DocJon wrote:
I'll start with the squads. Pal was forming a squad and inviting me, but I'm not sure how this had any benefit at all. What does forming a squad do for the squad members in this game?
When in a squad you can as a squad leader you can point out objectives and tasks.. I have never been in a squad that actually did it unless I was a squad leader. So I don't know if you get any extra xp for it or not, or if you can spawn on it. When I was with Paladin he probably did not know how to make objectives or just was doing his thing. Other than that we need to try it out.
As far as linearity, it is what it is. Each spot has two-3 objectives to complete and multiple ways of ingress/egress. With one objective taking longer than the others. The trick is to get the important ones but not forget about the others that always help. Though I have already stated my worries about it, hopefully all the maps are well done and will play uniquely.
The biggest thing in this game to help out the 'fun' factor is getting that xp/skill points in the game. More weapons with your class and if you know the maps future objectives you can specialize in a class that will assist.
For example, the Valley - If you play as an engineer you will get the most xp/increases almost guaranteed as both sides need it the most. GDF also needs the Oppressor/Assault/Demo class to be upgrade as well though for the speedy demo planting and the CovertOps to get the hacking. We have almost always played as the Strogg.. who while a bit overpowered have a bit of a boring role sometimes. Though they do have that annoying as hell flying drone for their CovertOps.
We just need to have a nice little private session with enhance xp or something on the server if we can. Once the game starts running smooth on your machines it is quite beautiful and fun.