Day in Rock reports: Wanna hear what Rebel Meets Rebel (the project feature Vinnie Paul, Dimebag, Rex Brown, Country writer David Allen Coe) sounds like? You can now hear snippets from the album before it hits stores in May. Head on over to the full story link to check out some of the songs that will cruch the worlds of metal and country together.
Gamespy has a preview of the upcoming shooterfest, Enemy Territory: Quake Wars. This wasnt a hands on play test, but rather ID showing off a few of the classes, vehicles and lighting elements.
From the article:
From what we saw, Enemy Territory: Quake Wars could be best described as a collision between worlds: the class-based, objective-driven combat of Enemy Territory; the sprawling, vehicle-laden outdoor maps of the Battlefield games; the futuristic feel of the Quake universe, pitting the Earths Global Defense Force (GDF) against an incoming Strogg invasion. In some ways, you could think of it as “Battlefield 2152.”
They claim this is a screenshot of the interior. I hope they are telling the truth because Ive seen screenshots before games come out that look incredible, then the game actually looks nothing like the early screenshots. Ahem! BF2….
I hate to give away the end of the article, but if what they say is true, I cant wait to play this game.
…as fans of both Enemy Territory and the Battlefield series, we cant wait to see more…
I just received the EA newsletter in my email. It included the following statement:
Take the powerful Euro Force into action with a full arsenal of the latest technical weaponry. 7 new weapons, 4 new vehicles, and 3 new Asian maps, including the Great Wall of China. Download Euro Force direct from EA to your PC and begin playing immediately.
Ummmmm…. Did somebody in marketing not get the memo that said this was delayed? Oops…. Of course, we would expect nothing less than this from our buddies at Electronic Arts Marketing Department….
An update regarding the forthcoming 1.2 Patch for Battlefield 2 was provided in the EAUK Forums today. Sentience(who is AJ Marini the EA Community Coordinator for Battlefield 2) posted a topic that contains both good and bad news. From that post:
First, Iâ€™ll start with the bad news to get it out of the way. We have held onto the 1.2 patch a little longer than we had initially planned. We really felt that it was important to delay the patch and take care of some of the issues that have had the community concerned. This means that it will be released sometime in the next two or three weeks. This, unfortunately, means that the Euro Force Booster Pack will be delayed as well since it relies on the patch. Look for Euro Force to be released in the latter half of February now.
Also, another bit of bad news is that the new feature that allows player to pick up deployed mines with the G key is being held back. In the end, we felt it just wasnâ€™t complete enough for public consumption. We at DICE apologize to all of you who were eagerly awaiting this feature.
I hope that the reasons for the delays are seen as positive by you, the community, and therefore I list these reasons as the good news portion of this update.
The following issues were addressed:
– Being able to pass through walls using a spinning tank turret has been fixed. It has also been addressed on all rotating vehicle positions just to be safe. – The disappearance of tank projectiles and grenade launcher projectiles during online play has been improved and should occur less frequently – The distance for throwing hand grenades, ammo packs, and health packs has been increased.
– The Red/Blue nametag bug has been addressed
Regarding the last point, what we have done is make the code more secure to try and prevent any cases where this bug may occur. Since the fix has been in place, we have had no reproduction of the bug in testing.
As for me, Ill trade a couple of weeks in patch development for a smooth transition into a better game. Getting rid of the Red/Blue tag will go a long way towards making this game more enjoyable. Add this to getting rid of the bunnies, dolphins and noobtubers, and the other tweaks to game play and I am getting downright excited!
According to a study at the Wheeling Jesuit University in West Virginia, video games are good at reducing pain, or distracting you from it. The study showed that Fighting and Sports games to be the most effective in taking your mind off the pain you may have. Continue reading Video Games are good for you.→
I have never been a big fan of RTS games. I enjoyed Warcraft II and III, but C&C, Starcraft and Total Annihilation never turned me on. There was one RTS that caught my attention outside the RPG genre. It was Star Wars: Battlegrounds. It was fairly balanced and sucked this big geek into the giant world of Star Wars.
Recently, I heard there was another Star Wars RTS in development. After SW:Battlegrounds, I have been anxiously awaiting the new Star Wars RTS. It may not be out yet, but you can check out a single map demo available for download from FileCloud.
The Guild Wars Team would like to invite gamers everywhere to join us on the weekend of January 20th for a Guild Wars: Factions Global Free-For-All PvP Weekend Event! This event will take place on the Battle Isles, the new PvP continent. Players can visit this new area of the world to to try out a brand new arena, to visit the new combat training zones, or to experience the PvP explorable areas. Join us to get an early look at how PvP will evolve with the coming of Guild Wars: Factions!
The Event Schedule Start of Event: January 20th: Midnight Pacific Time; 8:00 a.m. GMT; 5:00 p.m. Seoul Closing Time: January 22nd/23rd: 11:59 p.m. Pacific Time January 22nd; 7:59 a.m. GMT January 23rd; 4:50 p.m. Seoul January 23rd
Your Key to PvP*
American Players: 888D9-H27PG-NM72D-PLHJ1-2HG11
European Players: 66DG9-C4RHB-9FKD6-287BJ-LRGCJ
Feel free to share this key with your friends, guild mates and gaming partners!
*If you are an existing Guild Wars player, you do not need to acquire an access key for your Guild Wars account; you will automatically receive access to all Global Free-For-All PvP Weekend content when the event begins.
ATI released their first driver set for the year today. The 6.1 drivers have no major changes from the 5.13 set released in December, but several game related issues have been resolved including:
BattleField 2 Special Forces: A blooming or ghosting effect is no longer noticed when playing the game in night vision mode.
Beyond Good and Evil: Flickering artifacts are no longer noticed on the game characters after approximately 15 minutes of game play.
Dark Age of Camelot: The game no longer exits to the desktop immediately after launching, or after playing for up to 15 minutes.
Everquest II, The Fall, and World of Warcraft: A VPU Recover event or the operating system failing to respond no longer occur when playing the game.
Half-Life2: Enabling Catalyst AI no longer results in the outer edges of the water appear dark or black in color.
World of Warcraft: Rotating or zooming within the Blackwing Lair or Seering George level of the game no longer results in a VPR Recover occurring after approximately a few minutes of game play.
You can get the 6.1 Drivers at the ATI Support Site. If you do some digging into their support pages, you can get them without the Catalyst Control Center (which requires Microsofts .Net to run) as well.
On the same day, the Omega Drivers based on the Catalyst 6.1 were released. If you dont know what the Omegas are, they are generally acknoledged as an excellent alternative to the official ATI Catalyst drivers and allow for more "tweaking" and customized settings. If you are interested, they can be downloaded from the Omega Drivers website.
Feeling lazy tonight so A quick cut n paste job on this one. EA updated the community on the upcoming patch today and alleviated some confusion about how the booster packs fit into the Battlefield 2 series of games. Here is the community update in all its glory:
Community Update – 1/18/06
Listen up Soldiers!
By now, you have all seen the list of fixes in the next update (1.2). We are still trying to nail down a few final items and put the final touches in place.
Heres a list of additional items to look for in version 1.2:
* UAVs are now visible in the world so if you are being scanned, you can know about it and take action against it. * Rank progression is no longer limited to the enlisted ranks. All officer ranks are now available. * Bug that allowed players in vehicles to contest a flag from outside the flag radius is now fixed.
Iâ€™d also like to take this opportunity to clarify some confusion stemming from our updates.
The first item is on the topic of grenades. Players will still be able to toss grenades while jumping. Although the ability to fire while jumping has been removed, players will still be able to initiate a grenade toss prior to jumping and follow through with the toss, thereby gaining themselves some extra distance. We understand that there will be some adjustment in tactics required when the patch comes out but we are confident that the community will quickly come to grips with the new tactics.
The second item is on the topic of the booster packs. We have not created the maps as a separate expansion pack requiring a separate server. The booster packs will increase the content of the base game and thereby may be run on a server in regular rotation with the original maps.
Hope that clears up some of questions youâ€™ve all been asking.
A FilePlanet account is required to sign up. The good news is it worked with my Free Account. Better hurry!
Play Times and Dates
* We will begin taking signups on a first come first served basis â€“ January 13th * Tuesday January 17th at 5:00pm â€“ 7:00pm PST/ 8:00pm â€“ 10:00pm EST registration will begin * Thursday January 19th at 7:00am PST/10:00am EST gameplay servers will go live * Saturday January 21st at 11:59pm PST/ Sunday January 22nd at 2:59am EST gameplay servers will close