Seeing as FL is being developed using the Unreal3 engine, I thought some background information would be helpful about it. A quick google found this:
http://www.unrealtechnology.com/html/technology/ue30.shtml
One very cool thing is that the engine supports the auto downloading of content like in UT2004. I haven't seen anything about FL supporting that, but we can hope 😀
http://www.unrealtechnology.com/html/technology/ue30.shtml
One very cool thing is that the engine supports the auto downloading of content like in UT2004. I haven't seen anything about FL supporting that, but we can hope 😀