Partial change list from beta .31 to release version

Started by Sarge · 1 posts · 553 views

  1. #1
    Here is a partial change list of the adjustments to the game between the .31 beta build and what is shipping in a few days. This is supposed to be updated as he gets more info....

    teh Mitch wrote:UI/HUD

    General

    * UI/HUD Interface now scales


    Server Browser

    * Current Version number shows in top right corner
    * New font used in server list
    * Server browser has been optimized for quicker results


    Scoreboard

    * Updated fonts for cleaner look


    Video

    * ATI X1800 Shadow crashes have been fixed


    Gameplay

    Collision

    * Collision has been fixed on various “invisible” objects, allowing players to shoot through windows/doors etc.


    Roles

    * Reduced ground support passive repair


    Air Support

    * Reduced carpet bomb damage radius
    * Reduced number of bomblets dropped by cluster bombs
    * Reduced number of bomblets dropped by carpet bombs
    * Tightened up carpet bomb radius
    * Recycle timers extended


    EMP Tech

    * Moved EMP Generator to Role 2 and EMP Rocket to Role 3 (I suggested this one woohoo!)
    * Lowered Role Points needed for upgrades
    * Increased Airstrike blocking radius


    Scoring

    * Adjusted points awarded for kill assists


    Drones

    * Increased yaw torque on Heli-Drones
    * Adjusted the steer angle and acceleration for better movement on RC Car Drone.
    * Increased torque so the RC Car Drone can better climb hills


    Vehicles

    * Turrets will no longer point at an incorrect position when entering the vehicle
    * Increased Medium armor rocket damage
    * RS Attack helicopter health has been decreased
    * Set ammo on Bradley countermeasure to unlimited, decreased reload time, adjusted clip size
    * Fixed improperly set ammo types for a few vehicles which prevented them from getting their ammo restocked
    * Adjusted the # of rockets for attack helicopters in seat 1
    * Fixed the painted-guided missiles for secondary gunner in attack helicopters.
    * In the Heavy Armor the yaw speed on top gunner was increased
    * Adjusted flight controls on the Attack Helicopters
    * Fixed missile fire from second positions in vehicles.


    Weapons

    * Shotgun headshot damage has been fixed
    * Lowered infantry weapon damage vs. EMP generator
    * The mounted mg damage increased vs. armor
    * Clip size has been evened out for WC to match RS
    * Lowered infantry damage vs. tank drones, sentry drones & EMP generator
    * Increased grenade launcher damage
    * Lowered grenade launcher ammo count
    * Adjusted the fire interval of various weapons
    * Decreased grenade launcher ammo
    * Sniper & shotgun recoil recovery were adjusted
    * Shotgun damage was adjusted
    * Adjusted all zooms for scopes to remove the delays


    Servers

    * Servers will automatically start after going down
    * No Register Keys needed to setup dedicated server