World War II Map Timeline w/FH 0.65 maps

Started by EverclearBoy · 16 posts · 1,779 views

  1. #1
    Here is the Map list in chronological order as best as I could arrange it. This list includes all official BF 1942 maps including expansions, all maps from .65 of FH, and a few choice select custom maps, what I would consider some of the best out there, especially in respect to historical background, and/or custom content. Maps in Italics show an "estimate" as to the placement of that map in the timeline as it may relate to an event that happened on that date, and/or it shares many similiarities as well. I've also added to some of the "estimate" maps as to what they could be, if the creator would like to add a touch of realism in that sense if it wasn't what the creator had in mind already. I'd also like to suggest, if it hasn't been mentioned already a few key events for those who do make the maps. Leyte Gulf, a new Gazala (Operation Venezia) or (Cauldron) a FH version of the Maginot Line [Maybe even add some of the crappy Italian tanks) Operation Red (the Battle of France), Cherbourg (Operation Cobra) Ruhr Pocket, Malta, Russian Summer Offensive(Operation Bagration), Manila, Marshall Islands That's all for now...Enjoy..


    1939:
    FH Fall Weiss – September 1st

    1940:
    Invasion of Norway – April 9th
    Maginot Line – June 16th (road to rome only)
    FH Bombing the Reich – July 5th (Bombing of Kiel & Wilhelmshaven both naval towns)
    Battle of Britain – July 10th

    1941:
    Raid on Agheila – March 24th
    FH Operation Rheinübung – May 24th
    FH Atlantic – May 25th (Since this is after the sinking of the Hood, 2nd Carrier should be Victorious)
    Battle for Crete – May 20th
    FH Crete – May 20th (the cruiser "beached" must be the York)
    Operation Battleaxe – June 15th
    Operation Barbarossa – June 22nd
    King of the Hill – September 14th (excellent map layout/custom content)
    Operation Crusader – November 18th
    Pearl Harbor – December 7th
    Invasion of the Philippines – December 8th
    Wake Island – December 23rd

    1942:
    Coral Sea – May 4th
    Ural Foothills – May 8th
    Russian Country – May 18th
    Gazala – May 26th
    FH Adak (Battle of the Aleutians) – June 3rd ("Dutch Harbor" or "Unalaska Island would be better suited as a title since the attack on Adak was forgone and this map features US as defenders.)
    Battle of Midway – June 4th
    Operation Aberdeen – June 5th
    Tobruk – June 21st
    El Alamein (1st Battle of) – July 1st
    Guadalcanal – August 7th
    Stalingrad Front – September 27th
    FH Stalingrad – September 30th
    El Alamein (2nd Battle of) – October 23rd
    FH Supercharge – November 2nd
    Operation Torch - November 8th (Anglo-American forces under Lieutenant General Eisenhower landing in Morocco and Algeria against minimal Vichy French resistance)
    Raid on Agheila – November 23rd
    FH Desert Rose – December 8th (could be the port of Bizerte)

    1943:
    Stalingrad – January 10th
    Leningrad – January 12th (Battleships need to be moved back further, otherwise excellent)
    Kharkov Winter – January 19th (excellent custom content)
    Battle of Kasserine Pass – February 14th (new version NOT contest winner/built in FH physics?)
    Telemark – February 16th
    Kharkov – March 14th
    Ruhr Valley – May 16th (highly impressive map design, a definite must see)
    Kursk – July 5th
    Operation Husky – July 9th
    Secret Base – July 12th
    FH Prokhorovka – July 12th
    FH Orel – August 4th
    Kbely Airfield – August 7th
    Kharkov – August 23rd
    Operation Baytown – September 3rd
    Salerno – September 9th
    Corsica – September 14th (needs French, excellent map design)
    Tarawa – November 20th (custom, excellent map design, plenty of fun)
    FH Tarawa – November 20th
    FH Makin – November 20th
    Rabaul – December 15th
    FH Valirisk – December 31st (I could find no such city called Valirisk, or event. The map traits however could be Zhitomir, since this city was traded back n' forth during the late fall - winter months of 1943)

    1944:
    Tundra – January 5th
    Santo Croce – January 15th
    Battle of Anzio – January 22nd
    Korsun – January 27th (excellent layout/custom content)
    FH The Storm – January 28th (Among many choices, it could possibly be Cherkassy)
    Monte Cassino – February 15th
    Truk Islands – February 16th
    Dam Buster – February 18th (excellent layout/custom content)
    Battle for Rome – May 26th
    The Night of Nights – June 5th (excellent atmosphere/C-47 featured/SW not needed)
    Normandy – June 5th (road to rome only)
    Omaha Beach – June 6th
    FH Omaha Beach-Charlie Sector – June 6th
    FH Gold Beach – June 6th
    Utah Beach (Brecourt Manor) – June 6th (Artillery Dream)
    Sword Beach – June 6th (needs British Army)
    Juno Beach – June 6th (needs Canadian Army)
    Carentan – June 12th
    Alamo – June 13th (excellent map layout/based on Saving Private Ryan)
    Saipan – June 15th
    Saint Sauver – June 16th (excellent/map contest winner, just needs lighting work)
    FH Karelia – June 21st
    Fish River(Berzina) – June 28th
    Bocage – June 29th
    Mimoyecques – July 6th
    South of Caen – July 8th (needs Canadian Army)
    St. Lo – July 9th
    FH Operation Goodwood – July 18th
    Liberation of Caen – July 19th
    Battle for Guam – July 21st
    Tinian Island – July 24th (few collision errors above trees, otherwise good)
    FH Breakthrough – July 27th
    Mortain – August 7th
    South of Caen – August 8th (needs Canadians)
    Peenemuende – August 27th
    Gothic Line – September 10th
    Battle of Hurtgen Forest – September 13th
    Nancy – September 14th
    Peleliu – September 15th (By far the best Custom map I have seen, excellent map design/custom content/looks like real location)
    Operation Market Garden – September 17th
    Liberation of Nuenen – September 18th (excellent design/new version NOT contest winner)
    FH Arnhem – September 21st
    FH Sector 318 - October 8th (Can't find anything on a "Sector 318" map suggests fall, 1944 which means possibly Aachen)
    Vercors Mountain – October 23rd
    Battle of the Bulge – December 16th
    Battle for Bastogne – December 22nd
    Ghost Front - December 28th (Download page mentions Alsace, Jan 20th The French First Army under de Lattre made attacks against the Colmar Pocket in Alsace so might fit that placement as well if it featured the French)
    FH Operation Nordwind - December 31st

    1945:
    FH Foy – January 13th
    Iwo Jima – February 19th
    Hellendoorn – March 6th
    China Sea - March 14th (Possibly Luzon)
    Hell in the Philippines – March 15th
    Bridge of Remagen – March 17th
    Vegrandis – March 24th
    Operation Widgeon – March 24th (Secret Weapons only)
    FH Black Knight – March 28th (shares traits of events near Koblenz or Elbe)
    FH Zielona Gora – March 31st (Seems to be Ratibor in Upper Silesia, I am pretty sure the region "Zielona Gora" was known as Silesia during the war though not positive)
    Battle for Okinawa – April 1st (an ok map-needs something creative, no other decent Okinawa's I've seen yet)
    FH Alpenfestung (Po Valley) – April 9th (translated "Alpine Fortress" Po Valley was a location of a major battle in the Alpines late in the war)
    FH Bombing the Reich – April 10th (Bombing of Kiel)
    Liberation of Harlingen – April 16th (excellent map layout/StuG/needs Canadian army/Road to Rome NOT needed)
    FH Outskirts of Berlin - April 17th
    Berlin – April 22nd
    Eagle’s Nest – April 25th
    Fall of Berlin – April 30th
  2. #2
    *updated* w/Ghost Front, Torch, Outskirts, Nordwind, China Sea
  3. #3
    Thanks for all of this info. Good playing with you last night although you did kill me a few too many times for my taste...
  4. #4
    heh Yep had lots of fun.. you should see the effect of frustration I have when I'm in my beloved Tiger in Forgotten Hope 8) :twisted: Had a blast on Caen, Peleliu, and Torch though was a little rusty playing Reg.. I gotta get this new mouse tuned..ran into too many hills 😛 Look forward to the next gathering. Good Games all..
  5. #5
    It was great fun. We gotta keep you out of them planes..... 😛
  6. #6
    Just finished re-reading Goodbye Darkness, William Manchester's memoir of fighting as a Marine in the Pacific. This has piqued my interest in the Pacific Theatre maps and can't wait for FH to come out with their fix for the Pacific maps.

    Speaking of FH, has anyone seen any guides on tanking in that mod? I am an erratic tanker in that one, and have to generally bracket my target before I can score any hits. Also where are the best places to hit the armor?
  7. #7
    I don't have FH, but if you import the highres collision mesh into max, you can see exactly where the weakest points are. I can give screenshots of the hotspots should somebody upload the .sm file for any particular vehicle.
  8. #8
    That would be cool. Let me see what I can find. Would hate to do it for all the vehicles as their are a lot of them, but a couple might be illustrative of the overall damage scheme.
  9. #9
    Everclear's Tank tip #3

    Standard weakpoints..

    The Sides.. namely the treads take major damage.. As well with the front if you can aim for the treads.. though the hitbox is smaller.. Turret is usually always the heaviest armored.. Rear depending on tank firing is usually 1 shot kill.. Unless your in a Standard Sherman shooting the rear of a Tiger for example.. There is also a minor degree of a shotrap as well that is in a small section around the turret ring.. very hard to hit.. let alone aim for.. and usually for the most part ends up being a lucky shot when hit... So when your chuggin along in a Tiger.. and a Firefly disables you off their first shot at you to the front.. that is what happened to your tank.. I believe in FH they also took into account distance.. i.e. Long distance shots do less damage then close range fire (due to a drop in the initial velocity)

    Everclear's Tank tip # 14

    The Sucker Punch..

    Something to remember however when ambushing from long distance is this... shoot when they arent looking.. in otherwords.. 1st shot may hit/glance the enemy and alert them to your presence causing them to look for you.. tempting to fire a 2nd time.. but.. wait.. be patient.. take your time and watch to see if they spot you right off the bat.. or if their turret is still looking.. in which case.. finish them off when you notice their turret isn't pointed in your direction.. this will allow you to retain your ambush point for the next victim.. if not the same person you just killed (which often times happens)
  10. #10
    Good tips Everclear. Didn't notice you were on that server that I joined late last night until you said something, in the chat. Actually had better luck with the Artillery and AA than anything else, especially armor. Also played some BG42 last night and do much better with armor in that one, I think because I can react more quickly as the armor is faster in general and has quicker turrets.
  11. #11
    New FH patch tomorrow (or later today actually). can't wait 🙂
  12. #12
    Sarge wrote:New FH patch tomorrow (or later today actually).  can't wait 🙂


    I seen they changed a lot of stuff up, and fixed some things. I'll have to download it next week and check it out. See if I can run it for more than 30 minutes without a crash to desktop. I had lots of problems with the prior version. But then again I may just need to refresh my machine.
  13. #13
    cool. Maybe we will see you on the FH battlefield then sometime. Definately seem to have tweaked a lot of things. The "Forgotten Hope School" page that I linked to in the news article was helpful as well. Didn't realize that there are some flags that you simply cannot cap without help from teammates for one thing.
  14. #14
    Sarge, from my reading, that looks like something they have added in the new version. I don't think it was there before. I do think it's a good move and will change the game play. Whether it is a good thing or not is still to be seen.

    I am downloading it now. I also found a site with a complete linux server version. I'm getting it now. We can run it when ever.
  15. #15
    Yep 0.66 so far from what I've seen is much improved... the feature of requiring more then one person at some flags though has been in the game though for at least the last few versions. On Charlie Sector for Example, the 3rd Flag and 4th Flags required at least 2 people as shown by the sign on the flag pole.. On Operation Nordwind the Allied Base flags required 2 for the Forward Flag..and 3 for the Rear.. This is to encourage more then one person in the capture process of a flag.. however.. if you put a spin on it.. this can also be a useful handicap.. for instance.. you know you may be unable to capture a flag since reinforcements are slow in coming.. you can disable a main spawn point and force the enemy to draw more of its forces back to recapture the point.. since it only takes one person to turn it grey and kill the spawn factor.. allowing your team a greater chance of a breakthrough..and a breakdown in the enemies defense.. I'll try to add the new maps into the list here as soon as I get a chance.. Been busy wit hfamily stuff so haven't had a chance to play much.. good games though the other night Sarge & Hymen..
  16. #16
    Defninately good to play on the same team as you. Noticed you were pretty lethal in that Tiger (pretty sure that was what I saw you running) on that map we played the other night (Varilisk?). I was getting pwned pretty well but was having a blast playing as a destroyer of tanks. Took out many that night, although a couple of TK's and lot's and lot's of Russian infantry with the PPsH made me pay the price many times over 🙂