope they release it for more than the two maps though and updated it sometime soon.

    This really shows the potential of some cool mods to come I hope.