Hey guys, sorry for not being active at all. Real life kicked my ass hard.
Now, I know I've told you guys I've been working on mods, right? Well; I've also been working on a game which is going to be releasing rather soon. It's free and it's standalone. Here.
A standalone game based on the Command & Conquer: Renegade engine
Current build: 9935
Next build: A Path Beyond Beta (In Development)
Type: First/Third person Shooter online game
Website: http://www.apathbeyond.com
Moddb: http://mods.moddb.com/321
Trailer:
http://www.youtube.com/watch?v=05cf2WPJ98w
EDIT
Nevarmind.
FAQ
General Questions:
Q: So what is this?
A: Red Alert: A Path Beyond is a first- person shooter based upon Command and Conquer: Red Alert. You all remember Westwood, right? So do we. We've been in development for the past three years, and finally we have something to show the general public for it. How neat is that? It's been a year since we announced the changes for the Summer 2007 version of the project, which is being called "Red Alert: A Path Beyond: Beta."
We started out as a mod for C&C Renegade, an old game that was very underappreciated by critics and customers alike. Multiplayer was sort of like Battlefield, except that this actually came out before Battlefield and doesn't have really bad bugs and bad netcode. It was fun, but it was a flawed game that had a lot of weird, not-Command-and- Conquer design decisions thanks to it being rushed out the door, such as a plethora of new characters, and the fact that it took about a million bullets to kill someone. We decided to take the basic formula of Renegade and polish the gameplay and graphics (as well as base it on a better title of theirs) so that we could have something that would be what Westwood would have put out if they had more time. We believe we've succeeded. Hopefully you will too.
Q: What's a Red Alert?
A: Aw, you missed a hell of a game. It was an RTS by Westwood Studios, released in 1996, where the European Allies fought the Soviets in a battle for world domination using lots of tanks and lots of ridiculous technology. It's actually available on Amazon for like a dollar, you should check it out if you missed it.
Q: Whoa there pardner does EA know you're doing this?
A: Yes, and they're cool with it. Seriously. So much for being a giant, evil mega- corporation, eh? We've even showed our work off to them at the 2006 Leipzig Games Convention and more than once at EA's own offices. They like us, or at least they gave us that impression.
Q: So why should I play this?
A: I can think of a few reasons.
It's free. This really doesn't need any explanation, does it? (You'll need a copy of Renegade if you want to use Westwood Online, but it works okay without it, too.)
Balanced team- oriented combat. You can play as the Soviets, who have a lot of slow, powerful vehicles, or the European Allies, which have weaker, but faster vehicles, as well as some technological advantages that help alleviate the Soviets' advantage in power. We've been betatesting this for literally years, and have been making constant tweaks to how we want this to play. We're pretty satisfied with what we're coming out with. (This doesn't mean we turn a deaf ear to suggestions, feel free to leave a few.)
It's ridiculously scalable. Renegade came out in 2002, and it could run on a 400 mhz Pentium III computer. However, we realize that a lot of you have computers that are much better than that, and we've managed to add a lot of support for modern graphics cards, including Shader Model 3.0 support. If you've got a POS, you can disable this stuff and play a game that looks like it came out a few years ago. If not? Say hi to bloom and normal maps and other post-processing effects that make the game look a lot prettier. Everyone wins! If none of those video-game buzzwords make sense to you, basically, it will run on a five-year- old computer, but look a lot better on a modern one.
Persistent stats on the official servers That's right, ranks! Enlarge your E-Penis with your official A Path Beyond rank. Available in compact signature form!
No really, it's free. It's completely standalone. We encourage you to try out both the original C&C: Red Alert and C&C: Renegade however, but you don't need either to hop in and start playing online or over a LAN.
More specifically, you get to drive this motherfucker:
And fly this fucker:
And ram this up someone's rear[sub]base[/sub]:
Q: Okay, so how do I actually play this?
A: It's actually pretty simple. Each side has a bunch of buildings that allow them to do things. For example, the Barracks allows you to become different infantry classes (such as Flamethrowers, Rocket Soldiers, etc.) and the War Factory allows you to make vehicles. All of these are purchased with credits, which are earned when your automated Ore Truck collects Ore from the map and returns to your Ore Refinery. More powerful weapons and vehicles cost more credits, naturally. The object of the game is to blow up the enemy team's base. As they lose buildings, they lose the benefit tied to that building. Blow up their Barracks and they'll be stuck as rifle grunts. Get their War Factory and they can't build any more vehicles. Get their Ore Refinery and they'll run out of cash. Blowing up the entire enemy base gets you a win.
The tricky part is actually pulling it off. On many maps there are automated base defenses to hinder you, including gun turrets, pillboxes, flamethrowers, and the mighty Tesla Coil, not to mention any players you run across. You'll have to sneak in undetected, or get the rest of your team to go with you in an organized assault. Of course, the enemy team could find you first, or plan a counterattack, or stay in their base, looking for infiltrants.
For a more detailed explanation of how to play the game, you can refer to the manual.
Oh dear god what do I need to run this?
Minimum playable is 800mhz (AMD or Intel), 128mb RAM, and a 64mb video card. It scales up from there. To see it at its best, we recommend in excess of 2.8ghz, 1.5 gigs of RAM, and a shader model 3 supportive video card with 256mb of RAM. It looks only as good as what you put into it. 400 megs of hard drive space are required either way.
It's saying my serial number is invalid WHAT DID I DO?!?1/1
Settle down. That's tied to your Westwood Online serial key. If you own Renegade you can use Westwood Online (okay XWIS but still). If not, you'll have to use the included connection tool in the Beta One release or just go to this link: http://mp-gaming.com/ingame.php (Yes, that server has a hundred player slots)
By the way, please register at the forums. It gives us a warm and fuzzy feeling when our ranks increase. Also; have fun! Hope to see you ingame!
Now, I know I've told you guys I've been working on mods, right? Well; I've also been working on a game which is going to be releasing rather soon. It's free and it's standalone. Here.
A standalone game based on the Command & Conquer: Renegade engine
Current build: 9935
Next build: A Path Beyond Beta (In Development)
Type: First/Third person Shooter online game
Website: http://www.apathbeyond.com
Moddb: http://mods.moddb.com/321
Trailer:
http://www.youtube.com/watch?v=05cf2WPJ98w
EDIT
Nevarmind.
FAQ
General Questions:
Q: So what is this?
A: Red Alert: A Path Beyond is a first- person shooter based upon Command and Conquer: Red Alert. You all remember Westwood, right? So do we. We've been in development for the past three years, and finally we have something to show the general public for it. How neat is that? It's been a year since we announced the changes for the Summer 2007 version of the project, which is being called "Red Alert: A Path Beyond: Beta."
We started out as a mod for C&C Renegade, an old game that was very underappreciated by critics and customers alike. Multiplayer was sort of like Battlefield, except that this actually came out before Battlefield and doesn't have really bad bugs and bad netcode. It was fun, but it was a flawed game that had a lot of weird, not-Command-and- Conquer design decisions thanks to it being rushed out the door, such as a plethora of new characters, and the fact that it took about a million bullets to kill someone. We decided to take the basic formula of Renegade and polish the gameplay and graphics (as well as base it on a better title of theirs) so that we could have something that would be what Westwood would have put out if they had more time. We believe we've succeeded. Hopefully you will too.
Q: What's a Red Alert?
A: Aw, you missed a hell of a game. It was an RTS by Westwood Studios, released in 1996, where the European Allies fought the Soviets in a battle for world domination using lots of tanks and lots of ridiculous technology. It's actually available on Amazon for like a dollar, you should check it out if you missed it.
Q: Whoa there pardner does EA know you're doing this?
A: Yes, and they're cool with it. Seriously. So much for being a giant, evil mega- corporation, eh? We've even showed our work off to them at the 2006 Leipzig Games Convention and more than once at EA's own offices. They like us, or at least they gave us that impression.
Q: So why should I play this?
A: I can think of a few reasons.
It's free. This really doesn't need any explanation, does it? (You'll need a copy of Renegade if you want to use Westwood Online, but it works okay without it, too.)
Balanced team- oriented combat. You can play as the Soviets, who have a lot of slow, powerful vehicles, or the European Allies, which have weaker, but faster vehicles, as well as some technological advantages that help alleviate the Soviets' advantage in power. We've been betatesting this for literally years, and have been making constant tweaks to how we want this to play. We're pretty satisfied with what we're coming out with. (This doesn't mean we turn a deaf ear to suggestions, feel free to leave a few.)
It's ridiculously scalable. Renegade came out in 2002, and it could run on a 400 mhz Pentium III computer. However, we realize that a lot of you have computers that are much better than that, and we've managed to add a lot of support for modern graphics cards, including Shader Model 3.0 support. If you've got a POS, you can disable this stuff and play a game that looks like it came out a few years ago. If not? Say hi to bloom and normal maps and other post-processing effects that make the game look a lot prettier. Everyone wins! If none of those video-game buzzwords make sense to you, basically, it will run on a five-year- old computer, but look a lot better on a modern one.
Persistent stats on the official servers That's right, ranks! Enlarge your E-Penis with your official A Path Beyond rank. Available in compact signature form!
No really, it's free. It's completely standalone. We encourage you to try out both the original C&C: Red Alert and C&C: Renegade however, but you don't need either to hop in and start playing online or over a LAN.
More specifically, you get to drive this motherfucker:
And fly this fucker:
And ram this up someone's rear[sub]base[/sub]:
Q: Okay, so how do I actually play this?
A: It's actually pretty simple. Each side has a bunch of buildings that allow them to do things. For example, the Barracks allows you to become different infantry classes (such as Flamethrowers, Rocket Soldiers, etc.) and the War Factory allows you to make vehicles. All of these are purchased with credits, which are earned when your automated Ore Truck collects Ore from the map and returns to your Ore Refinery. More powerful weapons and vehicles cost more credits, naturally. The object of the game is to blow up the enemy team's base. As they lose buildings, they lose the benefit tied to that building. Blow up their Barracks and they'll be stuck as rifle grunts. Get their War Factory and they can't build any more vehicles. Get their Ore Refinery and they'll run out of cash. Blowing up the entire enemy base gets you a win.
The tricky part is actually pulling it off. On many maps there are automated base defenses to hinder you, including gun turrets, pillboxes, flamethrowers, and the mighty Tesla Coil, not to mention any players you run across. You'll have to sneak in undetected, or get the rest of your team to go with you in an organized assault. Of course, the enemy team could find you first, or plan a counterattack, or stay in their base, looking for infiltrants.
For a more detailed explanation of how to play the game, you can refer to the manual.
Oh dear god what do I need to run this?
Minimum playable is 800mhz (AMD or Intel), 128mb RAM, and a 64mb video card. It scales up from there. To see it at its best, we recommend in excess of 2.8ghz, 1.5 gigs of RAM, and a shader model 3 supportive video card with 256mb of RAM. It looks only as good as what you put into it. 400 megs of hard drive space are required either way.
It's saying my serial number is invalid WHAT DID I DO?!?1/1
Settle down. That's tied to your Westwood Online serial key. If you own Renegade you can use Westwood Online (okay XWIS but still). If not, you'll have to use the included connection tool in the Beta One release or just go to this link: http://mp-gaming.com/ingame.php (Yes, that server has a hundred player slots)
By the way, please register at the forums. It gives us a warm and fuzzy feeling when our ranks increase. Also; have fun! Hope to see you ingame!