Quote from: W0RF Free Monkey Interactive has finally announced the long-awaited third public release of their conversion of the Unreal 2 multiplayer component XMP for UT2004. You can download the latest iteration of UTXMP directly from their website, hosted right here at BeyondUnreal.
This mod is alot of fun. It's like onslaught, and assault mixed with a classed based game. You can be either a ranger, techm or gunner, each with different abilities and the goal is to grab all the artifacts (each team starts with two). Along the way you have to take over spawn points, and energy centers, so that enery is available for your team to do certain things... http://download.beyondunreal.com/fileworks...e3_full_ins.exe
I'm down'ing it now. Didn't see a server version, so I'll have to investigate it when I get it unpacked. I hope it doesn't take over the server configs....
Just took a look at it last nite. Dunno what you mean Drix, I thought it looked pretty damn sweet. One hell of a learning curve, but it played well, new diff weapons, new vehicles, and 3 classes of fighters. Kinda like BF mixed with Halo looking? Control points, team energy management, delayed respawning.
Oh yeah, I also thought the HUD was cool as hell too 🙂 It's definately a 'team' game and gonna take TS to make the best of the goals. I'd have to say its the best looking mod I've seen to date.
Tiger and I cruised a couple of servers last night. We're at the moment working to upload all the UTXMP files to our gameserver, and will try and host an XMP gameserver for this weekend. We are not totally sure if it will be an easy task to switch between a conventional server and an XMP server, so if we choose to play something else throughout the night, it may require going to another server.
Once we explain the gametype to everyone we will all have alot of fun with it. There is a little something for everyone, whether it be the strategy of assault, or some dm, and even aspects of other popular games like freeze tag ( healing your friends), or controlling energy and assets like BF2's flags (artifacts). There will be more than enough maps for us to try and I suspect everything thats not standard will be re-directed.
I never meant for you to run the thing. I just mean we could all go to a server someplace. I would not bother hosing that unless you want to for some other reason.
NEVER host anything just for us unless it is something already installed. 😉
Its Ok Paladin. We dont' even know if we can get it working. Just copying the dir to our server and see if we can get it to work. It seems to require a command line startup in runserver.bat.. We thought it better to offer it where we can learn the game, rather than startout on any of the very few high pings servers we tried last nite.
With only a umod to work with, gonna be iffy. I'll let you know 🙂
DocJon, Drix, Go and myself were the only ones to show up.
Anyway it was a really fun mod. I liked it a LOT! Best mod since Jailbreak, and yes Atomm it was still fun. 😉
Sheepish grin... 🙂 I traveled to OH yesterday to some really backwoods area and when I started home my brakes quit working. So it was late and I had to drive a couple of hours whilst freaking out down a winding mountain pass for 15 miles, then another 60 miles on the interstate.
Had no back brakes either, Pep Boys fouled them up changing the pads. So I wasn't in the mood to even turn the puter on by the time I made it home.
... and UTXMP update... Tiger put in several work tickets yesterday for the server startup, and according to him, all of them failed to work. Waiting to hear back if a serverpackage will be released for this.
lexx wrote:Sheepish grin... 🙂 I traveled to OH yesterday to some really backwoods area...
Oh no not again.. NOT AGAIN! Dear God why!!! I told you not to listen to those voices. I told you they were just in your head but do you listen to me???? leave me out of it this time.... I do not want to know....
Sarge wrote:Anyone thinking of playing this tonight for TNF?
I am going to try and be there for a while...
I posted this on several UT forums as a GRB nite with an open public invitation. Interest has been expressed by some in each. This mod plays at its best with 14-16 players, so can only hope people show up.
Just make sure you have your sprint and use keys assigned. They are necessary to open doors, run with the artifacts, etc.
I'll be on really early to try this out before anyone gets there - like 7:00 PM. Probably will only be able to stay until around 8:30 or so, but will try and come back later on in the night as well.