lexx wrote:Watch Babylon 5. All the CGI done for that show was on Amiga's. It used a genlock overlay that required a crazy multisync monitor to mesh with NTSC/PAL signals. This is where Amiga went one direction, PC/Mac the other.
Worse than management to be honest, it was the software/price. An office suite for an IBM at the time was much cheaper, and when the first person shooters came out, Wolfenstein and Quake, Doom, etc,. you had to buy a PC or stick with 3rd person gaming.
I stuck it out to the end running both platforms, but ultimately C= couldn't woo the software designers enough, or just couldn't match MS's ability to get applications pointed in their direction.
It was like having the best car ever built, but noone would supply fuel to run it. Frustrating.
The first few years of B5 was Amiga, but I think they may have went to IBM machines towards the end. Can't remember for sure, except that the first few years were definitely Amiga.
I think the (mis)management of Commodore is responsible for EVERYTHING. A halfway coherent marketing plan, or ANY marketing plan, would've made a bigger impact just when IBM was getting started, and more machines sold would've meant more and cheaper software offerings.
I don't think that Commodore would've ever got the business market, but they could've been where Apple is now, or more so. If Commodore had sold more machines early on, I think the market would've been more split along business/home use lines than it is now. Shit, the Amiga was a true multi-tasking, 4,096-color machine with separate gfx and sound processors and a Windows-like interface way back in 1985!!! A bigger market penetration could've made a real difference back then, and ppl might've followed an Amiga upgrade path to keep backwards compatibility with their software.
How they managed to screw up that kind of lead is an epic story that should be told in every business course.
http://en.wikipedia.org/wiki/AmigaEdit: misremembered the 4,096 color mode as 32,768