http://au.pc.ign.com/articles/759/759538p1.html
Yep, you heard me correct. Not only is it not supported, but hardware audio is a thing of the past. It appears that audio was ran in the kernel (gee, now I know why I always wondered why certain games crashed when certain sounds were played) and thus was a bad thing.
So, Microsoft rewrote the whole audio stack. Brand new, no longer running in the kernel. Oh, btw, they also dropped support for hardware based audio. Gee thanks M$......
It also mentions this rewrite add extra DRM features so they can control what you do with your own legally purchased audio.... Gee thanks, RIAA, MPAA and all you F'ing bastards who want to take away your own customers rights.
Yep, I'm pissed.... Bye now.....
Yep, you heard me correct. Not only is it not supported, but hardware audio is a thing of the past. It appears that audio was ran in the kernel (gee, now I know why I always wondered why certain games crashed when certain sounds were played) and thus was a bad thing.
So, Microsoft rewrote the whole audio stack. Brand new, no longer running in the kernel. Oh, btw, they also dropped support for hardware based audio. Gee thanks M$......
It also mentions this rewrite add extra DRM features so they can control what you do with your own legally purchased audio.... Gee thanks, RIAA, MPAA and all you F'ing bastards who want to take away your own customers rights.
Yep, I'm pissed.... Bye now.....