Atomm wrote:That is actually pretty cool.... I swear you can do things I can't with that darn thing.... 4 Shots on a tank and I still didn't blow it up.... Sheesh....
I learned a few things. . .when the tank sits outside a flag area and keeps tearing you up, and rolls back out of range sometimes, he's repairing. Look for a repair crate, and destroy it first(grenade/rocket). Look for him jumping out and repairing it, sneak up, take it or kill the repair guy.
Aim for the treads, facing the front and back of the tank where they rise up from the ground. That's half-damage if you can hit it. I try to make it my first shot, if he doesn't know I'm around (easier to make a well-aimed shot). Supposedly there's an area where the tank and turret meet that's a 1-shot kill from a tank - I've done it with a T-90(I was fairly sure he had full health)and I've had it done to me, but I'm not sure where that area is. . .maybe right under the cannon at the join of the turret. I dunno if that same shot works from an AT perspective, as I don't live very long when looking down the barrel of a tank.
You really need two or more AT guys to handle a good tanker, a tank with ground support, or multiple vehicles. I alway try to shoot the weakest vehicles first (50 cal jeeps/trucks, APC's, then tanks). No sense wounding the strongest when you can take out the weakest and remove some firepower.
Tanks take a shot from a TOW, then need another shot from AT, a c-4 pack, or MAYBE several grenades, to destroy. . .unless TOW shot is in treads, or that mysterious one-shot zone mentioned above. Everything else is a one-shot kill from a TOW. Keep a guy near the TOW when defending, and listen for vehicles. It's nice to take out 2 or 3 guys in one shot when there still 20 yards from the flag.
Most everything else is aiming and steering, as well as being at the right place at the right time, using cover, and being willing to die 🙂 Check out my kills & deaths. . .sometimes I die 2 or 3 times to get that tank. I suppose that's where ppl get discouraged by the kit.
Now if I can just find a way to deal with the insta-proning PKM dudes. I'm getting killed when the screen shows them halfway to the ground and I have a 15 ping. I think maybe strafe left or right, don't stand still looking for that good shot on the guy on the ground,
because he's there and shooting before you can see it. I like the grenade launcher or AT weapon for them, as it's a one-shot kill. Noob tube has a bigger radius of effect than AT, but take longer to explode and is a bit harder to aim.
The PKM guys are really dominating close in. They need to put a half-second delay in after proning. That weapon isn't for running and gunning. . .play DOD to see how they handle the heavy MG's.