Recruit Snyder's Mod

Started by Sarge · 9 posts · 1,145 views

  1. #1
    Have any of you been following this one at all? Looks like it has some really cool features and is really small to boot! I will be checking it out once it is released for sure.

    From Recruit Snyder:

    File download size will be 6.07 MB (the official WW2 mod by DICE still is required to play).
    The readme incl. the feature list is almost finished, I'm sure I left out something but players will find out about it by themselves.

    _______________________________________
    GENERAL FEATURES
    _______________________________________

    - Full AI support (except for known limitations in the Battlefield
    series, like "bots don't place mines", "bots can't use winches", "bots
    don't pick up kits", "bots don't place objects in a sensible way")
    - Blood FX (moderate)
    - 3rd person view for infantry (F10 - F12)
    - No self destruction for damaged vehicles
    - Vehicles can be abandoned on a map for later re-use
    - Enemy vehicles can be hijacked and won't respawn until destroyed
    - Tank, aircraft & chopper weapons with adjusted velocity / ammo
    - Hooks & winches added to most vehicles (MI-8 Cargo etc.)
    - Helipads repair and ammo refill radius increased
    - Heat seeking missiles less precise now - they're still lethal but
    they're easier to avoid
    - New/unique engines for all choppers, planes and most land vehicles,
    for instance: Huey Gunship and Huey Slick got different flight physics;20
    - New suspension, transmission and steering for most vehicles. 4WD added
    to many Jeeps.
    - Mobile supply depots - heal, repair land vehicles and refill ammo,
    destroyable, can be moved.20
    - Extra seats for many vehicles
    - Existing classes re-done, new classes added
    - Existing vehicles re-done, new vehicles added
    - Existing hand weapons re-done, new hand weapons added
    - Several AI enhancements, for instance: Transport chopper pilots don't
    bail out over landing zones, they keep flying (most of the time) ;-))
    - All U.S. heat seeking missiles got color markings to identify friendly
    fire. New heat seekers added for Combat Jeep (formerly known as "MUTT")
    and Huey Gunship - slower seeking routines;
    - Several weapon & vehicle sound changes.
    - Helicopter transport capabilities: Chinook and Mi-8 can lift/transport
    heavy tanks, Huey Slick: Medium & light vehicles; KA-25: Light objects,
    Jeeps;
    - ATC Tango door can be opened (arrow keys): Do not load vehicles, only
    infantry;
    - Lots of add'l objects, to be placed freely on every map: Please do not
    place them while driving!
    _______________________________________
    FEATURES
    _______________________________________

    Special Objects:

    - Stationary AA Battery "Quad 50": Limited ammo, can be deployed by
    Nancy truck and Mortar Jeep wherever required.
    - Stationary AA Missile Battery "Red Sky": Slow heat seeking rockets,
    radar, Left_Click fires one missile, Right_Click fires salvo (up to
    six); deployed by BRDM Mortar car and UAZ Pickup, anywhere.
    - U.S. Checkpoint: Studebaker 2.5t wreck, accessible, with steel tank
    obstacle, good cover for infantry, very hard to destroy, deployed by
    Combat Jeep 4x4 anywhere; Studebaker 2.5t truck turns into U.S.
    Checkpoint upon destruction (instead of a disappearing wreck);
    - NVA Checkpoint: UAZ Pickup wreck, sandbags, steel tank obstacles plus
    Heavy Engineer kit spawner, hard to destroy, deployed by UAZ Pickup and
    BTR 60;
    - NVA Fueltrap: Three different models (barrels, crates), ignition:
    explosives, grenades, MG, some submachine guns; huge blast, kills
    everything; deployed by Vespa, BM21 SAM, Red Star, UAZ Patrol Car;
    spawns on several city maps; can be deployed inside buildings as well.
    Caution!
    - U.S. Tank Obstacle: Steel tankobs plus sandbags; deployed by
    Studebaker 2.5t;
    - Repair/Supply Crate: Looks like U.S. spawn crate, with beer logo;
    repairs and refills ammo; deployed by M113 and BTR 60, can be found near helipads for airlift;
  2. #2
    Wait, there's more....

    Aircraft:

    - F4 Phantom, Corsair, MiG 17 & 21 adjusted
    - A1 Skyraider added to many maps. Two variants; both feature new low-velocity napalm missiles;
    - AC-47 gunship with mobile spawn point added to many maps. Spawns in mid-air until manned. Bomb load increased for carpet bombing.
    - Huey Gunship: New heat seeking missiles for pilot added. Less precise, slow seeking routine.
    - Cobra: Heat seekers for pilot added;
    - Mi-8 Gunship: Heat seeking missiles added for pilot (secondary), Soviet type (slow)
    - Mi-8 Cargo: winch added
    - Ka-25: Added to many maps, winch added (can lift light vehicles & objects)
    - OH-6: Added to many maps, one low-velocity napalm missile added, no reload; long respawn times.
    - Chinook: Rear door added, to be opened by co-pilot (arrow keys); can hold 15 - 20 soldiers; crew (pos. 1-6) enters as usual, infantry can WALK in using the rear door. Rear door must be closed before take-off. Mobile ambulance station - only rear passengers can be healed.

    Land Vehicles:

    - Combat Jeep 4x4 (ex-MUTT): New model, add'l slow heat seekers added; can place U.S. Checkpoint / barricade; superb off-road vehicle;
    - Mortar Jeep: New model, Long Wheel Base; Front Wheel Drive; can place Quad 50 AA battery wherever required.
    - Willy 3-seater 4WD: Fastest car around; "authentic" chassis;
    - Willy Engineer + Minelayer: New model, two variants (open, canvas top); 4 WD; can place AP and AV mines; provides spare parts & ammo for vehicles and soldiers (= repairs and refills ammo);
    - UAZ Pickup: Long Wheel Base, 2-seater; Front Wheel Drive; provides ammo & spare parts; can place stationary AA missile battery and NVA Checkpoint wherever required.
    - UAZ Patrol: New model, 4WD, superb off-road vehicle; can place VC/NVA fuel trap;
    - BM21 SAM: New model; 3-seater (2 inside cabin); add'l heat seeking missiles for gunner; driver and pos. # 3 can place fuel traps.
    - BM21 Cargo: New model & physics; supplies ammo; drops supply/repair crates;
    - Nancy AA truck: Can deploy Quad 50 AA battery; new physics
    - Studebaker Flatbed Helicopter Carrier: Carries a OH-6 Loach which will always respawn on the truck; if enemy captures the truck, the helicopter is lost. OH-6 has long respawn times.
    - Studebaker 2.5t Support: Truck places steel tank obstacles plus sandbags wherever required. Upon destruction, truck turns into U.S. Checkpoint (hard to destroy, good cover for infantry);
    - Tow Truck: Can lift & transport light & medium vehicles and objects (crates, AA batteries); heavy vehicle, causes great damage when it collides with other vehicles, even tanks. No armor. Do not lift heavy tanks.
    - M 110: Gun adjusted; add'l passenger seat;
    - M 113: Can place repair/supply crate
    - M 132 "Zippo": 1-seater with flamethrower (turret); Do not drive into your own flames! Wait two or three seconds;
    - BRDM Mortar: Amphibious, 2-seater, 4 mortars for gunner; limited rotation for mortar battery; driver can place AA missile battery "Red Sky";
    - BTR 60: Can place supply/repair crate and NVA Checkpoint;
    - BTR 60 Engineer & Minelayer vehicle (no turret, no propeller): Non-amphibious; places minefields (AP & AV mines), ammo refills & repairs;
    - U.S. Propaganda Vehicle "AKMF Saigon": Re-furbished, ex-WW2 M3A1; doors can be opened (arrow keys); places U.S. Flamethrower infantry kit; carries PA system ("Stars&Bars Radio"), driver can start broadcast;
    - NVA Propaganda Vehicle "Red Star": Flamethrower installed, PA system ("Hanoi Hannah") operated by driver, can deploy fuel trap, carries one Vespa (can be entered separately from the rear);
    - Vespa: New physics; can place NVA fuel trap;
    - Sheridan: Flamethrower added for MG gunner; gun adjusted
    - PT 76: Armed passenger (open turret) added, gun adjusted
    - T-72, T-54, Patton, ZSU, Ontos, M 46: Guns adjusted;

    Infantry Weapons/Kits:

    - Southern Heavy Assault class re-done: L.A.W. now with Car 15 or XM148 - not with M60
    - M60: Increased deviation standing/running/kneeling; tends to jam - fire in short bursts (20 - 25 rounds) only
    - U.S. Flamethrower kit added: Heavy kit, slow soldier movement. Deployed by U.S. Propaganda GMC "AKMF";
    - NVA Flamethrower kit added: To be found on many ammoboxes (NVA); lots of mines & explosives added;
    - Mini Shotgun: Pistol for several U.S. classes, close combat weapon;
    - VC Close Combat class: Available from the menu; with "VC Model 40 9mm" submachine gun, great deviation; incl. AA Shotgun;
    - VC/NVA Heavy Engineer: With "Type 9 MG 7 mm"; precise small calibre MG; available from the menu; also part of NVA Checkpoint.
    - Combat Shovel: U.S. Engineers and several VC/NVA classes got a shovel instead of a knife. Lethal. ;-))
    - AA Shotgun (NVA): Improvised short range AA weapon, firing bundles of 9 AA projectiles (no missiles);
    - U.S. Demolition Kit: All sorts of explosives, no rifle; Mini Shotgun; on many U.S. Medboxes;
    - M 16 Sniper: New ammo, bipod; very precise;
    - M 14 & 21: New mags, 20 rounds per mag;
    - Binoculars and/or Medkits added to several kits.
    - Numerous minor changes

    Special Notes:

    - Naval Helicopter Carriers on D-Day Vietnam, Inv. Philippines and Inv. Wake are static (performance reasons);
    - Those maps carry more vehicles than default BFV maps -> helicopters & landing crafts attack in waves;
    - Flaming Dart: Several A1 Skyraiders added, 2 Chinooks;
    - Music players and horns were disabled in many vehicles.
    - I strongly suggest you try the new features, weapons and vehicles offline before joining a server; practice against bots.
    - Numerous minor changes which I forgot to mention, please don't sue me ;-)


    Known Issues:

    - In infantry 3rd person view (F10 - F12), ammo count display doesn't work; Hit F9 to see actual ammo left;
  3. #4
    Is this something we want to play on a FNF sometime? Is it multiplayer?
  4. #5
    Definately multiplayer. Seems like it could be fun. I downloaded it today (all 7 megs) and will try to find a server playing it tonight. Will tell you after if it is worth playing.
  5. #6
    For clarification:
    I would first need BF_V then down load BF_V WWII Mod (free?) then The Recruit Snyder mod 1.2 for a complete game set?

    Call me a heretic, but I have yet to buy BF_V, every one I know says don't bother...
    But if The Recruit Snyder's mod is worth it, BF_V is running about $19.99 here at EB. Might be worth a look if you-all think The Recruit Snyder mod 1.2 is worth it.

    Let me know if the above is correct, and what you think of the mod.

    Thanks.

    AK
  6. #7
    Will do. The WWII mod is free if you have BFV. At this point the WWII mod just has Wake, Iwo, and Invasion of the Phillipenes (sp?). There is a group trying to extend that to all of the BF42 maps in all theatres. Another worthy mod in BFV is Eve of Destruction - I enjoy that much more than the vanilla BFV.

    I think we got burnt out on BFV here. Played in a couple too many 8v8 league matches where we just got owned by one guy in a helo raping the living crap out of us. I have been mixing some BFV with liberal portions of BF42 CTF, Forgotten Hope and Battlegroup 42 and have been having a lot more fun with it lately.

    BFV definately has some features that BF42 could really use like a 3d map that shows you where all of the flags are in relation to you, nearby health and ammo crates, as well as the position of all of your teammates.

    Will let you all know what I find with Recruit Snyder.
  7. #8
    The WWII Maps from BF42 looked much, much better on the BFV engine.
  8. #9
    Recruit Snyder is working on another mod now that has more of a tactical flavor to it. Mostly this means you need to conserve resource as choppers, tanks and other vehicles spawn much more slowly. This guy is a modding machine and consistently comes up with some very imaginative ideas to put into his work. Check out his modified BAR and destructable Radar tower in the pics below.

    www.recruitsnyder.com