mmmmm interesting... I'll get it tonight.
I will check it out, along with the newest version of your Tri Nan high ground map (which I haven't got to yet).
Downloading now...BTW I like the "Aliens" tagline 🙂
OK I made a pretty good runthrough of this map, and It is freakin sweet. Your vegetation is very solid. there were a few spots of grass inside of buildings, but they were prolly supposed to be there.
You really laid out the objects well, I especially liked the small canopy waterway. Nice use of ladders, and the pagoda balcony is cool. You might wanna tweak it so there isnt as much blip in on the crates. Do one high , one low, etc.. Using the XYZ numbers is a great way to adjust on minor levels. Its alot easier to change 1 number than to use the up/down controls. imopinion
All in all a very tight map with great potential in gameplay.
Very nice city layout in the map. Really good and lag free despite the heavy objects use. I think it will be very playable with a good amount of people.
I agree with what LoU said about the boxes. The paratroop spawns are a nice memorable thing about the map, probably make it more likely to get into server rotations.
Thanks for taking the time to look at it, the reception on Planetside has been, lets say, lacking somewhat...... I got a lot of tweaking to do so I'll link you to the latest version as and when.
Hope you guys can add it to your test night as I'd love to see how it plays out. Please let me know....
I found out were gonna have 7 maps from us to test, so we cant add your maps this time, but yours will get played soon, and you will hear about it. Cant wait for the final versions.
Was it 7 or eight? Oh well, it will be a fun night for you guys for "uncharted territory"