Interviews: Scott Sturgeon (Leftover Crack/Star F*cking Hipsters)

Few artists are as polarizing in modern punk rock as Scott Sturgeon… aka STZA Crack… aka Sturg Fuckin’ Hipster…. aka… well, the man needs aliases. Singlehandedly creating the Crack Rock Steady genre, Sturgeon forged a fascinating combination of punk, ska, metal, and classical music which often referenced drug use, battling the police, and the southern lord. This combination of music and extreme politics led many in the punk scene to view Sturgeon as a true visionary, able to mend the audio, visual, cerebral into a singular expression, while others saw him as blindly spouting rhetoric for the effect and not the message.

While his earlier bands Choking Victim and Leftover Crack were the bands that really brought Sturgeon into the public punk conscious, his latest band, Star Fucking Hipsters seems to be the focus of his energy. After releasing an album on Fat Wreck Chords and a follow up on Alternative Tentacles, Sturgeon is planning to release his third album in four years. This bears a stark contrast to the release rate of Leftover Crack, a band that was often put on hiatus by band member tension, sojourns to South America, and battles with customs. But now that Sturgeon seems to be refreshed and is kicking out the jams at an almost frantic pace, Punknews interviewer John Gentile lit up a pipe with the modern punk icon to get the low down on his renewed energy, the meaning behind some of his more obscure lyrics, and whether or not he’s serious when he says he wants to kill cops…

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Making History II Update Released

Updates to Making History II have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

New Features

  • Major changes to unit stacking
    • Land and sea units can now be moved around in regions by right clicking in the region
    • Right clicking on another controlled unit in a region will create a stack
    • Selecting a unit in a stack and right clicking elsewhere in the region will remove it rom the stack and move it
    • Air units will continue to stack on the airbase in a region
  • Add new “Repair All” nation property
    • When set to true on the Military Status panel all damaged units will attempt to repair each turn
    • Default behavior is “On”
    • Newly created units will now default to repair “On”
  • Add ability to upgrade units from the unit list panels (land, air, sea, sub)
  • Added ability for player to set which model will be displayed for Unit Groups on the map
    • Clicking on a unit in the expanded unit group panel will set the display model
  • Improved startup time
  • Improved performance
  • Shrink memory footprint
  • Change to put saves separate from the game install so a reinstall of the game won’t blow away save games
  • Updated Game Manual

Bug Fixes

  • Fix crash if game was started and waiting for an avatar with no nation
  • Fix rare crash bug when interacting with UI
  • Fixed an issue with reporting negative money from annexing
  • Fix annex booty bug
  • game was giving annexer their own stockpiles, not those of the annexed nation
  • Fix unit models not changing when they upgrade
  • Cancel AccessTicket if war is declared between the group and ticket nation
  • Cancel AccessTicket if group nation joins alliance at war with ticket nation and vice versa
  • Fix rare game stall when AccessTicket units are trying to go home
  • Fixed bug where if a human player didn’t join when a multiplayer game was reloaded the AI didn’t do anything for that nation
  • Fixed bug in mouse wheel handling that sometimes made it not seem to work
  • Added requirement that a unit be in supply to be able to upgrade
  • Fix bug in computing amount of collateral damage to do from engagements
  • Add non-zero weights for collateral damage to region improvements so damage will actually happen
  • When running a no turn timer multiplayer game on the web only suspend when no humans are connected
  • Scale down shots for units based on current health
  • Allow air units to rebase across enemy regions
  • Fixed bug with air unit combat values when they are on the defending side of an engagement
  • Fixed bug that would cause autosaves to reload with the turn ended but not ending
  • Fix for nation getting referenced and not going away after rebelling and getting conquered during a single end turn

UI

  • Improved texturing on map
  • Lowered transparency of mapview layers for Supply
  • Fix issue with units being placed too near the borders of regions
  • Improve unit positions in mountains
  • Fixed a number of places where units and region improvements were overlapping cities
  • Add missing land defense column in Unit list page
  • Improved quality of decal and flag textures on the map
  • Adjusted text sizes in Financial panels
  • Fix display names for rivers
  • Adding sorting to the military report panels for air units, army units, naval units, sub units and world nations
  • Fix missing border between Jaghbub and Farafra
  • Suppress the display of the “Exit to Desktop” Main Menu option when started from web
  • Resized text on Region & City Selection Panels
  • Override ESCAPE key handling and only go to windowed mode if the game was launched from the web
  • Fixed sea regions not using all positions for unit groups
  • Fixed RC menu to only give set merge order option if unit groups are of the same branch and have the same controller
  • Don’t offer RC option to bombard your own or your allies cities
  • Fixed bug that sometimes resulted in blank tooltips on units
  • Don’t send a “unit destroyed” notification when a 1 use missile is used
  • Fix error in unit lists when displaying units on transports
  • Fix error in unit lists when displaying air units on carriers
  • Added notifications for city and research building damage from missile attacks
  • Added smoke animation to cities with damaged buildings
  • Add ability to decide whether newly produced units in a region will join existing unit groups or create new ones
  • Ocean shader tweak to fix decal and move arrow glitch at coast
  • Made all default build displays look like a normal goods order is queued
  • Changed region projects list to prevent icon from overlapping project name
  • Defaulted research tree zoom level to fullscreen
  • Stop sending collateral damage notifications to all nations
  • Make field for trade balance amount in Nation panel wider so it fits

AI

  • Tune behavior of difficulty levels
  • Update relations behavior when nations declare war
  • Improve sea invasion behavior
  • Added more detail to trade responses, including check for embargoes by third party
  • Added AI reaction to ships it sent to interdict trade being sunk
  • Improved use of World Market to obtain resources needed for build orders
  • Fixed bug that caused AI not to build Textiles/Appliances/Autos as much as it should
  • Improve logic for sending air units to support engagements
  • Improve logic for sending air units to defend against bombing
  • Improved logic for deciding to build air units
  • Increased priority for building AA defenses
  • Improve logic for when to build specialty units (like Airborne Infantry, Carrier Planes)
  • Added a couple of strings for AI canceling an import agreement
  • Added TradeAI check for AI to cancel or reduce an import agreement if it has too much
  • Fix for research AI not always choosing best composition element to research
  • Add PathFind filter for navy to avoid enemies
  • Fix for AIPlanSeaInvasion switching compositions after a fleet was already in route (cause of AI Stall)

Content

  • Added missing Historical Region claims for Libya
  • Modified some terrain types
  • Added upgrade tracks for most units
  • Balanced upgrade costs data
  • Fixed some research errors
  • Balanced artillery combat values
  • Fixed a number of incorrect unit display names
  • Fixed a number of duplicate unit display names
  • Tune IPU costs of submarines
  • Increased attack power of ShortRangeSubmarines
  • Removed DeepDefense from USSR completed research in LDOP
  • Updated initial completed research for LDOP
  • Added new model for Nuked city
  • Tuned escort ship properties to more clearly define their roles
  • Lots of cleanup in the Encyclopedia –
  • added maintenance cost to city and research buildings, added IPU cost to Units, reordered data to be consistent across categories
  • Gave Germany a VehiclePlant and an AircraftPlant in BFW
  • Gave Japan research for Early Tanks in LDOP
  • Gave Germany an AircraftPlant in TGQ
  • Add research to bring Germany/Italy/US/USSR up to BiPlanes in TGQ
  • Gave WarIndustries research to Germany and Japan in BFW
  • Gave InfantryWeapons3 research to Italy in LDOP
  • Changed Tripoli region location to Tripolitania
  • Fixed content to generally not give nations units they have not researched yet
  • Fixed data error that made Fish Products unprofitable (was not suppose to use oil, just food)
  • Tweak costs of carrier planes a little higher to separate from non-carrier planes
  • Fixes/balancing to air unit properties to more clearly distinguish roles
  • BFW
  • added research for Italy to produce EarlyFighter/Bomber
  • LDOP
  • backed up air units to not exceed starting research
  • Fixed default nation descriptions for BFW and LDOP (they were reversed)
  • Fix swapped properties for Light Carrier and Escort Carrier

Launcher

  • Fixed display of nation names for nation lists
  • Allow user to choose location for saved games
  • Added beta testers to credits

Source Continue reading Making History II Update Released

Now Available – X Superbox

X Superbox is now available on Steam!

The X Superbox contains the full catalog of EGOSOFT PC games; from the first X-series game, X- Beyond the Frontier, which chronicles the adventures of Kyle Brennan in the X Universe to the very latest version of X3: Terran Conflict, for which a new set of missions, entitled ‘Balance of Power’ has been specially developed.
All of the titles included in the X Superbox have been specially updated to ensure compatibility with Microsoft Windows XP (SP2), Windows Vista (SP1) and Windows 7 (32 and 64-bit).

In addition to all of the X-series titles, the X Superbox also contains an all-new and exclusive X Encyclopedia, written by Helge Kautz, the author of Farnham’s Legend and other X Universe books. This 300-page encyclopedia, which covers historic events and personalities in the X Universe, amongst many other items of interest, represents the ultimate reference for all avid fans of the X-series of games. This book is being made available in PDF format exclusively for download version of the X Superbox.

The download version of the X Superbox also features the full Superbox BONUS DVD, a plethora of bonus content, most of which has been created and developed by players and fans of the X games, as well some other previously-unreleased exclusive materials added by EGOSOFT.

The community-created content includes guides, artwork, music, videos and modding tools as well as many of the most popular scripts and mods for X2: The Threat, X3: Reunion and X3: Terran Conflict. The scope and scale of this content is testament to the loyal dedication and the passion of the EGOSOFT gaming community.



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Planned Downtime on Monday, October 11th

Beginning at 4:00 am Pacific time Monday October 11th, we will be performing software maintenance on the Steam servers. We expect the resulting downtime to last four hours at most, putting the end of the window at 8:00 am Pacific time.

Some Steam services will be offline during this time. Affected services will include the Steam Community, in-game matchmaking or lobbies, downloading games from Steam content servers, and making purchases from the Steam store. Games that do not rely on Steam matchmaking services should remain playable.

We will work to make this downtime as short as possible. Thank you for your patience!
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Lionheart: Kings’ Crusade

Lionheart: Kings’ Crusade is now available on Steam. As a special offer, if you purchase before October 18th you will receive the “New Allies” DLC when it releases in November for free!

The crowned heads of Europe launch a new military campaign to re-conquer the Holy Land. The time has come for you to assemble your armies and take back the land as Richard the Lionheart!


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My Chemical Romance deluxe edition includes ray guns, masks

My Chemical Romance is going all out with the deluxe version of their long-awaited new album, Danger Days: True Lives Of The Fabulous Killjoys. Dubbed the California 2019 edition, the $69.99 set includes 1 of 4 different 12-inch collectable ray guns made out of poly resin with 4 separate color schemes representing each band member’s gun with a clear acrylic stand and placard for display, an exclusive EP with three songs by The Mad Gear & Missile Kid, 1 of 4 wearable masks, 1 ‘Bad Luck Beads’ wooden bracelet, a 48-page photo booklet entitled “Art Is The Weapon.” You can pre-order it here.

The set is being released on November 22, 2010, just like the normal, non-weaponized version of the album.
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Weezer responds to $10 million breakup bounty

Weezer has responded to the bizarre breakup bounty posed by some unfans of the band. Drummer Patrick Wilson said this on his Twitter profile:

If they can make it 20, we’ll do the “deluxe breakup”!

As reported yesterday, a group of people are aiming to raise $10 million to encourage Weezer to split up due to the fact that Weezer’s relationship with fans is “abusive.”
Source Continue reading Weezer responds to $10 million breakup bounty