Every Time I Die posts first episode of “Sh*t Happens”

Every Time I Die Buffalo-based hardcore outfit Every Time I Die have posted the first episode of their new weekly eseries entitled Sh*t Happens: The Series?. This latest endeavor into international debauchery finds the boys again teamed up with Space Monkey Studios to bring you the finest in “unapologetic tomfoolery.” A press release explained the concept:

Over the next 12 weeks, Every Time I Die will unveil episodes that are packed to the gills with impromptu footage showcasing the band’s signature brand of humor that has made them infamous amongst their fans and peers alike. This is by no means a scripted reality show containing foreseeable plot twists and over-dramatic story arches. Nor is this your typical live band DVD that focuses on the tedium of tracking a record or the self-congratulatory tales of what inspired their lyrics. Instead, “The Series?” focuses on what it is exactly that drives 5 individuals from similar backgrounds to forfeit family and friends and take to the road year after year for the sake of their craft. Whether you’re a fan of music or simply an admirer of the nomadic spirit that resides in all of us, “Sh*t Happens: The Series?” will make you feel at home.

Check it out here.
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Magic: The Gathering – Duels of the Planeswalkers DLC Now Available

22 items of downloadable content are now available for Magic: The Gathering – Duels of the Planeswalkers via Steam.

Unlock 11 complete decks! Plus, Convert select cards in your decks to premium foils.

Buy the Duels of the Planeswalkers Deck Collection and get all 22 items of DLC at once for more than 50% off! Or, if you’re just getting started, get all Magic: The Gathering – Duels of the Planeswalkers content at once with the Duels of the Planeswalkers Complete Pack


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Global Agenda 1.35 Update Released

Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Version 1.35 represents the second phase of major new features and content being added to Global Agenda as part of the “Sandstorm” expansion. The release introduces the Sonoran Desert Open Zone, 10-person Defense Raids, Consumable Weapons, and much more. Sandstorm is free to all players that have purchased Global Agenda. All players are reminded that Global Agenda now requires NO MONTHLY FEES and the full content of the game is available without a subscription.
Major Highlights

  • SONORAN DESERT ZONE: Players may step outside Dome City into the Sonoran Desert Open PvE zone. Designed primarily for those between Levels 5 and 15, players within the Zone may accept missions from NPC’s in order to progress a story-arc, learn more about the neighboring Desert Dweller and Recursive Colony factions, and earn loot and experience. Note that players must visit Dalton Bancroft inside Dome City (and run the Bancroft missions) before they can enter the Sonoran Desert Zone.
  • 10-PERSON DEFENSE RAIDS: Facilities around Dome City are key targets of the Recursive Colony faction. When the Recursive Colony attacks, alarms sound within Dome City and the RAIDS mission type will become activated on your MISSION screen. Join the Raid queue solo, or as a pre-made team of up to 10 players, to be matched into a ten-person defense team and transported to an area that needs to be defended. Note that these missions are designed to be difficult and are available only to players Level 30+.
  • NEW SONORAN DESERT SPECIAL-OPS MISSIONS: New co-op PvE instances have been introduced for characters between Levels 5 and 19. These missions are accessed thru the MISSION screen (Hotkey = “M”) under Team/Medium Difficulty.
  • CONSUMABLES: Players may now craft Consumable items that can be used once while in a combat mission to give a short-term boost. Once used, that item is consumed. In order to equip a consumable, you must have a Consumable in your inventory, and fill the Consumable slot on your Equip screen. Only one consumable may be equipped at a time.
  • SALVAGE: Weapons and Armor that you do not desire to keep may be salvaged by clicking the Salvage button while the item is selected on your Inventory menu. When a weapon or armor piece is salvaged, you will receive a component loot drop put into your inventory (many of the components gained through salvage are useful when crafting consumables).
  • TOKENS: Major changes to the token system have been implemented. See TOKENS section below for more information.
  • CREDITS: Credits are now at the player level instead of the character level. Existing credits have been rolled up to the player level based on the total credits owned by all of our characters.

Server and Feature Availability

  • The Global Agenda Servers are expected to be down on THURSDAY, JULY 22 2010 from approximately 10:30 AM to 5:00 PM US Eastern (14:30 to 21:00 GMT) while the patch is deployed. Follow GAServerStatus on Twitter for up-to-date server availability information.
  • The European and North American Agency-vs-Agency Zones will be closed on THURSDAY, JULY 22. The Zones will open as normal on FRIDAY, JULY 23.

Mission-Giving System and the Sonoran Desert Zone
The Mission Giving system guides players through specific assignments that advance a story arc within Dome City and the Sonoran Desert Zone and progress the player’s character level.
Players will note that some low-level Special Ops PvE missions have been removed (on the “M” screen), as they are replaced by missions inside the Sonoran Desert Zone.
Players MUST visit Dalton Bancroft before they can exit Dome City and enter the Sonoran Desert Zone.
Please note the following useful keyboard shortcuts while in the Sonoran Desert Zone:
“L” = Mission Log.
“N” = Navigational Map.
“M” = Global Missions (access instanced PvP and PvE missions).

Token System
The Token System has been modified significantly. There is now only one token type (Mercenary and Conquest Tokens have been collapsed into just “Tokens”). The Daily and Account limits have also undergone significant change and the pricing for items and rewards for individual missions have changed significantly.
CONVERSION:

  • 1 Mercenary Token = 30 of our new tokens
  • 1 Conquest Token = 150 of our new tokens

LIMITS:

  • Daily limit: 2,000
  • Account limit: 20,000

Consumables and Crafting
There are two new crafting career paths in this release: Consumables and Strike Force. The crafting of AvA items has been moved to the Strike Force path.
At present, there are only four Consumables available for crafting, all of the same quality level, so career progression along this path is limited.
The Consumables available for crafting are:

  • Insta-Heal: instantly provides a full heal when activated..
  • SuperShell: Pops a shell similar to the Perfect Target device.
  • Mini-Force Wall: Pops a small force-field (similar to the Robotics Force Field)
  • Excessive Damage: Provides a damage boost for a given time period.

All consumables can be equipped by players of any class and are use-once items.
Crafted consumables may be placed on the Auction House. Blueprints for consumables are found at a vendor in Dome City.
Level requirements for Mission Rewards
Level Requirements for Special Ops missions have changed.
TEAM:

  • Medium Security – No Level Req, stops giving rewards past 19.
  • High Security – Requires 18, stops giving rewards past 29.
  • Max Security – Requires 25, never stops rewards.
  • Ultra-Max Security – Requires 30, never stops giving rewards.

SOLO:

  • “Rookie” and has been renamed “Adept” and now requires level 20, stops giving rewards past 29.
  • Solo “Advanced” Requires Level 30. Never stops with rewards
  • Solo “Expert” Requires Level 40. Never stops with rewards.

Other Noteworthy Changes

  • Generally improved bot AI
  • Recharge time on bionics changed from 45s to 60s
  • Improved help text and general usability.
  • Durability shows in red when it is low
  • Small chance of Rainbow Dye to be dropped from Ultra-Max PvE missions.
  • Fixed mini-map player colors.
  • Confirmation messages pop up when the player lacks sufficient credits, tokens, skills, etc. to complete an operation.
  • Performance enhancements for intense PvE encounters
  • Improved response times of firing weapons and off-hands
  • Fixed problem where boss encounters could have several waves of responder bots at the same time
  • Level is now displayed next to the XP bar in upper left
  • More alarm lights and sounds for Raid missions including notification within VR arena
  • Cybercuts now requires tokens instead of credits
  • Genolab Facial Reconstruction now requires tokens instead of credits
  • Improvements to backfilling PvP instances so that outcomes are as fair as possible
  • Fixed taskforce problem that would sometimes place player on the wrong team
  • When you exit the game, you will return to the open zone or the city depending on where you exited.
  • Added Bot Kills to Scoreboard
  • A number of other bug fixes with mail, repair functions, animation, graphics, chat and other areas

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Eufloria Update Released – 50% Off

Updates to Eufloria have been released. The updates will be applied automatically when your Steam client is restarted. To celebrate the update Eufloria is 50% off until 7/29.

The major changes include:

– Added Achievements.
– Added Community Map Pack 1.
– Added directory support for Custom Maps.
– Added speed records on level selection.
– Lua: Added user interaction Lua calls OnAsteroidSelected(ID), OnMouseLeftClicked(x,y) and OnMouseRightClicked(x,y).
– Lua: Added drawing text from script.
– Lua: GetNumAsteroids() – returns number of asteroids in play.
– Lua: RevealAll() – reveals all asteroids.
– Lua: Asteroid naming (asteroid.Name = “”).
– Lua: Planting flowers from script (flower:Plant, flower:PlantOnRandomTree, flower:PlantOnRandom###Tree).
– Lua: Camera location and zoom query from script (GetCameraX, GetCameraY, GetCameraZoom).
– Lua: Get trees on asteroid from script (asteroid:GetRandomTree, asteroid:GetRandom###Tree).
– Fixed adding and removing asteroids at run time.
– Fixed planting on moving asteroids.
– Fixed enemy laser mines travel distance violation (thanks Maarten).
– Fixed crash bug when enemy AI has no asteroids (thanks Mihhaelo).
– Fixed loading music restarting as the game enters main menu.
– Fixed invisible mines/flowers from Lua setup bug.
– Fixed long root crash.
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Jimmy Eat World reveal track listing

Jimmy Eat World Jimmy Eat World have released the track listing for their next LP, Invented. Due out September 28, 2010, the record will follow up 2007’s Chase This Light. The band has apparently resigned to DGC/Interscope/Universal.

Invented was produced by Mark Trombino, who previously worked with Jimmy Eat World on 1996’s Static Prevails, as well as 1999 fan-favorite Clarity and the band’s 2001 breakthrough, Bleed American.

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Dirty Tactics head to the studio, plan tour with Dead Kennedys

Philadelphia’s Dirty Tactics have announced that they will be heading into the studio for a week starting on July 28th to record a follow up EP to their recent debut album, It Is What It Is, released by Say-10 Records. At the helm will be Pater Steinkopf from The Bouncing Souls. The band had this to say about recording and the new material:

We had a few weeks off after we got back from Europe to face reality a little bit. The tour gave us a chance to work out the kinks on some new songs, so we are playing a couple local shows to solidify them before going into the studio with Pete Steinkopf from the Bouncing Souls to record a new EP. All of us grew up on the Souls (there might even be a couple Souls tattoos in this band… shh…), and we’ve been talking to Pete for a while about our ideas. We can’t wait to work with him. Expect some studio posts for sure.

As far as the songs go, they each have a bit of a different vibe (Chris sings a couple; Dan sings another; we all sing on some) so we are stoked about that. We hope to get 6 songs out of it. There’ll be more information about its release in the near future, but we will definitely be playing them at our shows coming up.

The band has also announced that they will be supporting the upcoming Dead Kennedys tour.
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Adam Haworth Stephens: “We Live on Cliffs”

Adam Haworth Stephens, former co-vocalist of country/punk outfit Two Gallants, has posted the first song from his upcoming debut solo album. The record is titled We Live on Cliffs and is due out September 28, 2010 via Saddle Creek.

Check out the stream or download the song on his official website.

The Two Gallants have been on hiatus since 2008.
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Gang of Four detail new album

Gang of Four Post-punk pioneers Gang of Four have detailed their new studio album. The record is titled Content and it’s due out October 4, 2010; once out, it’ll be the band’s first studio album since 1995’s Shrinkwrapped, though they’ve released singles as well as the 2005 compilation Return the Gift in the interim.

The band is taking a unique approach to the release of the album, utilizing Pledge Music to raise money for distribution, as well as for charities like Amnesty International and Plan International. Guitarist Andy Gill explained the band’s decision to take such a route:

“Making an album, you focus on the creative process, on exactly what you want to do and how to get there. Jon and I have been working on this new material for three years. It’s only as we came close to the end of the process that we began to think in practical terms, about how to make our music available. The traditional route, via the majors, doesn’t make sense any more. In fact, the whole architecture of the music industry doesn’t make sense any more. Record companies are taking more than ever before from artists and giving less than ever before to the people who want to listen to their music.

We decided to work with Pledge Music as a direct and innovative way to get our music out there. Towards the end of the summer, the album will be released and sold in record shops and as a download, but Pledge Music makes it possible for Gang of Four aficionados to get involved ahead of the release and to get a deeper insight into the making of the album and our ongoing work, through special pages on the site with daily updates of videos, gigs, conversations, demos, rough mixes, previously unreleased songs from the archives, and also words and photos.”

More information is available here.
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Punknews Podcast for the week of July 20, 2010

Today, we’re especially excited to unveil the first episode of the official Punknews.org podcast. From here on out, a rotating cast of Punknews staff members will convene every week to talk about some of the more prudent stories we’ve posted on the ‘Org recently, as well as premiere some new music that we feel you should know about.

This week, I was joined by news editor Adam White and interviews editor Rich Verducci for a roundtable discussion regarding notable stories such as Weezer going indie, Fugazi’s work on a digital live archive, MySpace and Spin’s best of 2010 so far lists, the planned Bomb The Music Industry! documentary and the news that Sublime with Rome are planning new music.

Along with copy editor Jesse Raub, we each selected a song to play on the show and those include brand new tracks from My Heart to Joy and Austin Lucas that are likely never-before-heard by most folks, as well as music from Comadre and Coliseum.

It should be noted that with this being the first episode, the format for future shows is likely to change. You’ll have to excuse any bumps in the road, as we’re still sort of learning how to do this. Anyway, you can click Read More to stream and/or download the show, or subscribe via RSS (we’re awaiting approval in the iTunes store). Of course, we’d love to hear your feedback in the comments section or via e-mail.
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Red Scare talks Red Oktoberfest

As some of you have noticed, Red Scare has combined its annual Red Oktoberfest label showcase with the recently announced Riot Fest 2010. Label czar Tobias Jeg explained:

First of all, this year we will be combining Red Oktoberfest with Chicago’s Riot Fest. If ya can’t beat ’em, join ’em, right? Here’s what’s up. First of all, the Riot Fest guys extended a very awesome and gracious invitation and those guys know how to run shit. All the people there and all the volunteers have been nothing short of super cool towards any of my friends and any of the bands I work with, so I’m honored to be able to work with them this year. The other thing is that I am getting married at the same time that all this crap is going down. And of course, I can’t just get married like a normal person. No, we decided to do something that is apparently unlawful. Not for some deep “corollary of love” bullshit, or some wild nonsense I came across in “I Wrote Her Name Upon The Strand”. No, nothing like that. We’re just doing it cuz we’re stupid, so be sure to come visit us in jail.

To that end, the label has confirmed the following bands for their stage/showcase: Propagandhi, Cobra Skulls, The Copyrights, The Brokedowns, Vultures United and Brendan Kelly.

Toby also addressed the obvious question:

Did you say Propagandhi? They’re not on Red Scare!” I know they’re not on Red Scare, they’re smarter than that! I’ll tell you this much though: Propagandhi are in my opinion the most vital punk band of my generation and their music and words are what motivated me to do good things within underground music and start Red Scare. I can’t think of a more perfect band to headline a Red Scare showcase and I ain’t just sayin’ that because they agreed to play it (after a month of serious begging).

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DIMENSITY Now Available on Steam

DIMENSITY is now available on Steam, and to commemorate its release, the game will be offered at a 10% off until July 28th, 2010.

DIMENSITY is an immersive, intensely paced role-playing / action game with unique 3D fantasy setting., A venture through hostile lands and fight numerous enemies in a world thorn by war. Be part of plots defending the crown, fighting for the freedom of your people or taking side paths discovering treasures and facing ancient fearsome foes.

For thirty years the borderlands of the Firbolgs are thorn by war. The Kingdom of Dumnoni is trying to advance deep in the Forbolg’s territory. While their efforts are unsuccessful the Firbolgs themselves cannot drive the human armies back. Finally King Obrynn II decides to personally lead his men into battle. Gathering the best men of Kingdom of Dumnoni he tries to crush the Firbolgs once and forever. But the tides of fate are not easy to foresee?


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