OK here is my quick guide to the infamous dds files.
First off, my experience is all the dds's in battlefield use mip maps with exception of the loadscreen.
Please note, I am writing this on a novice level for posting in the forums.
What is a mip map? They use mips to allow for the 3d zooming and close/near. Probably not a good description but it works
What do I need?
Recommended:
Photoshop
Battlecraft ( I use it to add my files)
dds plug-in ( use the one from
http://www.fileplanet.com/files/110000/118942.shtml
after extracting it is found in the
"_Bf_Unofficial_SDK_10Nov20022d texturespluginsphotoshop"
folder)
winrfa if you want to modify existing skins
imagination
First off let's make a thumbnail, the easiest to do.
⢠Open a new image in photoshop, they must square and a power of 2 for example 256X256 (The game uses 128x128 for the thumbnail, but for greater resolution "less pixilated" I recommend 256X256.
⢠create your image the way you like it. Just remember to leave the bottom 1/5th empty because it will under-run the map list header.
⢠TIP* transparent areas will be transparent in the dds in-game.
Next Let's make a loadscreen
⢠open a new 1024x1024 canvas
⢠mark off a 800x600 area on the top left with your guides (view menu - new guides in photoshop)
⢠make your image in the 800x600 area
Now lets edit an existing skin/vehicle.
*(where can I get winrfa? It is part of the battlefield mod development kit found at http://www.planetbattlefield.com/mdt/)
*I recommend using winrfa to extract the textures.rfa in the battlefield game archives folder somewhere for reference.
Let's edit the F4 Fantom
⢠Find the F4 texture in the folder you extracted. (ve_f4.dds)
⢠Open pohotoshop then the ve_f4.dds (No to showing the MIP maps)
⢠here is where the imagination kicks in.. edit the image the way you want
Time for saving your files.
⢠remember to save as a *.dds
Raze's Recommendation, save with the following settings for best quality. Use the DX1 (1bit Alpha) this will allow you to skin multiple items without that dredded video lag.
As for inserting these files into your map
Insert the thumbnail and loadscreen in the menu folder within your map.
Insert the custom skins in a customtextures folder in your map. I use "customtextures" as the foldername in mine. Keep in mind to edit the following line in your root init.con.
textureManager.alternativePath "../../BfVietnam/levels/yourmapname/customtextures"
That's pretty much what I know about DDS files.
-Raze[/img]
First off, my experience is all the dds's in battlefield use mip maps with exception of the loadscreen.
Please note, I am writing this on a novice level for posting in the forums.
What is a mip map? They use mips to allow for the 3d zooming and close/near. Probably not a good description but it works
What do I need?
Recommended:
Photoshop
Battlecraft ( I use it to add my files)
dds plug-in ( use the one from
http://www.fileplanet.com/files/110000/118942.shtml
after extracting it is found in the
"_Bf_Unofficial_SDK_10Nov20022d texturespluginsphotoshop"
folder)
winrfa if you want to modify existing skins
imagination
First off let's make a thumbnail, the easiest to do.
⢠Open a new image in photoshop, they must square and a power of 2 for example 256X256 (The game uses 128x128 for the thumbnail, but for greater resolution "less pixilated" I recommend 256X256.
⢠create your image the way you like it. Just remember to leave the bottom 1/5th empty because it will under-run the map list header.
⢠TIP* transparent areas will be transparent in the dds in-game.
Next Let's make a loadscreen
⢠open a new 1024x1024 canvas
⢠mark off a 800x600 area on the top left with your guides (view menu - new guides in photoshop)
⢠make your image in the 800x600 area
Now lets edit an existing skin/vehicle.
*(where can I get winrfa? It is part of the battlefield mod development kit found at http://www.planetbattlefield.com/mdt/)
*I recommend using winrfa to extract the textures.rfa in the battlefield game archives folder somewhere for reference.
Let's edit the F4 Fantom
⢠Find the F4 texture in the folder you extracted. (ve_f4.dds)
⢠Open pohotoshop then the ve_f4.dds (No to showing the MIP maps)
⢠here is where the imagination kicks in.. edit the image the way you want
Time for saving your files.
⢠remember to save as a *.dds
Raze's Recommendation, save with the following settings for best quality. Use the DX1 (1bit Alpha) this will allow you to skin multiple items without that dredded video lag.
As for inserting these files into your map
Insert the thumbnail and loadscreen in the menu folder within your map.
Insert the custom skins in a customtextures folder in your map. I use "customtextures" as the foldername in mine. Keep in mind to edit the following line in your root init.con.
textureManager.alternativePath "../../BfVietnam/levels/yourmapname/customtextures"
That's pretty much what I know about DDS files.
-Raze[/img]