Object Scaling

Started by hitpawz · 11 posts · 1,812 views

  1. #1
    Forget coding boys. Double-Click the object in BCV 1.2

    Somebody report if it mucks with physics still.
  2. #2
    hitpawz wrote:Forget coding boys. Double-Click the object in BCV 1.2

    Somebody report if it mucks with physics still.


    Ahhhhh All my hard work and creative thinking will seem like it was an easy task with this feature.

    I still havent got to see BC 1.2 (on Scotts pc still :evil: )
  3. #3
    Yeah, if I get my 3rd wish granted by Dice and they give us an effects GUI, all that learning we did will look pretty useless.
  4. #4
    I haven't got the scaling thing to work yet. It appears scaled in the BC but not in game...
  5. #5
    Hmm, I haven't tested what it does in-game yet. Might be good to note that it doesn't actually work.
  6. #6
    Plus, I'm missing something in the tunnel tool. I build the sewer system, used the tunnel tool to make the holes in the ground for the tunnels and low and behold going down I start swimming. ARGH! I even tried to check the box on the tunnel tool for culling? No go. Am I missing something?? I've checked Planet and noone is answering this question yet. Could be they don't know either.... :-)
  7. #7
    Thats SUX.

    I still havent got to mess with it much, so I dont know yet.

    Another thing Im wondering is if you can call the 2nd minimap with out going underground.

    Assault island has the large "under Object" area, but isnt under the terrain and I would really like a second minimap to show that area.

    There are a few people working on this, but I thought more may wanna give it a try.
  8. #8
    Heres the Deal with Object scaling.

    It does NOT save your adjustments to your Standard Mesh.con file, which is why it doesnt show up in game.

    BUT since it works in Battlecraft, You can still do it MUCH faster.

    All you need to do is copy the info and add it like you did before.

    Im freaking happy as hell just for what it is. Do you know how many Tests I had to do to get objects the right size in the begining? Now I can size everything in BC and just do 1 session of text editing.
  9. #9
    LoU, Raze was telling me about the 2nd minimap the other day. From what he said, it's just another call. I bet you could make it work.
  10. #10
    Yeah it is a call in the root init.con file, only thing is... remember how to do the custom map size? kinda falls into that. Open siagon? and check for it. Pretty easy to spot.
  11. #11
    thought I'd revive an old thread. The object scaling works if you first put in the Object.geometry.scale 1/1/1 first. Then I was able to let BCV do the rest.