Looks like yesterdays prediction on the 1.2 Patch was accurate. Here is the list of bug fixes and tweaks (click read more to see it all).
BUG FIXES & GAMEPLAY TWEAKS
– Dolphin Diving is no longer possible
– Players can no longer jump and shoot at the same time
– “Prone Spamming” is now fixed
– “Sprint exploit” is now fixed
– Helicopters now carry 8 missiles rather than 14
– TV-Guided missile now have a shorter range
– Damage decreased from M134
– Hit points on all air vehicles has been reduced
– AA missile lock has been improved
– All support kit weapons have been adjusted
– All Sniper rifles have been adjusted
– Sa80 has been adjusted
– G3A3 has been adjusted
– Reload while sprinting has been enabled
– Medic defibrillator paddles have been adjusted. They now reload while not in use.
– SCAR-L reload sound has been fixed
– Server setting to allow friendly fire to be off on mines without affecting other weapons.
– Server search filters now work properly
– Mines can no longer be destroyed with other explosives
– Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
– Flash bang effect radius decreased
– Added unlocks for Sniper and AT kits
– Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
– Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
– Fixed a bug whereby non-xpack mods cannot use xpack shaders.
– Fixed bug in TV guided missiles of Havoc helicopter
– The LAV25 no longer shoots through penetrable materials.
– Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
– Performance gain found in static mesh rendering.
– Detonation radius from grenade launcher explosions has been reduced.
– Grenade launcher projectiles now have a minimum distance.
– Decreased Flashbang count from 4 to 3
– Replaced the existing Czech Flag with the correct one in the front end