Random Veg generators

Started by Breaky · 5 posts · 675 views

  1. #1
    Guys,

    I think I got the under/overgrowth stuff figured out really well now. I saw some older posts about you guys having trouble with it causing crashes. It was doing this on mine and one thing I realized was that when certain vegetation is too close together it will cause clipping and will also start generating buttloads of extra polygons, it looks wierd and usually will crash after a bit.

    Anyways, I don't know if Raze has got it working better since he last posted, but I helped LoU a little already with it, let me know.
  2. #2
    I quit using it on newer maps. Except for some instances I may use it for grass.
  3. #3
    Cool. Yes on air maps I agree that the hand placed veg is alot better for gameplay, etc. But on ground only, it looks really well and the map runs fairly fast.
  4. #4
    Less is more when it comes to undergrowth. I got better coverage using one object (a grass) at 1 spawn probability and 0 0 distance to same and others.

    Hight also has an influence on it. At 0.6 the grass was patchy, but at 1.0 - 1.6 it was really lush and full.
  5. #5
    Yep, good call Mox, I've done exactly the same thing on a few places. However, I did make my basic grass probability 0.9 and another darker grass 0.1 on some of my trails and it gave me these uneven height darker clumps just in a few places and came out nice.